Koei-Tecmo's Warriors Series - DON'T PURSUE LU BU

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God, playing Diao Chan and Sun Shang Xiang in Dynasty Warriors 5 was terrible. I felt like I have developed arthritis because of how slow those fourth weapon attacks were. Not to mention, the ladies all have crappy fourth weapons anyway with barely any attack - I believe Da Qiao (not sure, too lazy to check) is the only one who gets a small amount of attack bonus in hers.
 
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God, playing Diao Chan and Sun Shang Xiang in Dynasty Warriors 5 was terrible. I felt like I have developed arthritis because of how slow those fourth weapon attacks were. Not to mention, the ladies all have crappy fourth weapons anyway with barely any attack - I believe Da Qiao (not sure, too lazy to check) is the only one who gets a small amount of attack bonus in hers.
You get used to it after awhile. Not that i would play them on chaos mode. That would be hell.
 
You get hit while posing for a while before swinging those weapons on chaos mode. That hurt like hell, given the enemy's damage in that mode.

Still, I feel like it's the last game that feels like old school Dynasty Warriors goodness. Subsequent games get more and more diluted with an increasingly bigger cast, weaker stories, and cloned movesets.

I actually like Samurai Warriors more, as the stories and characters feel more memorable, but Koei-Tecmo really didn't know what to do with that series.
 
SSX used to be a top tier character in the first few DWs, not only did they ruin her by slowing down the ultimate weapon, but for some reason made her basically unnecessary in 6 with a pointless overhaul.

The original SW was a good game, then they butchered everything innovative and interesting about it with a soulless but flashy sequel.
 
I actually like Samurai Warriors more, as the stories and characters feel more memorable, but Koei-Tecmo really didn't know what to do with that series.
Fucking insane how they went from absolute bangers that were the SW4 series of games and Spirit of Sanada to the piece of shit deboot that was SW5. The no-brainer option would've been to focus on some legendary figures from before Nobunaga's time and to add more playable characters from regions which aren't as explored in the series, such as Kyushu, Shikoku and Tohoku. But nah, let's just get rid of anything that doesn't fit into Nobunaga's story.
 
The original SW was a good game, then they butchered everything innovative and interesting about it with a soulless but flashy sequel.
It's nearly impossible to find one these days, but the original Samurai Warriors is indeed the best, even if the gameplay is dated by today's standards.

Every character has a story with two possible arcs, great music and atmosphere (many people don't like the gloomy color scheme, but I feel that it fits the dark tone of the game), and lots of fun unlocking weapons and things without having to pay real money for these things.

Oh, and the enemies are tough too, not braindead "I'm standing here, come kill me" like in later games.

I like the sequel as well (Oichi is far less annoying and more fun there) but the depth and atmosphere of the first game can't be beaten.

SSX used to be a top tier character in the first few DWs, not only did they ruin her by slowing down the ultimate weapon, but for some reason made her basically unnecessary in 6 with a pointless overhaul.
IIRC, she was insanely OP in Dynasty Warrior 6 with that bow, because she hits from range, and every attack activates the buffs on the weapon. So, if you have ice and power (or whatever they are called - way too long since I touched that game), nothing can come close to you even on the most insane hardest mode.
 
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It's nearly impossible to find one these days,
I played it on release.

Couldn’t agree more about the SW, Koei’s takes on historical events in that game were fun too. It was a clever game, never felt tacky.

I liked the castle trials too.

The more you played it, the more fun it became.
 
I’m surprised many people enjoyed the sequel though, aside from being colourful I didn’t really find it interesting in any way, the difficulty was cheap too, to the point of being irritating imo.
 
The sequel has better gameplay, mostly because unlike the first game (before one gets the expansion), the difficulty does not scale with your level.

But I think it also depends on the class that a character is revamped into. Those that are made into "Special" characters like Nobunaga, No, and Ina are nerfed because they lose their combo enders from the first game, "Normal" characters that do not have good early charge attacks suffer in the highest difficulty, while "Charge" characters remain relatively unchanged. If you are a fan of the characters now made "Special", it isn't so fun this time around.

The stories are more boring and less epic, though, and some characters like No and Ina are sidelined to a ridiculous degree. The stages are also easier, the ways to get the 4th (and 5th if you buy the expansion) weapons are now braindead - the game is far less complex, and feels shallow as a result. I'm also sick of having to play Sekigahara in EVERY character's story.

Also, fuck that monopoly game. Took me ages to unlock Okuni because of that.

Oh, and the voice acting is pretty bad. Magoichi's ending is supposed to be heartbreaking, but I ended up laughing at how emotionless Magoichi's VA is.

At least the tranny voices of Okuni and Ranmaru is the first game are unintentionally hilarious in a cheesy way.

But... I do love Sakon Shima, so it's not all bad.
 
Started the Shu route in origins. its clearly the route the devs wanted everyone to start with beacuse two bonds (Tashi Ce and Zange He) are opened in the Shu route.

Good to know the Shu bias is alive and well in Koei...
 
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Started the Shu route in origins. its clearly the route the devs wanted everyone to start with beacuse two bonds (Tashi Ce and Zange He) are opened in the Shu route.

good to know the Shu biess is alive and well in Koei...
To be fair, it's because the Romance of the Three Kingdoms has a Shu-Han bias, as the major historical source used to write the romance was from a Shu-Han historian, though the romance itself was a culmination of centuries of pro-Shu-Han views among the elites all the way since the Song dynasty.
 
IIRC, she was insanely OP in Dynasty Warrior 6 with that bow, because she hits from range, and every attack activates the buffs on the weapon. So, if you have ice and power (or whatever they are called - way too long since I touched that game), nothing can come close to you even on the most insane hardest mode.
I remember DW2 and 3 when you didn't have special powers like that, so guys like the leader of the Yellow Turbans who could magic up a few floaty fireballs or Xihaou Yuan whipping out his bow to fire an arrow spread were cool and unique.
 
I haven't been keeping up to date with all the games, but recently I picked up SW 4-II and it kinda sucks. Everything feels unpolished, especially the UI. The levels are short and they've went full in with the objective system, interrupting your gameplay constantly. Also all voice lines are exclusively gook with subtitles. I can't believe they charge nearly $60 for this shit.
Are all modern Koei Warriors games ass or did I just get scammed by the naming? All their Steam releases seem heavily overpriced for a flashy hack-and-slash with little gameplay depth.

I remember PS2-era releases having more meat to the levels and a more paced progression. By the time it got boring you already played through all the campaigns and saw most of the content. Maybe I'm just remembering it as better than it was :(
 
Oh yeah, i finished the Shu route some time ago. I still think Wei was better but man, things would have been easier if i either started with Shu or Wu. wei battles were much tougher but then again, it also made it more fun.

I wonder if they gonna release a sequel or some kind of expansion later now that the game was a successes.
 
Which Romance of the Three Kingdoms game is the best?
Probably depends on what you're looking for. You can always play as a ruler, but since 7 or 8 they bounce around between focusing on running the country or playing as the character specifically. So some games are arguably an rpg with relationship and stat building more than a country and army builder. You do both either way in the officer rp ones, but a game more focused on the ruler stuff will typically have more systems and work put into that type of play. For the rp types you mostly only do that without permission after getting promoted and so on, presuming you aren't starting as a high rank.

Off of memory- 8 generally seems to be most regarded for how well officer play works, and has a good number of random events and stuff that can happen due to fame and so on.
13 is too, but has a fair bit of extra focus on building relationships and such to get bonuses. It also randomly swapped the battle system from turn based/grids to some sort of rts for better or worse.
8Remake is generally noted as a less interesting version of 8 itself with more VN type stuff involved. It probably should have just changed a few more things and sold itself as 15 either way. Not sure if the patches made it any better.

As far as strictly ruler play, I think it was either going back to Wall of Fire or sticking to RotK 11 on the newer end. It's been ages since I played anything but 13 and forget most of the details for any of the others by now. Only started at 6 after realizing it was based on the same era that some "Dynasty Warriors 3" game I had gotten into back then was, so I missed anything before that.

You could skim around the steam release versions to see what comments say, but more than half of them are probably in Chinese because as far as I know virtually none of them were released with English support for some reason. I'm also assuming there's no desire for a "story" mode involved in the question. I have no clue as far as that's concerned, trying to do a chronological play seems to always die a few major events in.
 
I haven’t played many Rottk games, but out of the four or five entries that I did try, the rpg-like ones were really fun for a while until you figure out how AI works.

I liked the duels and travelling around the map, you could drink with officers and sometimes they became your best friends, I think it was possible to acquire Lu Bu as your bro even.

All those games had exceptional soundtracks btw.
 
I haven’t played many Rottk games, but out of the four or five entries that I did try, the rpg-like ones were really fun for a while until you figure out how AI works.

I liked the duels and travelling around the map, you could drink with officers and sometimes they became your best friends, I think it was possible to acquire Lu Bu as your bro even.

All those games had exceptional soundtracks btw.
Never played any of the Rottk games. Maybe a should look into them at some point.
 
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