Remedy Entertainment - Max Payne, Alan Wake, Control and more exports of Moominvalley

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Everybody is talking about the nordic negro in Alan Wake 2, but honestly even the first game jumped the shark. The story was so fucking stupid and gameplay was really mid, it was also the start of the "interactive movie" template that Remedy would have moving forward.
I like AW1 and I think this is the fault of the source material more than anything else. The writers of AW1 were clearly fans of Stephen King and clearly read his works regularly. Something that I don't think most people have experienced is that while Stephen king has had some very good books a lot of them tend to be semi-coherent slop meant to turn off your brain for a while while in the subway or plane or something, for every "Green Mile" you get at least a dozen The regulators, which I challenge you to read the plot of without feeling like you're losing neurons.


Along a residential street in the suburban town of Wentworth, Ohio, a paperboy is suddenly shot by a mysterious stranger in a red van. The neighborhood’s panicked civilians run for shelter while author Johnny Marinville attempts to contact the police. However, an otherworldly force prevents the call from going through. Two other colorful vans, each driven by mysterious and odd strangers, later appear and kill three more residents. Former police officer Collie Entragian directs the affected residents and corrals them into the homes of victim David Carver and veterinarian Tom Billingsley. Only two residents remain indoors the entire time, seemingly unfazed: Audrey Wyler and her autistic nephew Seth, whom she has been caring for since the death of his family two years ago, remain silent among the chaos.

During a trip to a mining town in Desperation, Nevada, an evil, otherworldly being named Tak took possession of Seth's body after it was released from a mine. Implementing strong mental influence, it later killed Seth’s parents and siblings. Tak then forced Audrey's husband to commit suicide. To survive, Audrey took refuge in a mental construct of her creation, modeling her safe place after a favorite retreat. Seth, meanwhile, is sent into the deep recesses of his mind while Tak is in control and suffers poor hygiene and nutrition as a result of the creature’s neglect. Because of his autism, Seth displays a gifted mental strength that is likely the reason Tak was drawn to him in the first place. It also helps keep his mind intact while Tak is in control. Tak is the source of the vans, which are derived from the cartoon MotoKops 2200, which Seth watches religiously. Seth also often watches a Western movie named The Regulators, and Tak eventually transforms the neighborhood into an Old West landscape with no way to escape, as some of the residents soon find.

After several other people are killed in various ways (including Collie, after being mistakenly shot by a neighborhood teenager named Jim Reed, who then committed impulse suicide), Seth makes time for Audrey to escape the house while Tak is preoccupied. After Audrey puts a laxative in Seth's milk, she takes the chance to go across the street to the Carver's home and explain the situation to the others. Seth ingests the laxative which causes Tak to leave Seth's body temporarily as it cannot stand witnessing the boy defecate. She slips back to the house with Johnny to try to rescue Seth before Tak returns, but Cammie Reed follows, with a gun. Distraught over the death of her son, Jim, earlier, Cammie kills Seth, and mortally wounds Audrey as Tak tries to re-enter the boy’s body. Tak’s attention is then diverted to her and it enters Cammie’s body instead. However, she cannot hold up to Tak the way that Seth could and her body is destroyed as a result of the possession. Tak leaves her in the form of smoke and dissipates in the wind. The vans disappear and the landscape is returned to its normal state. A short epilogue in the form of a letter reveals that Seth’s and Audrey’s spirits have taken up residence at the meadow from Audrey’s mental sanctuary, and live there happily in what is implied to be an alternate parallel paradise.
 
I like AW1 and I think this is the fault of the source material more than anything else. The writers of AW1 were clearly fans of Stephen King and clearly read his works regularly. Something that I don't think most people have experienced is that while Stephen king has had some very good books a lot of them tend to be semi-coherent slop meant to turn off your brain for a while while in the subway or plane or something, for every "Green Mile" you get at least a dozen The regulators, which I challenge you to read the plot of without feeling like you're losing neurons.
Even if the story wasn't retarded, the gameplay still sucks. I dunno, maybe going open world WOULD have actually benefited the project, who knows. As is, I couldn't even bother finishing it as I rented it before returning the game, that awful Alone in The Dark game from 2008 at least LOOKED interesting to play and that's what it lost out to after that. Think about that.
BTW retconning American Nightmare because Alan dared to get a happy ending is so fucking weak dude. Alan Wake 2 is the definition of an unnecessary sequel, and that's before they turned one of the main protagonists black for no reason.
 
Something that I don't think most people have experienced is that while Stephen king has had some very good books a lot of them tend to be semi-coherent slop meant to turn off your brain for a while while in the subway or plane or something, for every "Green Mile" you get at least a dozen The regulators, which I challenge you to read the plot of without feeling like you're losing neurons.
You did not lie, that plot synopsis was like a fever dream in text form.
 
Quantum Break that was half game half TV show for some reason.
because remedy worked close with microsoft in the past and MS was all into TVTVTVSPORTSTV at the time. Ms even owned a production company to created a halo series iirc., but like usual with MS nothing came of it (or it was so unremarkable I completely forgot about it) and they sold the whole TV stuff a few years later.
 
What even is this graphics style? It looks nothing like Control. Imagine turning every game into Fortnite.
I have no idea why you'd decide something like Control that's deliberately got the 1950's G-Men vibe should be given the Fortnite treatment and turned into a bunch of retarded goofy shit. PC's should be packing a mix of tacticool and runic otherworldly glyph shit, not ridiculous firehoses.
 
Played some Firebreak and I just wanted to say that this game is not very good. I haven't played Control or seen anything relating to it but a friend gifted me a copy of it because it's a co-op shooter and he's really into Control and the shit surrounding it, sounded like fun and all that but after two missions I told him to refund it. The game is boring and most irritatingly is not satisfying at all when it comes to combat. The sound is completely fucked up and none of the guns sound impactful at all, the LMG sounds like someone lightly tapping two wrenches together. It's disappointing since I expect some amount of quality from Remedy but what the fuck happened here? For a final note too, I hate the slapdash aesthetic for the characters and it all reminds me of the horrid armor and clothing designs of Far Cry 6.
 
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