Dragon Age: The Veilguard - A woke disaster? Yep!

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
More in-depth look at the skill trees here.
They're taking the bungie/bethesda approach of providing the player with as little information as they can get away with. You see this when the target audience is presumed by the studio to be retards that are intimidated by the slightest bit of minmax autism, though they'd be the same type of retard who just looks up a meta guide instead of learning systems, no matter how dumbed down they are.
Really liked this zinger
With Dragon Age: The Veilguard, BioWare has completed its transition from strategy to real-time action, but thanks to an optional tactical pause-and-play combat wheel that harkens back to the series' origins
NIGGER THERE IS NOTHING AT ALL THAT HARKENS BACK TO ORIGINS. THE TOTAL PAUSE IN THIS INSTANCE LOOKS SO FUCKING AWKWARD.
 
Really looking forward to hearing how since the most powerful dragons are female then all the male Tevinter gods are trans.

I'm pretty sure all the high dragons have been female since Origins.

Deep rpg means you'll have long winded discussions on pronouns and how it effects dragons badly.

Instead of strategy, you kill the dragon by misgendering it.
 
I'm pretty sure all the high dragons have been female since Origins.

They have. Some (maybe all) of the Old Gods being male has just been a conundrum. I'm just saying someone, somewhere in this game is likely to make an obnoxious point about it.
 
They have. Some (maybe all) of the Old Gods being male has just been a conundrum. I'm just saying someone, somewhere in this game is likely to make an obnoxious point about it.

Oh they'll wax poetic over it and make it a big thing to point out. Apparently the enby Qunari party member is a dragon hunter, so it'll likely be her that does it. There'll be a clever quip about gender that will make it "okay" for the group to ignore the fact that the dragon is female, therefore okay to slay it.
 
Oh they'll wax poetic over it and make it a big thing to point out. Apparently the enby Qunari party member is a dragon hunter, so it'll likely be her that does it. There'll be a clever quip about gender that will make it "okay" for the group to ignore the fact that the dragon is female, therefore okay to slay it.

If it wasn't so likely that I'll need to upgrade my system to play it, it might be worth drunk-playing this piece of shit on Twitch.
 
What is the point of a non-binary character if it's romanceable and hence on paper could easily be bisexual? The enby inclusion feels just like an excuse for Weekes to lecture players about using pronouns.

"I don't identify as male or female!"

"Neither does a rock. Now shut up and go tank that dragon for the rest of us."
 
What is the point of a non-binary character if it's romanceable and hence on paper could easily be bisexual? The enby inclusion feels just like an excuse for Weekes to lecture players about using pronouns.

"I don't identify as male or female!"

"Neither does a rock. Now shut up and go tank that dragon for the rest of us."

"Enby" is the fakest of fake queer identities, glommed on to by weirdos who happen to be straight or maybe bisexual weirdos just so they can lay claim to some kind of queerness for victim points. Dragon Age has to have one because the audience they've created loves this stupid, narcissistic shit.

... I have become significantly more pessimistic about this game since the trailer drop, and I wasn't all that hopeful to begin with.
 
Watched gameplay. Looks like a clone of new god of snoy in dragon age setting. Why can't they make proper party crpg?
1718770580423.png
 
I'm fine with the gay characters but if there are fucking troons in this game then noooope. No buy.

Troon characters are going to be integral to the plot aren't they.
 
It’s a good thing I’ve long since stopped giving a shit about this series, else I’d be much more disappointed with how this ones shaping up. 10 Years of Nothing either gives hard nostalgia, or makes you move on - thank fuck I did the second.

Frankly, I’m only keeping an eye on this one to see if EA finally pulls the plug. That and just how heavily dated the game’ll be between the 10 Year Dev Cycle and the Current Year-isms
They have. Some (maybe all) of the Old Gods being male has just been a conundrum. I'm just saying someone, somewhere in this game is likely to make an obnoxious point about it.
Considering how oddly Equal the world design has always been, it stands out even more - especially since Origins, where this lore all started, was pre-Current Year-isms.

10 gets you 20 that they reveal the Old Gods actually being all female is somehow related to the Patriarchy being scared of powerful women or something equally retarded.
 
More in-depth look at the skill trees here. Plus some stuff from the first article that's easier to read.







*sigh*
The "+X% damage to Y person" is the laziest fucking skill system ever. It should be about the statistical numbers, that's how you make interesting builds. What specs can I combine to make a perfect character or broken lul build (not like the ones you see on the internet or guides though).
larian nailed this with their character creators in DoS 1 and 2. You could make a death knights, a magic archer, a tank, a mage, a healer, every flavour of elemental warrior/mage/archer. It was great.

Skills that just add damage are no different to action games that 'level up' by giving you new weapons that add damage, without other stats like speed, penetration or defense.

Man, this game is going to fucking suck. Proper 3rd person RPG's are dead.
 
1718779567799.png
Oh dear god. Seriously, what was wrong with this:
1718779854132.png

DAO is already fairly simplified overall compared to the DND based games (BG1/2, NWN1/2). But even that still allowed a fair amount of variation and experimentation with builds and strategies.
Even Dragon Age II still has depth despite removing most of of the non-combat skills and massively upping the class restrictions on weapons and armour (no DW warrior).
Inquisiton was even more horrific, what with removing attribute points entirely and making builds rely entirely on (crafted) gear. But even that at least still gave you different trees with different combinations. They absolutely raped mages though.

This looks like the most shallow and railroaded experience you could possibly have. And if the abilities are as useless and uninteresting as the tranny makes them sound, then what is the bloody point when they will all be the same thing.

1718781263887.png

Don't worry guys, it says right here you have to use strategy! You have to pick big number!

1718781755823.png
In DAO and DA2 you have complete control over your party member's build the same way as your player character. You can literally just go and play as them in combat as if they were your PC.
You have total freedom to build your party around mutually supporting each other, and in selecting any combination of orders that will work together (I.E. A FUCKING COMBO). Actually accomplishing that is something you need to figure out, with hundreds if not thousands of possible options. Having a list of fixed options, with dedicated flashy ADHD animations will only limit and water it down.
And in this same article they talk about how all the companions function the exact same, how they have only a fraction of the number of skills the PC has.
How is that in any way an improvement in terms of party strategy?

There will be no room for strategizing or coming up with new ideas. You will be stuck with spamming the preset combos (except only 1 will actually be useful).
And the way they talk about elemental damage and effects makes me think the whole combat is going be entirely rock-paper-scissors based, rather than just a bonus.

Funnily enough, Bioware already did a game based around character specific combos.
It was one of their biggest failures:

I think someone mentioned before that encounters also got massively reduced compared to DAO, where deciding which enemies to target was extremely important. Then in the later games it's just fighting waves like a hack and slash. This is going to be the same thing but 1000x worse, and the way its designed if you do actually want to control your party to target enemies it is going to conflict with the faggot real-time action combat by having to pause every couple seconds to do so. Something that is otherwise expected in an actual RTwP system like previous games.

This doesn't even consider the fact that in reality this crap will barely work and your companions will be getting stuck and bugging out 90% of the time.

1718782061483.png

>Several hours of watching a tranny gayming
Imagine the smell.
 
My curiosity is being suffocated. Given what's being revealed, I'd rather all of Dragon Age's mysteries remain unsolved.

But hey, at least my PC can have pronouns now! What an advancement!
Don't forget being able to design your own genitalia. Because you want to do that, right?
 
Hey, remember how in previous games, you could kill your companions? Or kick them out? Or they'd disagree so much that they would leave themselves?

In Veilguard, that's not there anymore. As in, your companions wouldn't leave permanently--they'd come back after cooling off. But remember now in da2, you could unlock abilities and stuff depending on if you were rivals or friends? And they were different specialities?

Yeah, likely not happening. Someone pointed out that you can only unlock stuff by being friends and getting along.
 
You know, when that last teaser and then the leaked gameplay footage dropped one or two years ago I actually was sort of hopeful because it actually didn't look too bad, and I tepidly hoped that the woke stuff would have stayed on the same level as Inquisition, because that I could stomach. Now all hope is gone.

Sure, hoping for a decent video game out of BioWare in the current year +9 was foolish, but Origins is one of my favorite video games, period. I liked Inquisition fine and even 2 has stuff that I like. I would consider myself a fan of the series, and I wanted to believe.

Now all I can hope for is a spectacular trashfire that finally kills BioWare. But it still hurts, bros (:_(
 
Hey, remember how in previous games, you could kill your companions? Or kick them out? Or they'd disagree so much that they would leave themselves?

In Veilguard, that's not there anymore. As in, your companions wouldn't leave permanently--they'd come back after cooling off. But remember now in da2, you could unlock abilities and stuff depending on if you were rivals or friends? And they were different specialities?

Yeah, likely not happening. Someone pointed out that you can only unlock stuff by being friends and getting along.
i remember you could off Both wynne and leliana if you tick them off on the mountain of sacred ashes, lel

*Edit:
also.. Zevran and Fenris Can betray you. And you know what the Warden-Commander and Hawke do to traitors. :))
 
Back
Top Bottom