Monster Hunter Community Thread - A thread for discussing the Monster Hunter games and its community.

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worst part about the mh community is people going "i hate this one in particular for tenuous reasons" when all of the games are great
I can't stand people who live and die for one franchise, that is actively getting content, games, dlc, movies, collabs, and then also shit on some of the games instead of just going "yeah not my fav". Fallout hasn't gotten any games in fucking ages, F76 is honestly pretty aight, but oh no. Better make a career out of telling people how much it sucks.

Rise was bad, but compared to Wilds, it's great. World is still king in terms of player numbers, but has been memed and #trended to hell and back. Yet, you keep getting MH games and still people complain. Imagine being a fan of.. Silent Hill maybe? Dragons Dogma? A sequel and it kills the IP itself. Now that sucks.
 
I can't stand people who live and die for one franchise, that is actively getting content, games, dlc, movies, collabs, and then also shit on some of the games instead of just going "yeah not my fav". Fallout hasn't gotten any games in fucking ages, F76 is honestly pretty aight, but oh no. Better make a career out of telling people how much it sucks.

Rise was bad, but compared to Wilds, it's great. World is still king in terms of player numbers, but has been memed and #trended to hell and back. Yet, you keep getting MH games and still people complain. Imagine being a fan of.. Silent Hill maybe? Dragons Dogma? A sequel and it kills the IP itself. Now that sucks.
God, I wish "new" automatically equated to "good" when it comes to MH. You can't deny Wilds could've been so much better if Capcom wasn't up its ass admiring its reflection thinking gutting features and making coop play shittier every MH release since gen 4 is progress.

For those reasons, I sincerely believe Rise was better. And that's not saying much considering how much vanilla was a bore to play through. It's frustrating to see Capcom missing easy homeruns like retards trying to solve equations.
 
making coop play shittier every MH release since gen 4
It stayed on PC AND finally got crossplay, which I consider a enormous win for those of us who don't want to get a console just to play 1 game with Japo bros. And having that open MMO-ish style online lobby where you can easily mingle with people instead of being locked to a hub is honestly pretty damn fun. Giant open map w/ seasons is nice too instead of constantly loading in and out of the fucking mission instance having to go eat AGAIN before heading back out for the next 10 min hunt.
 
It stayed on PC AND finally got crossplay, which I consider a enormous win for those of us who don't want to get a console just to play 1 game with Japo bros. And having that open MMO-ish style online lobby where you can easily mingle with people instead of being locked to a hub is honestly pretty damn fun. Giant open map w/ seasons is nice too instead of constantly loading in and out of the fucking mission instance having to go eat AGAIN before heading back out for the next 10 min hunt.
Wish I had lobbies where people actually interacted with each other. Every hub I find is just people standing at stalls or some nip spamming stickers.
 
Wish I had lobbies where people actually interacted with each other. Every hub I find is just people standing at stalls or some nip spamming stickers.
Well, only time will tell like when MR expansion happens and the fast majority of players come the hell back. My point is that we finally have text and voice chats since JP devs are notorious for excluding both from most of their games to avoid people moaning about harassment. I will always remember GBO2 where you could only chat using preset phrases........
 
I will always remember GBO2 where you could only chat using preset phrases........
from what I remember GBO1 did have voice chat, back when it was japan only, but for GBO2 they got rid of it, something something silly gaijin unworthy of it.
The simple chat gets quite limited unless you make like multiple versions depending on the mode, I find it funny that they restricted certain phrases until the match ends because a lot of salty players used to spam "We won!!!" and similars and proceeded to stay idle in the base if the match wasn't going favorable despite having a lot of time to turn the tables. Nowadays a few faggots still do the idle shit if they don't outright ragequit, but hey, they can't spam text anymore!
[EXTREMELY BISEXUAL AND MANDATORY SPACE HERE]
Now on funnier stuff, I got so lucky and managed to escape from fatality sequence :smug:



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from what I remember GBO1 did have voice chat, back when it was japan only, but for GBO2 they got rid of it, something something silly gaijin unworthy of it.
The simple chat gets quite limited unless you make like multiple versions depending on the mode, I find it funny that they restricted certain phrases until the match ends because a lot of salty players used to spam "We won!!!" and similars and proceeded to stay idle in the base if the match wasn't going favorable despite having a lot of time to turn the tables. Nowadays a few faggots still do the idle shit if they don't outright ragequit, but hey, they can't spam text anymore!
[EXTREMELY BISEXUAL AND MANDATORY SPACE HERE]
Now on funnier stuff, I got so lucky and managed to escape from fatality sequence :smug:
But what I'll never forgive Bandai for is breaking up parties in ranked.....it's already a team-only game with crippled comms, least you could freaking do is let me and MY voice chatting team do our goddamn thing together.....

Onto MH moments, most recent-ish hilarity was doing the first map in Rise MR standing on the cliff edge overseeing the beach and noticing big krabby fighting some other big guy so I decide to pop a quick selfie when the Herm slams the ground, it shakes, and the quake trips me down the cliff pretty much in the middle of the two. I think I saved a quick clip, but where it resides right this second is beyond me.
 
Im surprised there hasnt been any leaks yet. They were happening damn near nonstop though all the title updates.
go eat AGAIN
I genuinely still forget sometimes that meals persist between hunts. That might be one of the best QoL things they've ever added. But the monkey paw curled and they took away our much better cooking shows from World. The delivery Felynes are cute but I want my Meowscular Chef and Granny.
 
That might be one of the best QoL things they've ever added. But the monkey paw curled
this is one of the many qol things that i term "wilds rot" when i go back to older games. don't get me wrong i love the qol in wilds, but i've been jumping around between world and wilds a lot recently and every time i go back to world after a day or two on wilds i constantly forget to eat, keep trying to use focus mode instead of turning to face the monster normally, and keep trying to clutch claw gather items i run past, among other things, and it feels like wilds has rotted my brain and made me retarded
 
this is one of the many qol things that i term "wilds rot" when i go back to older games. don't get me wrong i love the qol in wilds, but i've been jumping around between world and wilds a lot recently and every time i go back to world after a day or two on wilds i constantly forget to eat, keep trying to use focus mode instead of turning to face the monster normally, and keep trying to clutch claw gather items i run past, among other things, and it feels like wilds has rotted my brain and made me retarded


I've gone back to play GU twice now after touching Wilds (the initial one was my first time playing GU), and I was surprised at how well muscle memory carried over.
Trying to go back to Wilds is brutal, though. I had a stint of playing MH1, 4U, and GU which completely killed off any control knowledge I had before.

Did most of village in 1, and I quite liked it. It's relaxing in the same way that playing OSRS is while being far less grindy. Did a lot of Hub and I really only hated desert quests with the shark freaks I can never remember the name of. Cephalodon?
4U I didn't get very far, I use my 3ds in phases for a week at a time but I liked the art and tried longsword against Gypceros without knowing how to play it, 40 minute hunt.
GU I'm into HR, I've gotten there twice now before resetting because I'm a sperg. Probably my favorite game as a whole, although there are aspects of Iceborne I did prefer.

The QoL in Wilds kind of pisses me off. People claiming tracking monsters is hard in the older games either haven't played them or are mentally deficient in some form. I've also never ran out of any buffing/healing item in Wilds. Why care about getting hit when I have 5 max potions ready to be crafted? Upgrading armor/artian stuff feels far more grindy in a bad way than spending 20-50 hours killing some monster for a 2% a few times because at least I know when I'm done.
And in Wilds there was never any reason to just not eat lucky meals for more drops unless you're speedrunning. I dislike the "eat sometimes" system because I forget when my buffs run out as opposed to eating every hunt, but that's my own form of retardation.

I'd say the character control in Wilds is really good, and it is a great action game (for the most part), but the need to position feels nonexistent even when compared to a more recent game like GU. It's like the inverse of Elden Ring being a waiting sim for your turn, now it's always the player's regardless of skill level or knowledge of guard points, etc.
 
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it feels like wilds has rotted my brain and made me retarded
because I forget when my buffs run out as opposed to eating every hunt, but that's my own form of retardation.
Bois, that's absolutely on YOU. How you forget when a few icons drop off your HP bar is beyond me, but it sure as hell beats adding 30+ seconds between hunts to run over to the cats to order another meal every goddamn time. Old mega meal cutscenes were amazing, but at least we get to cut our portable roast now and that's a first mini-addition to the spit mini-game in over a decade.
I was surprised at how well muscle memory carried over.
Beauty of this series - your core skill carries over forward and backward for the most part. I had the opposite experience going back to Rise because fluidity of Wilds movement spoiled the hell out of me, but that's just something I've been longing for in the series after playing other games like Zero Dawn where combat is more fluid than water wetter as opposed to MH where you're like a tank on rails once you start swinging your ginormous club until you roll out.
Why care about getting hit when I have 5 max potions ready to be crafted?
Not like you couldn't break off target, run and at least gather some herbs and honey, and re-craft stuff in older games though, or just vegan the herbs themselves. Wilds definitely favored vet players more where having to do minute, tedious things was starting to get old when you were grinding for mats. I'm honestly surprised so many of you here found the damn paintballs so endearing. Ability to coat knives in Rise was actually one of my faves too.

Disagree on taking mons' attack turns though - first time you fight Mizu in Wilds when she can one-shot you like it's nothing? Tempered Ark can weld your life shut in his angry noises red onslaught, etc. What Wilds did was finally allow for higher skill counters than anything else like doing a head slip in boxing if you can take advantage of that slim opening and trade taking some damage for a major hit as opposed to just being walled immediately if a pixel of your hitboxes touched the attack's hitbox.
 
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