I have trouble picking a game to highlight that fits 'woke' and is good. Pillars of Eternity 2's big anticolonial theme might squeeze it into Woke, but I also think that game's writing and game systems are dogshit. Old games like The Longest Journey probably have elements that fit the moniker, but I can't conceptualize it as Woke. For me, if a game is woke, its narrative is already forfeit because it's going to be moralizing, hackneyed, short-sighted, and written by a 20-something member of the upper crust with less life experience than the average goldfish. And if I'm playing a game primarily for its gameplay systems, then I'll have no idea if the developer is a woke maniac because I
actually don't pay any attention to twitter.
The woke shit in Wrath of the Righteous is purely tax from the Paizo adventure path - you get slapped with a lot of Irabeth and Annevia early-on, but they cease to matter pretty quickly into the game's runtime. You can even eventually mutilate and murder them, if it please you. If your issue is just 'there are gays and blacks in the game,' I don't really think that's a woke thing. Then again, woke stretches easily into "thing I don't like," so it goes.
The director straight up thanked Marx and Engels in their TGA acceptance speech
The director also didn't write most of the aspects and elements that people like about Disco. This longass
two-point-five-hour documentary into the ouster of that director, his woman, and his anal slave gives a lot of insight simply by introducing us to some of the other writers - the guy in charge of almost everything related to the Union, for example, seems like a much more down-to-earth dude. You get a sense from most of the extended team of that cynicism and melancholy, whereas you get from the exiled trio all the big, bright-eyed luster.
The main plot, and Harry's introspective details, were handled by those three. I think even the characterization of Kim, who is generally regarded as one of the best-realized sidekicks in a CRPG ever, was handled by other people. Only a handful of the other writers were willing to speak, though, because of how petty the director was known to be. You can easily observe how his anal-slave nervously glances in his direction for approval every time he deigns to speak.
But as you suspect, Racist Lorry Driver is immediately named Racist Lorry Driver with no prior justification.
I believe that this was done intentionally, as he's one of the first people you meet. I believe he was intentionally called that - same with Gary the Cryptofascist - to make people sperg out, get offended, and give the game as-such political cover to continue on with its message about the rot at the core of post-cold-war neoliberal Europe.
Because the fascist characters in the game have nothing to do with that rot, or indeed with any of Revachol's particular problems. The Lorry guy is just some dude, Gary's friendship with the cryptozoologists is the joke but also presents him as an eccentric if otherwise nice guy, Rene is a crotchedy old man that is nevertheless beloved by his friends, and Measurehead is just a guy guarding a gate who doesn't actively cause problems. Everything that stirs the pot and leads it to a boiling-point is caused by the liberals, by the socialists, by the communists. The scheming, back-stabbing, brinksmanship, and obsession with ideology and ideological purity are all what nearly lead to the outbreak of war - by contrast, the fascist characters disliking minorities, women, gays, and preferring the good-old-days has no part in the encroaching shitstorm.