Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
BG3 is complete enough that the engine/tools/documentation should allow for them to basically do anything they want to (except have characters over level 12).
BG3 is a completely different beast compared to Veilguard. It's a highly reactive game, not just in terms of dialogue choices (which also involve checks for sex, race, class, alignment, reputation, stats), but also in terms of combat encounters and map design.

You can just shit out a linear corridor with copypasted mobs, you need to integrate all of those aspects, on top of also integrating the expansion into the existing, while using unfamiliar tools.

Trying to make a sequel is going to be even worse, and WOTC sure as fuck isn't going to finance it.

Most likely scenario is that they peddle the license around until someone bites, though even that is not particularly likely. What cRPG developer is even around that could tackle such a big project?

BioWare is BioWare, Obsidian are gayer BioWare, as well as occupied with their own projects, OwlCat is unlikely do drop Unity, plus they're pretty much fully booked.

Who else is there even left that has enough manpower to even attempt tackling the project?
 
BG3 is a completely different beast compared to Veilguard. It's a highly reactive game, not just in terms of dialogue choices (which also involve checks for sex, race, class, alignment, reputation, stats), but also in terms of combat encounters and map design.

You can just shit out a linear corridor with copypasted mobs, you need to integrate all of those aspects, on top of also integrating the expansion into the existing, while using unfamiliar tools.
I get what you're saying - but literally you're describing Dragon Age : Veilguard.

They literally just shit out a game with all of the "core" mechanics stripped away. Dragon Age was a game that previously had many of those same concepts (and was probably a series many Larian veterans grew up playing) and turned it into a lineral, generic, and uninteresting garbage pile.

They have everything they need (tools, licensing, etc) to release an expansion - even if they don't have the talent to make it a good one. Now that Larian is out, WOTC will 100% look to milk the nostalgia for easy money like most other game companies have been doing.
 
"Fucking Larian. Raising the bar from 'shit' to 'ok I guess'. How will we ever compete?" - Game Devs, apparently.
Was it an Ubisoft or EA producer who recently lamented how impossibly high gamer's standards are now, because they expect games to work on release and be fun?

I think it was Ubi, because it happened shortly after Outlaws bombed terribly and they put out that patch that wiped your save.
 
It's incredible how poorly EA runs things, and how it still manages to somehow stay afloat. EA going into bankruptcy would be a blessing.

The comparisons of Bioware to Origin (and specifically around Ultima) are interesting. Best I can remember, EA became hands on with Origin (or at least "Lord British") at some point around when Ultima 8 released, but the real insanity came when they told Origin to switch to online games only (after Ultima 9 bombed, which was preceded by 8 sucking). The signs were there earlier.

Ultima 8 went out the door too early (per Garriott's own words, 3 months too early at least) in part because the marketing data said it needed to come out when it was released. Ultima 8 also suffered in terms of expectations from past games (a deviant setting, vastly different gameplay loop- including platforming). Ultima 9 was originally to go even further in that direction, and it went through 3 or 4 major revisions before release. By that point, most of the original dev team had switched to Ultima Online, which became a huge cash cow (for the time). After a tortured development path and Ultima 9 tanked on release, EA came in, forced out Garriott, killed any single-player games left, killed most of their other online games (including a Wing Commander adjacent one and a Harry Potter online game).

I don't quite see Bioware there yet, but what else do they have? People talk about ME4, but who cares about that these days? Who could lead such a project in a way that would lead to an enjoyable game?

As for BG3, I think WotC have squeezed what they can for actual content on it, and WotC signed off on the toolkit. Let the community build content for you, carry on BG3 as a platform and a brand to sell more shit, and then try to sell next thing (BG4 or IWD3 or whatever). Who the hell they sign on to make that next big game? No idea. Probably someone awful like Ubisoft. Hasbro has said they're pushing hard into games in '25 and beyond, and there will be less toys as a result. Some kind of successor seems imminent.

And look at the "community" support for veilguard. Searching nexusmods, all I see is cosmetics and cheese. I get it, they're not officially supported, but the only Dragon Age game that did officially support mods was Origins? People can talk shit about Skyrim all they want, but the community has carried that game for 10+ years. What chance does something like Veilguard have, or even Dragon Age as a franchise?
 
I'm sure it's been mentioned already but, WOTC created a new studio called Archetype entertainment, and made James Ohlen studio head. He's responsible for BG 1 & 2, KOTOR, SWTOR, DAO, and parts of ME1.

They're working on a Mass Effect clone currently, but it wouldn't surprise me if they asked him to at least consult on BG 4. I can't see them leaving BG alone, after the massive financial success it had.
 
I'm sure it's been mentioned already but, WOTC created a new studio called Archetype entertainment, and made James Ohlen studio head. He's responsible for BG 1 & 2, KOTOR, SWTOR, DAO, and parts of ME1.

They're working on a Mass Effect clone currently, but it wouldn't surprise me if they asked him to at least consult on BG 4. I can't see them leaving BG alone, after the massive financial success it had.
Neverwinter Nights 3, but with more troons

Drew Karpyshyn is also in that company, though, so maybe it won't be bad? Karpyshyn has credits in Baldur's Gate 2, NWN, Mass Effect and some others.
 
Wizards of the Coast has completely raped Dungeons & Dragons to death at this point, and if you read their official books, the setting is nearly indistinguishable from the tone and aesthetics of Dragon Age: The Veilguard. Conflict is discouraged, the players are expected to be coddled and shielded from triggering things, lots of Mary Sue POCs and snowflakes running wild, and total wipe of "nasty" stuff like slavery. Oh, and no baddies allowed - Orcs and Drows are now genderspeshul, and there are actually official modules about going to prom and running a fucking coffee shop.

The tranny will fit right in.

Yeah, the only difference between Veilguard and the malignant tumor what is Current Year D&D is one of degree, not kind. Look at this shit -- this was some of their promo artwork for Pride month (and why the fuck is D&D celebrating Pride month anyway?). I've posted it in this thread before, but if you want a reminder:

1738607742360.png
 

Someone needs to rip this apart.

“Frustrating centrism”

“Oppressed and oppressors same level of scrutiny”

This is the Tumblr worldview at its most distilled.

In short this retard is arguing DAV is good because the narrative is forcing the player to go along with the assumed Tumblr progressivism. Not just preaching it, but denying any alternate choices to the contrary and calling it optimism.

“yeah it removes player choice and kinda whitewashes the brutality of the setting, but it makes us liberals feel a bit more cozy and hopeful in Drumpf’s second term so that’s good”.

@BlankSpaceBaby you ought to see this.
 
Don’t forget J.K. Rowling is basically a textbook left-wing liberal activist feminist. She’s only a pariah now because she disagrees with other liberals on one topic: the trans issue.
i think this is the meat of the argument, like the overton window has shifted so much that someone that was the queen of woke back in 2019 like JKR is now basically a conservative as far as the zoomers and younger will be taught. And honestly if we went in a time machine to ask lovecraft or Tolken or the rest they'd probably consider themselves liberal and also agree about "conservatives can't create". the problem is because of the march through institutions and the overton window over time whats conservative and whats not has changed. hell in some cities in New Jersey saying women should be allowed in public without a head covering makes you a liberal, and i bet most people here would agree that conservatives in those places probably can't create worth a fuck.

the fact that places without the obnoxious barriers that allow liberals to form monopolys like video games hasn't seen a fuck load of conservative PC games that are super amazing is rather telling, especially when we all know many conservative people in coding and wouldn't have too hard of a time making video games.

like think about how small the Palworld or among Us team is, or most smash hits on STEAM, you're telling me no conservative has managed to make a video game that takes the world by storm besides the FNAF guy? this isn't even a funding issue, fucking Among us entire team could fit in a sedan and i think just mortgaged their houses and maxxed out credit cards until the game launched.

meanwhile the games conservatives might enjoy are from studios outside of the western thought made by people who are only considered "based" because the overton window is different, and while they're conservatives to americans they're generic libshits to their host nations.
 
Tolkien didn’t consider himself a “liberal” tbh, Tolkien’s political beliefs are bizarrely eclectic and don’t fit into a clean left right dichotomy.

Lovecraft was an atheist but he was also super racist, married a Jewish woman too actually.

Both men were relatively high on the openness scale and conscientious as well. (Traits that artists all have).

In the aggregate though-liberals are more interested in abstract ideas and possibilities than conservatives-who like I said, (IN GENERAL) tend to be more concerned with the here and now, the concrete and the practical.

So artists will tend to be predominantly liberal at least in psychological orientation if not checking off every item on the box.
 
(except have characters over level 12).
This wasn't an engine limitation in BG3's case it was an intentional design decision. Mods to extend the game's level cap existed before it released. For example https://www.nexusmods.com/baldursgate3/mods/377. It's the same with having only 4 party members there are mods that expand that too.
BG3 is a completely different beast compared to Veilguard. It's a highly reactive game, not just in terms of dialogue choices (which also involve checks for sex, race, class, alignment, reputation, stats), but also in terms of combat encounters and map design.
A lot of BG3's DNA was heavily influenced by Dragon Age Origins in particular. You can especially see it with the way they did conversations. Dragon Age Origins was also a highly reactive game at times although it didn't have the same level of permutations as BG3 did. I've often said that BG3 is essentially Dragon Age Origins 2.
Tolkien didn’t consider himself a “liberal” tbh, Tolkien’s political beliefs are bizarrely eclectic and don’t fit into a clean left right dichotomy.
Liberalism as we know it today did not exist yet. John Money for example wouldn't start his highly influential experiments surrounding gender identity until the 1974, 1 year after Tolkien's death. However aspects of modern liberals like getting rid of old white men and replacing them with diversity would almost certainly not sit well with Tolkien for reasons outlined bellow.
Both men were relatively high on the openness scale and conscientious as well. (Traits that artists all have).
Tolkien was extremely antagonistic towards other works throughout his entire life. Like we know he hated Disney in particular because he thought they perverted fairy tales by "modernizing" them. To the point where he expressly didn't want The Lord of the Rings to be adapted by them.
 
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Yet Tolkien actually read the work of some gay author(I forgot the name) and apparently reviewed it positively.

Tolkien was open to experience(on the scale) because he was willing to read and engage with literature-not because he liked everything he read.
 
Point is, people have always been kinda quick to jump for their side. I just think the internet age has bred an even dumber and more reactive cow.
social media and mainstream internet certainly have an effect on society overall, but I'd say a much bigger part in this specific context is simply the inevitable overcorrection before things mellow out again. libshit content has been pushed so hard, and everyone who disagreed literally silenced and threatened, now that the pendulum is swinging back people are finally able to say what they think. add to that how hard it was pushed, it just makes people less tolerant to it than before (there are studies that LGBBQ acceptance has actually gone down).
it's how those things tend to go, it just feels different being stuck in the middle of it instead of getting the cliffnotes from a history book. which is why I found the "right side of history" always highly ironic and retarded. one look at history and anyone would know there is no right side since things go back and forth constantly.

Failguard got the Andromeda/Anthem treatment where they just shat it out and then abandoned it immediately.
anthem wasn't dropped, they patched it for months to a state it's now an actually pretty good game (ymmv). if they had it released in the state it is now - or was when they dropped it - things would've gone much different.

Give it to the Dead Space remake team; at least they know how to do competent third-person combat so that's one thing nailed down off the bat.
fuck no, all they had to do is apply a HD patch on an already solid game, instead they saw the need to spend extra time and money to adapt it for "modern audiences", which I honestly think was part of the reason it didn't sell enough (on top of being too expensive for what it was due to all the unneeded changes).

That reminds me, when Owlcat adapted Wrath of the Righteous, Amber Scott was credited as a writer on that. She also wrote the terrible Siege of Dragonspear. Me thinks that one of the unannounced Owlcat projects is working with WOTC in some capacity, seeing as how well they worked with Paizo. I wouldn't be surprised if Corrine ended up writing something that Owlcat would produce.
she was one of the writers for the WotR adventure path for ttrpg owlcat adopted. I haven't checked but I assume they credited all of them.
 
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