this is one of the many qol things that i term "wilds rot" when i go back to older games. don't get me wrong i love the qol in wilds, but i've been jumping around between world and wilds a lot recently and every time i go back to world after a day or two on wilds i constantly forget to eat, keep trying to use focus mode instead of turning to face the monster normally, and keep trying to clutch claw gather items i run past, among other things, and it feels like wilds has rotted my brain and made me retarded
I've gone back to play GU twice now after touching Wilds (the initial one was my first time playing GU), and I was surprised at how well muscle memory carried over.
Trying to go back to Wilds is brutal, though. I had a stint of playing MH1, 4U, and GU which completely killed off any control knowledge I had before.
Did most of village in 1, and I quite liked it. It's relaxing in the same way that playing OSRS is while being far less grindy. Did a lot of Hub and I really only hated desert quests with the shark freaks I can never remember the name of. Cephalodon?
4U I didn't get very far, I use my 3ds in phases for a week at a time but I liked the art and tried longsword against Gypceros without knowing how to play it, 40 minute hunt.
GU I'm into HR, I've gotten there twice now before resetting because I'm a sperg. Probably my favorite game as a whole, although there are aspects of Iceborne I did prefer.
The QoL in Wilds kind of pisses me off. People claiming tracking monsters is hard in the older games either haven't played them or are mentally deficient in some form. I've also never ran out of any buffing/healing item in Wilds. Why care about getting hit when I have 5 max potions ready to be crafted? Upgrading armor/artian stuff feels far more grindy in a bad way than spending 20-50 hours killing some monster for a 2% a few times because at least I know when I'm done.
And in Wilds there was never any reason to just not eat lucky meals for more drops unless you're speedrunning. I dislike the "eat sometimes" system because I forget when my buffs run out as opposed to eating every hunt, but that's my own form of retardation.
I'd say the character control in Wilds is really good, and it is a great action game (for the most part), but the need to position feels nonexistent even when compared to a more recent game like GU. It's like the inverse of Elden Ring being a waiting sim for your turn, now it's always the player's regardless of skill level or knowledge of guard points, etc.