Games you gave up on.

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One hour into BioShock 2 and I've pretty much walked away from it.

The caveat to being this Big Daddy is he has like a third of Jack's health and damage threshold. I wouldn't have a problem starting as a glass cannon that becomes a tank, but it gets more annoying. The Splicers have almost perfect aim. There isn't enough ammo and health to counteract the expert marksman rush mobs, especially after respawning at the Vita Chamber with less supplies. Once I found the Little Sister and realized that a large portion would be an escort mission, it brought back unpleasant memories of that gauntlet at the end of the first game.

Splicers pile in and beat and shoot me to death while I'm protecting the girl. It's true that death means nothing in this trilogy, but there is shame in dying. When I return it doesn't matter how many Splicers I took with me because there are just as many, with less Eve, HP and bullets to use.

I guess fuck this game? I'm not good at it, and I don't have the patience to be Sisyphus in a diving suit.
 
Vagrant Story: blocked in a dungeon after I defeated a boss, I couldn't find a way to escape so I stopped playing.

Castlevania Lament of Innocence: I tried 40k times to defeat that dams boss that looked like Medusa's head, then I quit.

Breath of Fire Dragon Quarter: interesting concept, but the fact that you had to restart the game to improve your stats annoyed me in a way I can't express with words. Also, that depressing world made by tunnels and abandoned facilities wasn't exactly pleasant to explore.

Unlimited Saga: it gave me headache. No, seriously, after 20 minutes of playing I usually got a headache. Played a couple of times, then I gave it to a friend.

Silent Hill 3: I love the Silent Hill games, but this one was too upsetting :(
Many years ago, I gave up on Final Fantasy 13 at about 2 hours in because you're effectively in a giant tube going forward. It seemed really easy too - combat pretty much played itself, so I wrote it off. So for many years I have been shitting on this game online, saying "you could beat this game with a rock and duct tape" - and then I come across posters who are like "wow, Final Fantasy 13 has an amazing gameplay. It's too bad about the 15 hour tutorial."
I think that if they had called it "Chronicles of Cocoon" it would have been better received. When you say "Final Fantasy" a lot of gamers have certain expectations (flying ships, a lot of mini-games, interactions with npcs, some freedom to explore the world), FFXIII had almost nothing of that.
 
I honestly have had to finish most gta playthroughs years after I've started them. I think most are really cool, problem is that if I'm gone for a few days I really need to bring myself to pick up the playthrough and that can sometimes take years.
 
Unlimited Saga: it gave me headache. No, seriously, after 20 minutes of playing I usually got a headache. Played a couple of times, then I gave it to a friend.
You poor soul. I tried this one as well thinking it was just misunderstood and couldn't be that bad. Man was I wrong. I still want to give it a fair shake someday, but I doubt I'll ever fully understand it.
 
Underrail. I love old school RPGs and this one had a great setting and loads of things to do with loads of different ways to do them. The first few hours I was having a great time.

But this game is old school in more bad ways than good. The interface is fiddly and it's easy to click the wrong pixel and blow yourself to bits. There's very little fast travel and loads of backtracking through surprisingly long load screens. The critical hit system combined that many enemies have a chance to stun or otherwise incapacitate you makes winning fights have way more to do with RNG than is fun. After the game starts to open out about 10 hours in, the lack of level scaling becomes a real problem as the only way to find out if a quest is at your level is to accept it and see if you get turned into soup by the first enemy you bump into. Sometimes you can cheese difficult fights, especially as enemies won't follow you through area transitions, so you can leave mid-fight, heal up, re-buff and go back in (assuming you aren't stunlocked), or just by savescumming, but that's not fun and can just get you in deeper over your head.

I really wanted to like that game, but I gave up in the end, it was too aggravating. If you want that sort of experience, the first two fallout games and Arcanum still haven't been bettered.
 
Final Fantasy XII every. Single. Time.

I don't know why either. I like it's gameplay and I'm interested in seeing where the story goes but when I get to the floating city I stop towards the end of the mines.
 
Godus. Shit went so bad even steam removed them outright from their store, i think. Turned into some bullshit mobile game last i checked.

I'll never get a good successor to black and white...
 
I remember buying Diablo 3 on release and quitting like halfway through. Mainly because of the story.

EVERY single boss pulled the same Saturday Morning Cartoon Villain shtick of "you will never defeat me, chosen one!"
 
It lurks below. I lost 3 or 4 characters to glitches and it destroyed the save files from bad programming. The Community keeps trying to form a que to suck David Brevik's dick for creating diablo 1 and 2. Any criticism is met with someone white knighting him instead of acknowledging the fact he probably coded half this game drunk. Diablo 1 and 2 are great imo but it lurks below is not.
 
I've never finished Oblivion. I've finished all the various guild quests and daedric quests but just can't bring myself to finish the story mode. Same with Morrowind, except I liked that game. I just don't feel like finishing the story.
 
Dark Void: Controls were bad and the gameplay felt very repetitive.

Fire Emblem Revelation: The third route of Fates that's locked behind a paywall, and is a waste of $20 because it's just gimmicky levels, and makes the storyline of Fates even worse by making the other routes pointless to play.

Sonic 06: The glitches and terrible controls were too much for me.
 
Final Fantasy 13. If I wanted a walking simulator I'd play anything else.

Any of the Witcher games. Don't get me wrong, I really enjoy the games and story. But I really don't have that kind of time to spare to actually play through the games.

Shadowrun Hong Kong: Dragonfall on PC. I like Shadowrun as a TTRPG. I don't like it as a game because the AI cheats. Bad rolls on the table are one thing. But the AI consistently landing 10-30% shots that are crits, in the starting mission, is some bullshit.

Resident Evil 6. "it's a parasite. it's a bioweapon. It's a clone of Ada Wong because whitey mcwhiteboy has a crush on her." Not to mention that Capcom really didn't have smooth gameplay down for the series.

Arma 2. I wanted to like it. But it really didn't benefit from advances in FPS design and it showed. Arma 3, on the other hand, I have 400 hours in.
 
I forgot about Resident Evil 5. Clunky controls, the story is so-so (premises too similar to RE4), and I'm still stuck in the cave where a series of mirrors reflect lasers that can kill you. Also, the Lost in Nightmares episode is good, at least until the point I reached, but why did they made a sidestory where you can't save the game?
 
Games I've dropped for not enjoying them.

Dragon's Dogma, lots of people rave about the combat but in the 6 hours I played I only thought it was fine, however the main issue was the lack of story and vagueness of quests such as which ones were main quest and which were side quest.

Dark Souls/ Demon Souls, not because the game were hard or anything, just realised I'm not a fan of metroidvania type level design.

Fable 2, one of the people that loved the first one but I missed all the hype and lies for it, with Fable 2 was just way too brainless for me.

Mad Max, would be a great 6 to 8 hour game, but at 20 hours+ of the same shit it gets real boring.

Hatred, got it for the meme, but really is pretty bland outside the opening.

Ty 2, I enjoy a good 3d platformer and the first one was alright, give up 30 minutes in just too much shit to get into the platforming.

State of Decay, just too much jank, do like the idea and will try out State of Decay 2 if I ever get Gamepass

GTA4, lack of checkpoints, really can't be arsed to drive across half the city again to redo a mission I failed, got better stuff to do.
 
I liked Fable 2 for its massive graphical and gameplay improvements over the first and having some great sidequests but fuck me the main story is retarded. Can't be fucked with it.

And yeah GTA4's missions sucked ass. Impressive engine, cool physics, interesting characters, absolutely dreadful missions.
 
Games I've dropped for not enjoying them.

Dragon's Dogma, lots of people rave about the combat but in the 6 hours I played I only thought it was fine, however the main issue was the lack of story and vagueness of quests such as which ones were main quest and which were side quest.

Dark Souls/ Demon Souls, not because the game were hard or anything, just realised I'm not a fan of metroidvania type level design.

Fable 2, one of the people that loved the first one but I missed all the hype and lies for it, with Fable 2 was just way too brainless for me.

Mad Max, would be a great 6 to 8 hour game, but at 20 hours+ of the same shit it gets real boring.

Hatred, got it for the meme, but really is pretty bland outside the opening.

Ty 2, I enjoy a good 3d platformer and the first one was alright, give up 30 minutes in just too much shit to get into the platforming.

State of Decay, just too much jank, do like the idea and will try out State of Decay 2 if I ever get Gamepass

GTA4, lack of checkpoints, really can't be arsed to drive across half the city again to redo a mission I failed, got better stuff to do.
You don't have to drive across the city again. You can get in a cab and skip it completely...

Most of the missions are so easy they don't necessitate checkpoints. Only the very last mission I was pissed there was no checkpoints, yet some places online say there is a checkpoint on the last mission so maybe it depends on the version.
 
You don't have to drive across the city again. You can get in a cab and skip it completely...

Most of the missions are so easy they don't necessitate checkpoints. Only the very last mission I was pissed there was no checkpoints, yet some places online say there is a checkpoint on the last mission so maybe it depends on the version.
Well I was wrong, still wasn't having a good time however guess that's why I didn't look up a way to make it faster or if the game told you guess I was too bored to take notice.
 
Most of the games I gave up on are the ones I pirated to try them out without forking out any cash:

Fallout 4. I only got 2 hours in before meeting Preston Garvey. What an asshole.

Watch Dogs 2 I deleted within half an hour. The SJW-Whedon-trendy-speak and no discernable, intelligent story, characters or motivation to continue rubbed me the wrong way.

Same for Assassin's Creed Syndicate. Pirated, deleted after 40mins. Can't believe it's the same team who did Tyranny of King Washington and Freedom Cry turned out to be raging dangerhairs screaming checklists and wokeness.

Phantom Pain because the plot is a joke (Quiet's plot is no joke ifyouknowwhatimsayin)

Quantum Break. I love Sam Lake to death but after awhile even though on easy difficulty to go through the story, I'm hard-pressed to continue after the first 2 hours.

For the games I actually bought, they're always on bargain for maximum cash-to-hours-spent ratio:

Kingdoms of Amalur. Gave up on it twice, but I'm 60 hours in. Pretty sure I'm not halfway there either, maybe I'm close. It's not a bad game, but I'm not feeling the urge to finish it.

The Surge, I abandoned the game because life took a wrong turn when I was playing it. Might play again soon enough.

Right now Darksiders II is half-abandoned. It's a great game, but it's filled with too much backtracking-platforming when all I want to do is kill things as Death and enjoy the solid story. I have to keep hunting for keys and crawling through areas that make it seem like a chore.
 
Kingdoms of Amalur. Gave up on it twice, but I'm 60 hours in. Pretty sure I'm not halfway there either, maybe I'm close. It's not a bad game, but I'm not feeling the urge to finish it.

I can't believe it's been like seven years since the scandal surrounding that game. It allegedly sold well and got okayish reviews and yet nobody seems to remember it.
 
The Silver Case.
Good lord was it boring. I don't care even if the plot gets slightly wacky, there's just way too much boring text and the little gameplay there is sucks too.
 
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