Games you gave up on.

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I dunno, V started out fine but gradually disappointed me the more it went on. I finished it twice, trying to get as much out of it as I could. Now looking back, I only see its problems over its achievements. Which is a shame because it was the first game I owned that needed a 50 GB install, and that map it came with took up most of my apartment living room at the time. "Holy shit, I'll never get done playing in this world. This is gonna be awesome."

After IV turned out to be such a chore, I hopedV would be a throwback to the PS2 3D era, especially since we were back in San Andreas again. I miss the fun and mayhem of motorcycle leaping over an exploding traffic disaster, then collecting a ton of money just driving around robbing houses and turning gang territory green. I also miss diversions that aren't triathlons and yoga.

Rockstar chose to try to make GTA more grounded and "real" and while yeah, I miss the mayhem of the PS2 era as well, I thought V was at least a better take on the idea of a "realistic" GTA than IV was.

Mainly I liked having wilderness and airplanes back, I also really love the synth music, very sleek and stylish (I'm sure they got the idea from Drive)

Exploring the ocean is also cool as hell.
 
Assassin's Creed Odyssey. Absurdly historically inaccurate, bland story, dumb weapon tier system that already overstayed its welcome in Origins, modern day story somehow worse than Desmond, the much hyped dialogue choices didn't work in this type of game, barely mattered and the explanation didn't make any sense, terrible mocap, and wildly inconsistent voice acting.

It boggles my mind that people say this game somehow rescued the franchise when it's the same live service, microtranscation riddled, tiered gear system that every other game uses and is the very obvious B-team game that's basically an expansion of Origins. I seriously want games like 3 back.
 
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definitely overwatch, the gloss and the pizzazz cant hide how bland and frustrating the actual game experience is
also world of warcraft classic, not because it was bad (i actually loved it), but because fuck actiblizz
i also just could not for the life of me get into the binding of isaac or bring myself to finish two point hospital
 
Darksiders - fun but got bored.
Darksiders 2 - I've explored the entire map, did everything, got everything, then killed the big ass monster guarding a way to somewhere very important, I went through the passage and.... there was another map,just as big as the first one. Fuck that.
Dark Souls - too high of a learning curve, I'm not a kid anymore so I don't have time for that
Dead Space 2 - too much action and explosions, too little horror.
Prototype - I went through what would be a final boss fight in any other game, only to find out that there's a lot more to go and I had enough.
Assassin's Creed 2 - only one of the franchise I've played, didn't like anything future related, the game would be a lot better if it was just a story about an assassin, not some simulation bullshit.
Silent Hill 4 - the story is good but the fucking gameplay pushed me away really quick.
Deadly Premonition -it's fun for an hour or 2 but the game is a chore to get through.
Final Fantasy XIII - because it's Final Fantasy XIII

That's all I've got at the moment.
 
Paper Mario: Sticker Star. This is the only story-driven game I've outright decided to stop playing and to never come back to. It's not a Paper Mario game, first and foremost, but when there's no level checkpoints and I get a glitch where I fall through the map during a cutscene and die only to be forced to play through an hour's worth of content again, I don't feel motivated to do so.

The game's puzzles also only come in two varieties: blatantly obvious, or stupidly specific. You get a bowling ball, and come across bowling pins blocking your path. That's blatantly obvious. Then you fight a boss that's hiding in water. So you think to maybe use a sponge to soak up the water, a fishing hook to fish it out, an ice cube to freeze the water, fire to evaporate the water, a battery to electrify it. None of it works, so you look up a guide. Turns out you need to get a cloud that strikes the water or something, and the only way to get it is to backtrack to an area you have no reason to go to and use an item in a spot that you've already forgotten about, and of course it's only at the end of the level so you have to play through it again. That's stupidly specific.

Keep in mind that all the bosses are exactly like this, and if you don't have the puzzle object, you die instantly when you miss your chance to use it. Did I mention that even if you have the object in question, you need to wait for the exact moment to use it, otherwise it's lost and you need to get it again? So even if the fish is in the water, you need to wait until it's in the water and right at the end phase of it charging its instant kill attack.

The combat in the game is also a waste of time. Unlike a conventional RPG where you only have something to gain by combat encounters, combat encounters in Sticker Star only result in resources being drained. Your moves and attacks are literal items and running away costs money, so you'll either lose health, money, or your ability to attack from any enemy encounter. When there's nothing about the game that makes sense from a design standpoint, I quickly decided it simply isn't worth my attention, nor anybody else's. The worst part about it is that they decided to do it again with Paper Mario: Color Splash, which I have little reason to believe anybody actually played.
 
Ruiner on the Xbox One. I enjoyed the game enough to try to get the full 1,500 gamerscore, but the Speedrun Mode has gained a bit of infamy for having the game crash and return to dashboard near the end of the game, and after that happened to me four times in exactly the same spot, I gave up and decided to be content with a little over 1,000 gamerscore in this case. It's a shame, because that game really is a ton of fun.
 
Darksiders - fun but got bored.
Darksiders 2 - I've explored the entire map, did everything, got everything, then killed the big ass monster guarding a way to somewhere very important, I went through the passage and.... there was another map,just as big as the first one. Fuck that.
Dark Souls - too high of a learning curve, I'm not a kid anymore so I don't have time for that
Dead Space 2 - too much action and explosions, too little horror.
Prototype - I went through what would be a final boss fight in any other game, only to find out that there's a lot more to go and I had enough.
Assassin's Creed 2 - only one of the franchise I've played, didn't like anything future related, the game would be a lot better if it was just a story about an assassin, not some simulation bullshit.
Silent Hill 4 - the story is good but the fucking gameplay pushed me away really quick.
Deadly Premonition -it's fun for an hour or 2 but the game is a chore to get through.
Final Fantasy XIII - because it's Final Fantasy XIII

That's all I've got at the moment.

If you stopped where I think you did on Prototype... it gets worse.
 
Assassin's Creed Odyssey. Absurdly historically inaccurate, bland story, dumb weapon tier system that already overstayed its welcome in Origins, modern day story somehow worse than Desmond, the much hyped dialogue choices didn't work in this type of game, barely mattered and the explanation didn't make any sense, terrible mocap, and wildly inconsistent voice acting.

It boggles my mind that people say this game somehow rescued the franchise when it's the same live service, microtranscation riddled, tiered gear system that every other game uses and is the very obvious B-team game that's basically an expansion of Origins. I seriously want games like 3 back.
I never really understood why they moved away from the whole managing the brotherhood thing. I enjoyed that, and it seems like they could have easily expanded that feature to the point at which it was almost a game within a game.
 
The Last of Us. Looks good, sounds good but goddamn Naughty Dog why does every game after Jak and Daxter control and play like shit? Got 2 1/2 hours into it and gave up. AND I fucking guessed the plot from a mile away.
I just bought this recently and I gave up about two hours into it too. The difficulty is really unbalanced imo.

I'm planning on getting back to it though.
 
Middle Earth: Shadow of War while fun it is tedious beyond measure. you spend 10 hours in a zone enslave captains, killing the warchief and taking over the zone only to then be sent to another zone only for this zone to have 4x as many captains to kill/enslave as well as there being 20 more zones just like it you have to take over. fuck that
 
outer worlds
the persona games- I can only get so far before idk what happens to my attention span.
cataclysm dark days ahead- because it's vindictively autistic.
 
Resident Evil 5. Sheva can suck my cycloptic ass for wasting all my ammo on bosses that YOU'RE SUPPOSED TO USE THE DAMN TURRET ON SHEVA!
 
I hilariously gave up on StarCraft's last campaign mission. I was so tired of the whole damn thing that reaching the final level was enough of a victory for me, Bonus: uninstalled and went to Youtube to see the end cinematic.

FTL: Faster Than Light - Never could go past the third or fourth jump. It is the type of game that sucker punchs you when you are looking the other way and when you recover consciousness it asks if you learned something and to try again. Everything is depended on RNG - You could be taking the right choices and precautions all you want, none of it matters, if the RNG says that every shot you take misses and the enemy hits every time killing your vital systems and crew, you are done. Start over from scratch. It is a game for masochists.
 
That was quick lol. Was it something I said or where did you drop it?
Nothing sits right about it to me. It's not "must play" material.

FTL: Faster Than Light - Never could go past the third or fourth jump. It is the type of game that sucker punchs you when you are looking the other way and when you recover consciousness it asks if you learned something and to try again. Everything is depended on RNG - You could be taking the right choices and precautions all you want, none of it matters, if the RNG says that every shot you take misses and the enemy hits every time killing your vital systems and crew, you are done. Start over from scratch. It is a game for masochists.
It definitely has those problems, but I love playing it, and I still do, but I've not beaten the last ship ever. I still don't know how the speedrunners beat that game over and over lol.

Resident Evil 5. Sheva can suck my cycloptic ass for wasting all my ammo on bosses that YOU'RE SUPPOSED TO USE THE DAMN TURRET ON SHEVA!
That game had some issues. It's not the most balanced game, but still okay to play through once.
 
the persona games- I can only get so far before idk what happens to my attention span.
You're not the first to say this, so I just have to wonder, assuming you tried 3/4/5, why not stop after just two games? They all work off the same sluggish and ill-paced formula. Was it the hype overload just before P5?
 
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