Games you gave up on.

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I bought some games kotaku called PROBLEMATIC for my vita and found out the only real problems about them were that they weren't that good

waifu titty japanman games you know the type

edit, now a story involving a game I thought would be good, or would at least appeal to me: Star Ocean - The Last Hope

Story is a bit retarded from the start but that's to be expected from a jarpig. Blah blah blah, go thru like 40 hours of gameplay, get to a boss that I spend an hour fighting because I can't figure out his gimmick, get one cutscene, then get another retarded cutscene, both of which an hour long and both involve green haired Vulcan dude going crazy. It doesn't help that everyone knows the big twist of the Star Ocean universe anyway.
 
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The Elderscrolls: Arena.

Loved Daggerfall, hated Arena. Arena had me bored out of my mind throughout the first few dungeons, until I finally got sick of it and just quit it. I already know the plot of the game so I don't ever feel like going back to it.

Also, I have beaten Morrowind before but its the only other Scrolls game I give up on. Basically, for every playthrough I finish, there's about 5-6 that have barely gotten beyond Balmora's early quests before I get bored of it.
 
Arcanum: Of Steamworks and Magick Obscura

It seems like a game that I'd love, and I've tried getting into it a number of times. The combat system is so janky and clunky though that it just sucks out all the fun I'd been having. It's like Fallout 1 and 2's special needs little brother.
 
Arcanum: Of Steamworks and Magick Obscura

It seems like a game that I'd love, and I've tried getting into it a number of times. The combat system is so janky and clunky though that it just sucks out all the fun I'd been having. It's like Fallout 1 and 2's special needs little brother.
Be a wizard, cast Harm, fast-forward through combat.
 
There are plenty of games I just stopped playing but would like to get back to, but as for stuff I straight up quit:

Every Souls Game: I just always find myself at some frustrating boss or section and I realize how little free time I have to be playing games and how it’s being wasted by this bullshit.

Mindjack: I thought it’d be a kind of funny bad game. It was just bad.

Sonic Chronicles: The Dark Brotherhood: Every fight just devolves into an insane number of neverending quicktime events.
 
Battleborn, I sincerely enjoyed the PvP and some characters, as cheesy as they were (Marquis), were genuinely enjoyable. At some point I noticed some of the cringey voicelines such as "All Unitis be advised: feminism is awesome"

The PvE was horrible and lazy, which became more glaringly obvious with the DLC which were just boring missions with the gimmick of replayability being different dialogue and lazy recolours for skins. It was Borderlands 2 with the voice-over with plenty of moments where you had to wait for the fucking dialogue to finish before the game would continue. :suffering:

I sunk a disgusting amount of hours into the game, but the death knell for me ultimately was the fact that this MOBA-like usually went WEEKS without balance patches. :story:
However it did direct my attention to Gearbox being run by retarded individuals such as Pitchford and staffed by likewise morons such as Anthony Burch.
 
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Be a wizard, cast Harm, fast-forward through combat.

I have Arcanum and the Fallout games on my backlog on GOG but at one point i went on how long to beat to see how much time I'd need to spend to play through some of my backlog and every time I think of the hours needed it gives me a headache so I just go and mess around with emulators or whatever.

Feel like a lot of my collection is a lost cause at this point (:_(

Wrong thread to ask on probably but how do you guys muster up the willpower to play through long ass games?
 
Final Fantasy Tactics Advance 2: It didn't take me long to realize this game was more or less exactly the same as the first Final Fantasy Tactics Advance and since I played the first one for about 200 hours, I decided to stop playing the second one because I could start feeling the burnout immediately.

I also tried to go through Final Fantasy Tactics for a second playthrough after not touching it after 15 years, and I gave up at the end of Chapter 1. Every random battle takes 20 minutes. How the hell did I find time for this when I was younger?
 
I've managed to fail at finishing Pillars of Eternity three times. It's fun right until you finish the first major portion and a grand trial that looks like something will happen. Naturally the carpet is pulled out from under you and all the things you did amounted to a hill of beans. I just lose all motivation and give up on it despite enjoying the writing, finding the combat okay, and liking the characters I keep around in my party.

Eventually it just wears thin in a way that BG or BG2 never managed to for me.
 
I just gave up on a rome 2 total war campaign rise of rome because I didn't follow the strict guidelines for beating the campaign.
 
Hotline Miami 2. I played the first one start to finish, then played it again getting all the secrets (spoiler: it's not worth it) but I just could not do it for HM2.

Both the first and second games are incredibly difficult - you are given limited ammo, one hit point (varied) and an overhead view that locks your left pinky into a state resembling rigor mortis. It frequently tosses you into Lake Trial And Error, ass-first and hog-tied, with the only reprieve being the instant restarts and banging soundtrack (both games). And it's not the difficulty that stopped me in my tracks for #2. It's the fact that the game is so god damn oversimulating, very long considering the previous point, and has a story that confuses more than intrigues.

The first game? A guy on your answering machine cryptically orders you to murder some dudes. A lot of dudes. Goddamn, so many dead dudes. Cool, let's go murder these dudes in fun, interesting and brutal ways. Game number two? There's a journalist, a furry gang, some scarred guy, a trip to Hawaii, a nuclear bomb, and you are somewhere stuck in the middle of all of it trying desperately to beat any level featuring glass windows and about a hundred enemies hopped up on PCP. It's just too much stuffed into one package to be coherent and enjoyable.
 
It's the fact that the game is so god damn oversimulating, very long considering the previous point, and has a story that confuses more than intrigues.

Bingo, too much of a good thing.
Godus. Shit went so bad even steam removed them outright from their store, i think. Turned into some bullshit mobile game last i checked.

I'll never get a good successor to black and white...
Just checked. Still there and with a still plummeting rep, I might add. Likely the 22cans team is waiting for this failed project to be forgotten so Molyneux can get funding for the next grift.

Back on topic! Does giving up on an entire studio count? If so, I've given up on techland. Dying light was fun and all, dead island for all its faults was fun and stupid but mostly fun. When it worked. But that said, it's time to shelve the zombies shtick. That re.tarded flash in the pan trend is dead again.. as it should be. Unless dying light 2 is a big game changer then it's a pass. Even then it'll be a wait for a killer holiday deal sort of deal. If there's day 1 dlc or early access then it's a hard fucking pass simply out of principle. More importantly, I just want hellraid to be unshelved.

As for games in the past, rainbow siege 6. I have friends who love it, swear by it, still play it and only it. I put a good amount of hours to make sure to get a basic handle on the game's mechanics, loadouts, y'know the fundamentals. The more I learned how the game mechanics, operators, patch updates, weapons and accessories and overall dynamics of the game and...well the more any enjoyment I had went right down the shitter. Everything goes right out the window when spudfucker69 dinks you with a pistol headshot in spawn through a penny sized hole in drywall from across the map within the first five seconds of a match. Only takes a few times to paint just how much a waste of time and poorly designed that fuckin game is.

That and they had to spend what, a whole update cycle (I think it was at least three or four months) unfucking the game only to re-fuck it with subsequent updates that added other layers of fuckery.

So yeah, R6 can eat my ass.

Edits: autocorrect is more exceptional than me.
 
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This isn’t a game I’ve actively given up on, but I haven’t touched Cuphead in a while and I don’t see myself finishing it any time soon.

I’m pretty ass at video games so usually it’ll take me an hour or two to beat a stage, just because I’ll usually fuck up in the execution even though I know WHAT I’m supposed to do. No game can get my heart racing quite like Cuphead does, but at the same time I just don’t have the time to sit down and grind through a decent chunk of this game. I think right now I’m about half done with the carnival world, which puts me solidly at 50% completion.

I’m sure I’ll go back and grind through a boss every once in a while because I do think the experience is actually fun. But Cuphead just isn’t the sort of game I can actively put my mind towards completing nowadays.
 
Back in the day I played Master of Orion 2 and liked it, so I thought Master of Orion 3 would be better. Boy was I wrong on that. The game seems to be nothing but menus and diagrams, and it's hard to figure out how to do anything. Also the backstory is ridiculously convoluted. Unsurprisingly, I gave up on it for now.

Also I'm too dimwitted at puzzles to figure out Myst lol.
 
Pretty much any single player valve games, I've tried to get into the portal and half-life series' before and everything just was either too tedious or boring on top of graphics that haven't aged well in my opinion
 
Pretty much any single player valve games, I've tried to get into the portal and half-life series' before and everything just was either too tedious or boring on top of graphics that haven't aged well in my opinion
The first Half Life is a slog thanks to the NPC AI. First half ends up feeling like a lesser Resident Evil 4 at points. At least Ashley jumps into trash cans on command.

Scientist man just stumbles around while I'm protecting him.

These games end up feeling like better modding platforms at times. Pretty sad because the stories are decent. Portal's writing may have been ran into the ground by fetuses spouting memes, but it's still quite good.

If only the zygotes didn't find out about a certain dishonest cake.
 
At some point I noticed some of the cringey voicelines such as "All Unitis be advised: feminism is awesome"
said by oscar mike, the literal call of duty dudebro character after dominating a female char (can't remember if it was any or one specific). with that context, why is it cringy? also no idea why you noticed it only after a while, the whole writing was like that right from the start (which for me got more tolerable over time, to my surprise. toby tested it tho). what I never could shake was montana sounding like joe swanson from family guy.

The PvE was horrible and lazy, which became more glaringly obvious with the DLC which were just boring missions with the gimmick of replayability being different dialogue and lazy recolours for skins. It was Borderlands 2 with the voice-over with plenty of moments where you had to wait for the fucking dialogue to finish before the game would continue.

pve was fine, personally I would have loved for it to be a bit more random and dynamic so you don't memorize the exact spawns after a while and to make up for the limited amount of maps. least they gave characters different interactions and comments depending on team comp and character (like having a jennerit char go into some background details on jennerit maps or characters with their nemesis as boss etc.)
same for the dlc which had 10 different "stories" for the 10 playthroughs you'd do, some of them actually being damn great. the only stopgap I remember was on the experiment because spawns were all over the place, but since it was always the same you learn how to speed it up pretty fast.
still got more and better content in 6 months than overwatch got in the whole year (even considering the season pass which they could've just half-assed but didn't).

I sunk a disgusting amount of hours into the game, but the death knell for me ultimately was the fact that this MOBA-like usually went WEEKS without balance patches. :story:
However it did direct my attention to Gearbox being run by exceptional individuals such as Pitchford and staffed by likewise morons such as Anthony Burch.
I only remember weird balance spikes with orendi being OP for quite a while and el dragon a bit too strong in the right hands (which was kinda offset by not being the easiest character to play) and then getting nerfed into almost uselessness for months. worst case you could still ban a pick.
for me the bigger issue was the almost zero communication (with their board software being some weird web 2.0 abomination, holy shit) and the community being retarded when it came to criticism or suggestions. like pointing out having a mandatory 5 minute intro movie you can't skip, then having a forced tutorial with an advanced character you have to unlock isn't the smartest idea, it drove people up the wall. another thing was that gearbox never adjusted the game when it was clear pretty soon that the population would stay low. 5+ different queues with no backfilling is fucking retarded when matches can take almost 30 minutes. you also couldn't rejoin when dropped, so your team was extra fucked.
you couldn't even progress your character in custom matches since progression is disabled there (meaning you're SOL doing your challenges for your BIS trinket) and it took over 6 months to put in bot matches - where some challenges were buggy for another 2 months. suggesting custom matches having progression because cheesing the challenge grind isn't the end of the world was met with another blow up by some people (which I then could shit on when you could cheese them in bot matches).
there were also performance issues which maybe got fixed with the trial update (not sure) and of course the retarded matchmaking multiplayer which by now has killed more low-pop games than I can count. turns out people don't wanna wait 30+ minutes staring at a wait timer and using steam groups or external stuff like discord that only a tiny fraction of the playerbase uses in the first place isn't a valid replacement (even less because like I said no progression custom games).

as a whole the game was managed absolutely atrociously and should serve as a textbook case in "how to kill your game for good in a few months" when there was ample opportunity to salvage it. fuck gearbox, and fuck randy pitchford especially when, after the community begging for updates on the state of the game for months, he goes on stage and does this:

fuck that slimy weasel with a rusted rake.

but still, I kinda miss battleborn. had a lot of fun playing it and probably would've kept playing if more content got added. which never happened because gearbox did fuck all to foster and grow the community. now it's dead, and really dead when the servers go down.
 
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