Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
I always had a soft spot for DA2, probably because I played it well after it was released, so I came with lower expectations and got surprised for the better. It tried to go against its own Bioware norms but it didn't stick the landing that well (though not completely fumbled it either). All your companions are fuck ups that don't trust their entire future for one person they knew a few months, and there are cases where there are no third options to appease everyone. Also Merrill is just cute.
 
I always had a soft spot for DA2, probably because I played it well after it was released, so I came with lower expectations and got surprised for the better. It tried to go against its own Bioware norms but it didn't stick the landing that well (though not completely fumbled it either). All your companions are fuck ups that don't trust their entire future for one person they knew a few months, and there are cases where there are no third options to appease everyone. Also Merrill is just cute.

My biggest problem with DA2 is that I'm stuck in the same environments for 40+ hours, to the point it puts me into a stupor. I think I like both DLCs way more than they deserve just because they break up the monotony for a little while.
 
My biggest problem with DA2 is that I'm stuck in the same environments for 40+ hours, to the point it puts me into a stupor. I think I like both DLCs way more than they deserve just because they break up the monotony for a little while.
Yes that was the biggest point of contention.

It had a great plot but the environment was extremely repetitive. You had repeating cave levels 60 to 70 percent of the time to balance out the genuinely great plot and character development that inquisition did nothing with.
 
I always had a soft spot for DA2,
Nice to see a fellow DA2 enjoyer, I played DA2 right after finishing Origins knowing full well the awful reputation 2 had and came away from the game feeling pleasantly surprised. The characters easily blow out any of the shit farted out from the writers of Veilgaurd by a country mile. Fenris alone made me genuinely consider if wizard genocide was the correct option.
 
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I actually enjoyed 2 more than Inquisition. Partially because it's much less homosexual and partially because I absolutely despise the pseudo MMO single player design.
 
"...not the statistical minutiae."

WTF? That was a big part of the 1st game. They even had hidden stats that you couldn't directly calculate that seriously alter the strategy in battle. That was the autistic part I really enjoyed! Do they truly not understand their most core players are likely all autistic gamers that are very well versed in RPGs?

Fuck, instead of enhancing the NPC AI and the strategic system (it's the only game I know of that allows you to stack potential automated command and contingencies on NPCs using what is essentially boolean logic), which was literally one of the best parts of DA;O, they have progressively weakened and hollowed out that system until it no longer exists. In DA;O I could set all the strategic command for my NPCs and just focus on my player character knowing that I wouldn't need to switch to my NPCs and be forced to control them directly to stop them from doing dumb shit because I had already set them up for success! A well designed NPC system should allow one to be able to focus on their player character and the NPCs will still be effective in combat and not need you to take control of them unless shit really goes sideways (which is always possible, and half the fun).

Retards! This is why we can't have nice and decent things!!

I you completely ignore companions in combat, they will attack targets, use abilities, and defeat enemies all on their own. "[Companions] are their own people, "Busche says. "They have their own behaviors, they have their own autonomy on the battlefield, they'll pick their own targets. As their plots progress, they'll learn how to use their abilities more competently, and it really feels like you're fighting alongside these realized characters in battle."

Nonono, this is all wrong! I want my NPCs to fight how I want them to fight, not how some retard that programmed a retarded AI thinks they should fight! Allow me to program them how I want them to fight just like in DA;O, but better! Why even have fucking NPCs if you have absolutely no ability to set them up how you want, and if you don't directly control them, they just do whatever the fuck they want? It's not like they have ever managed to make an NPC AI that wasn't profoundly retarded!

In some ways I'm glad they fucked this game up as badly as they did, it allows me to completely divorce myself from the dumpster fire that is this game, not give a shit how bad it is, and how it is the knife in the heart of a franchise that could have been truly great.


Deep rpg means you'll have long winded discussions on pronouns and how it effects dragons badly.

and what color of dilator they are up to at this point.

I have a bad feeling one of the DLC for this trash fire is going to be "Dragon Age: Troonguard - Dilator of Doom!!!"

You have to figure out who replaced The Divine's regular dilator with one made from red lyrium that made her go insane and issue a proclamation that the use of preferred pronouns is heresy!

I'm predicting there will be a blood magic spell called "Deadname" where you perform the blood magic ritual and they say the dead name of a troon, which causes them to drop dead on the spot regardless of where they are and what protections they have put in place.

I'm going to be honest with you chief, I cranked down the difficulty after enemies became too spongy in Origins. The combat has never been the highlight of the series for me, it's not in depth as say, Pathfinder nor flashy as Baldur's gate. The writing and setting are what I remember most fondly of the games.

It certainly doesn't reach that depth, no, The writing and setting were indeed the highlight of the game, but I took a certain enjoyment in crafting the perfect strategy and war machine for combat.
 
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Fuck, instead of enhancing the NPC AI and the strategic system (it's the only game I know of that allows you to stack potential automated command and contingencies on NPCs using what is essentially boolean logic), which was literally one of the best parts of DA;O, they have progressively weakened and hollowed out that system until it no longer exists. In DA;O
I'm going to be honest with you chief, I cranked down the difficulty after enemies became too spongy in Origins. The combat has never been the highlight of the series for me, it's not in depth as say, Pathfinder nor flashy as Baldur's gate. The writing and setting are what I remember most fondly of the games.
 
It's funny how Veilguard looks so bad it makes DA2 look good.

I agree that DA2 is better than its reputation, but I would exactly call it a diamond in the rough. Maybe an emerald in the rough. I still think with the proper time and care it could have been great, and maybe the entire thing would have worked much better if it had been released as the DA:O expansion pack it had reportedly started out as. As it is it's a deeply flawed game with some interesting ideas.

And it's absolutely hilarious that the gay shit that was widely mocked back then now seems like the good old days.
 
And it's absolutely hilarious that the gay shit that was widely mocked back then now seems like the good old days.
Even Bum Tickley chimed in to this
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They should do a remaster of Origins with updated graphics and (perhaps heresy) recorded lines for the PC - yes, that would be a lot of different VAs for all the male+female+race combinations, but still.

I know not everything is about graphics and I myself am partial to older games. But still, it's gameplay and story were second to none and if you gave me modern graphics with it, I'd probably re-buy for another play through.

On the condition they don't mess with it other than that which is probably optimistic.
 
On the condition they don't mess with it other than that which is probably optimistic.
though, it doesn't have Miranda's ass shot, they will likely mess with Shale with non-binary or any other "neutral" stuff. Probably will make Anora carpet munching dyke, because there can be no strong straight women leaders besides heckin wholesum lesbians. Just ignore flapping sounds from writers room
 
They should do a remaster of Origins with updated graphics and (perhaps heresy) recorded lines for the PC - yes, that would be a lot of different VAs for all the male+female+race combinations, but still.

I know not everything is about graphics and I myself am partial to older games. But still, it's gameplay and story were second to none and if you gave me modern graphics with it, I'd probably re-buy for another play through.

On the condition they don't mess with it other than that which is probably optimistic.

Voiced protagonists are haram.
 
Gaider actually comes off as pretty chill and level-headed here. I vaguely remember him being a bit of a shithead back in the day.

Funnily enough, I have opposite memories of Patrick Weekes. If memory serves right he was the only member of the ME3 writing team who was sympathetic towards the people who hated the ending. Seems like the brain rot really got him hard.
 
Nice to see a fellow DA2 enjoyer, I played DA2 right after finishing Origins knowing full well the awful reputation 2 had and came away from the game feeling pleasantly surprised. The characters easily blow out any of the shit farted out from the writers of Veilgaurd by a country mile. Fenris alone made me genuinely consider if wizard genocide was the correct option.
I probably come from a unique place of DA2 being my introduction to the series with no knowledge of just how much better Origins was. I found it rough, but mostly loved playing through it. Even more so on my second playthrough since playing as a mage felt like it gave me a stronger connection to the plot. And I genuinely like the idea of shrinking the scale of the story to just one area that undergoes a ton of time skips where characters' lives actually develop in the mean time and you get to hear about snippets of offscreen shenanigans your party has been up to.

Feels like the difference between my complaints for DA2 and the next two games is that with DA2 it's mostly devs being fucked by budget and time but I can appreciate what they were trying to do, while for the others I just plain don't like what they're trying to do in the first place.

The other option for male Hawke is a town bicycle, so yeah...
I think Isabella was the only companion I disliked as a character. Anders, when you forget that he's a pre-existing character, was a good representation of a fanatic extremist whose been consumed by their cause, and the writers don't shy away from that. Fenris was an edgy anime boy, but when you get past that he actually has some interesting shit going on and to say.

Isabella was just annoying because they play the 'Badass Rouge with a hidden heart of gold' card too hard and force you to go along with it. She feels like a writers pet in the same way as Liara, in that it feels like they're really determined to push her on you, only worse written. To the point that she stabs you in the back and leaves the entire city to pay the price and you're still expected to cover her ass 'cus even giving her up to the Quanari ends with her being saved by the writers.
I remember liking Avelin also. The companions in 2 were pretty memorable, definitely better than Inquisition.
Aveline and Carver were my favourites. I like how everyone else has this big baggage in their past they need your help dealing with, but Aveline's already dealt with her shit and her quests are just 'I'm up to my ass in paperwork and disgruntled guards; this shit is not worth minimum wage. Hawke, can you help me sort this shit out?'
 
Even more so on my second playthrough since playing as a mage felt like it gave me a stronger connection to the plot.
I feel like a lot of Fantasy games sin in making magic a huge thing in-universe to the point of altering the entire gameplay seems tailored more towards it.

Isabella was just annoying because they play the 'Badass Rouge with a hidden heart of gold' card too hard and force you to go along with it. She feels like a writers pet in the same way as Liara, in that it feels like they're really determined to push her on you, only worse written. To the point that she stabs you in the back and leaves the entire city to pay the price and you're still expected to cover her ass 'cus even giving her up to the Quanari ends with her being saved by the writers.
I might be remembering it wrong, but Isabella seems like a good subversion of that archetype before it became common and exaggerated. Like at the first playthrough you'd think she was wrongly accused and you have to help her since she's a party member only to find out that no, she is 100% at fault and deserves to die for the danage she's caused.
 
always had a soft spot for DA2, probably because I played it well after it was released
I'm the same way, I enjoyed it when it came out despite the problems. I really like that it's a mostly conventional Western RPG with the gimmick being that it's a small-scale more personal story.
It's funny how Veilguard looks so bad it makes DA2 look good.
It's amazing how we used to utterly trash games like DA2 but we just didn't know how bad things were going to get.
 
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