Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
Last comment was 1 week ago, so i'm gonna bump the thread with this:

Damn, Rogue is fun as fuck. Full Dex Human Noble playthrought: i'm gonna be a king and let Alistair killing the archdemon. His lineage ends with honor, unlike Cailan.

Something similar i'm gonna do with the arcane warrior playthrought, but let Alistair marry Anora and using Loghain to kill the archdemon. Full redemption in this.

Maybe with a warrior two-handed world destroyer build i'm gonna let Alistair being the only king to spite Anora & Loghain but doing the Dark Ritual at last.

Side note: i don't like how Morrigan is so inmature about everything before the Dark Ritual. At least Leliana is more optimistic.
 
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Origins remains one of the best RPGs of all time. I’ll still always be in love with Leliana(she and Liara-both BioWare waifus) were my video game crushes.

At this point though next to no one on Tumblr is defending DAv at this point. Pretty much every criticism has been conceded by Darrah or other BioWare former employees.
 
Origins remains one of the best RPGs of all time. I’ll still always be in love with Leliana(she and Liara-both BioWare waifus) were my video game crushes.

At this point though next to no one on Tumblr is defending DAv at this point. Pretty much every criticism has been conceded by Darrah or other BioWare former employees.
Liara is great but lets be honest Tali is the ultimate ME waifu
 
Sir, this is a Dragon Age thread.
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Source: https://www.deviantart.com/andrewryanart/art/Dragon-Effect-Shep-Kaidan-323006409 (warning: NSFW arts present in that account)

(I'm so getting mocked for posting this, am I not?)
 
Last post was 4 days ago, so i gonna update with this:
Rogue run is fun: basically pwned all the Loghain's bitches in the arl of denerim's house, incluiding the warrior whore which my character decapitated her. Lmao.
I arraganed the marriage with Anora and influencing Alistair with killing Loghain, which gonna be true in the Landsmeet.

Mage one was at this point fun, but a little boring: basically tanking with crowd control. The other teammates are actually doing damage.

Warrior one is... suprisingly good. All the damage is caused by abilities, and they are doing 150+ damage with each one. I'm gonna marry Anora again, but me dueling Loghain and sparing him this time.
 
Well, one day passed and i'm gonna bump anyways:
I'm in the final phase with the three playthroughts, and now i changed my mind about the Dark Ritual. Better saving Loghain or Alistair to see their cameos in subsequent games. Morrigan is pleased doing so and even laments of being foolish in the final battle. What a girl.
 
So the game is finally free on game pass despite it being at least one year old and having literally no one play it at launch and having to discount the game at least three times(?).

I've managed to get past the prologue which was a fucking spectacle in the 9th degree with a color pallet and graphical art style that gave me deja vu from the netflix tv show Arcane. This is not me complimenting the game, it's just everything during the prologue has to be cranked to an extremely high degree in terms of drama I have to wonder if the writers and directors have low attention spans and just happened to be massive fans of Arcane and wanted to make their own because they thought it'd be cool. It also features the same writing conventions as a cheap Marvel movie in which dramatic action will be going on and characters, for whatever fucked up reason, will have ice cold composure and still be able to carry out conversations as if nothing is happening despite demons rounding up civilians and murdering them or buildings disintigrating into rubble.

Gameplay wise it's just mash the light attack button as fast as you can with a hard to see indicator flashing when to dodge and when to block. Because the game is a visual nightmare of colors and spell effects, it's hard to see indicators at all meaning a lot of the time I'm hit from enemies I can't see with the camera or they perform a hard to react to combo that has vague or hard to read inputs. This is because the chucklefuck who designed it decided to put it on your character's head and make it a small glowing orb instead of having enemies glow different colors as they're attacking and lighting up as the input is about to be made. It's weird how I can come up with a better system on the fly in three seconds and yet several people were paid to design this shitty system and came up with this unintuitive nightmare.

In terms of writing and dialogue, this game wears filler and artificial bloat on its sleeve. Corrine Busche and her cotorie of designers seem to be working under a word count requirement (Our game has over 300,000 lines of voice acted dialogue!) for investor purposes or advertising because it feels like the dialogue was written with this requirement in mind. In an incredibly lazy manner mind you. Characters will repeat themselves several times, will say redundant exposition even if the player can already surmise it, will say as many words as humanely possible in a sentence despite something shorter sounding much better, but because they have that word count minimum they have to work with, they have to fill it as much as humanely possible with as much dialogue as they can say. It also doesn't help that there's no consistent voices with any of the characters. Neve will switch dialects within seconds, Harding is just flat and lifeless using generic American turn of phrase, Belara has no voice at all, you get the idea.

Even if the dialogue was refined, the story, so far, from first impressions bothers me. Varrick is clearly dead in the beginning because Harding pays no mind that Varrick is awake and makes no mention of him at all during the dialogue. Yet despite this, nobody in the party informs Rook what happened or where Varrick is and our character doesn't, for whatever fucked up reason, mention it at all when Harding says "Varrick paid the price". He doesn't say something like "He'll recover in time" and the characters would react in baffled manners completely spoiling the upcoming twist that he was dead this whole time!

Yeah first impressions are loaded. Loaded with shit mind you, but that's par for the course as far as I can tell. It's bad and it's meeting my low expectations, but I'll keep playing just to see how much worse it'll get.
 
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In terms of writing and dialogue, this game wears filler and artificial bloat on its sleeve. Corrine Busche and her cotorie of designers seem to be working under a word count requirement (Our game has over 300,000 lines of voice acted dialogue!) for investor purposes or advertising because it feels like the dialogue was written with this requirement in mind. In an incredibly lazy manner mind you. Characters will repeat themselves several times, will say redundant exposition even if the player can already surmise it, will say as many words as humanely possible in a sentence despite something shorter sounding much better, but because they have that word count minimum they have to work with, they have to fill it as much as humanely possible with as much dialogue as they can say.

Sadly, this is way too common in AAA games these days. Everything needs to be stated out in unnecessary lengths, over and over.

Oh, the scene is quiet? Have the NPCs chirp "It's too quiet!" non-stop for the next five minutes. Oh, a dragon appears. "A dragon!" someone will shriek because apparently gamers are too dumb to know what a dragon is.

It even leads to dumbing down of games.

I remember trying to play God of War: Ragnarok and it was infuriating when I was confronted with a puzzle and then the idiots tagging along with Kratos immediately gave detailed instructions on what to do. Why even have a puzzle then? Compare this to the original God of War where you have to figure out things yourself or use a walkthrough and the difference is galaxies apart.
 
Sadly, this is way too common in AAA games these days. Everything needs to be stated out in unnecessary lengths, over and over.

Oh, the scene is quiet? Have the NPCs chirp "It's too quiet!" non-stop for the next five minutes. Oh, a dragon appears. "A dragon!" someone will shriek because apparently gamers are too dumb to know what a dragon is.

It even leads to dumbing down of games.

I remember trying to play God of War: Ragnarok and it was infuriating when I was confronted with a puzzle and then the idiots tagging along with Kratos immediately gave detailed instructions on what to do. Why even have a puzzle then? Compare this to the original God of War where you have to figure out things yourself or use a walkthrough and the difference is galaxies apart.
As much as I agree with you, I wonder if with the advancement of voice AI and a more demand for voice acted RPG storylines, we’re going to see more dialogue bloat and repetition because the writers are forced to write absurd amounts of words for investors.

“We’re going to need to rescue Markus because Markus is the only one who knows how to activate the middle codes. So in order to stop the middle from striking Denver, we’ll need to get Markus out of that HQ. He’ll know how to activate the codes once we rescue him.”

“Well we’ll need to hurry up and rescue Markus because if that missile hits Denver that could spell trouble. Let’s head to the HQ where Markus is being held! It’s the only way we can stop that Missile.”
 
Well, i'm having a blast playing Dragon Age 2 with all the personalities and classes being different.
Best one is sarcastic Hawke, 2nd is the aggressive one and the last is the diplomatic one but i can't hate the leader's archetype.
Between all 3 classes, mage is the most boring one but the most broken with Blood Mage and Spirit Healer specs. Hemorraghe is truly the most broken spell in the game.
Rogue is fun as fuck, and had the most single damage dps in the game. Combining Mark of Death, Assassinate, Twin Fangs and Explosive Strike upgraded, you can delete all the boss-ranked enemies in a matter of seconds.
Warrior is a bit boring, but playing as a Sword + Shield is much more enjoyable than Two-Handed. Reaver + Berseker is a deadly combination.
So far, so good. Mage run is siding with mages, the other with the templars. Easy as pie.
 
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