Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
I'm not a fan, I like settings where not everyone is a special snowflake that is good at absolutely everything and can be both a peerless swordsman and master of the arcane in 15 seconds.

Feels more real and immersive if some people are better suited for some things than others.

Agreed. It also would have been really cool to see the dwarves used more, and the writers not needing to make them magical in order to find ways to do it. I'm surprised there wasn't more about the lyrium trade in DAI, given the use of red lyrium anyway.

Oh! Speaking of dwarves...

disasterofawriter.jpg

Mary Kirby is a former writer for Bioware. She wrote Varric and Merrill, among others, and was laid off last year. I wonder what her opinion is on how VG turned out after she left?
 
Agreed. It also would have been really cool to see the dwarves used more, and the writers not needing to make them magical in order to find ways to do it. I'm surprised there wasn't more about the lyrium trade in DAI, given the use of red lyrium anyway.

Oh! Speaking of dwarves...

View attachment 6093508

Mary Kirby is a former writer for Bioware. She wrote Varric and Merrill, among others, and was laid off last year. I wonder what her opinion is on how VG turned out after she left?

Someday, when I'm King (or Maharajah), I'm going to find every writer who thinks a character's sexuality automatically makes them interesting, and I'm going to have them skinned.
 
Nowadays the only time a character's sexuality makes them interesting is when they're straight and in a fulfilling relationship. Because apparently doing that takes some effort and thought.
 
Agreed. It also would have been really cool to see the dwarves used more, and the writers not needing to make them magical in order to find ways to do it.
A competent team could probably make a whole game just about the dwarves and the deep roads.

...Not including that one flash game.
 
What's everyone's opinions on dwarves being able to use magic now? It seems like such an asspull but it was set up in one of the DAI dlcs. Hopefully at least, if the player character is a dwarf, we can use it, too. It'd be pretty shitty if Harding was the only dwarf of the party that can.

It really does seem like they're setting her up to be more of a main character than Rook. I don't want to play second banana in my own storyline.
i hate this lore retcon so much.

and i hate that special snowflake, autistic, mary sue dwarf from Origins and Inquisition.
you can tell ^her "no recommendation" from you to the Circle Tower of Ferelden in-game, and in the Dragon Age tapestry or whatever that was.
she Still Somehow gets into the Circle before Inquisition, timeline-wise.
 
A competent team could probably make a whole game just about the dwarves and the deep roads.

...Not including that one flash game.

The Descent was a fun piece of DLC, but it dropped one of the setting's biggest lore-bombs. My morbid curiosity as to how Veilguard will handle the Titans is at an all time high.

i hate this lore retcon so much.

and i hate that special snowflake, autistic, mary sue dwarf from Origins and Inquisition.
you can tell ^her "no recommendation" from you to the Circle Tower of Ferelden in-game, and in the Dragon Age tapestry or whatever that was.
she Still Somehow gets into the Circle before Inquisition, timeline-wise.

She was fine in Origins, just a neat little quest showing how dwarves interact with magic and how important the caste system really is to them. But yeah, awful in Inquisition, somehow both grating and saccharine. The hookup with Sera is downright repulsive.
 
Nowadays the only time a character's sexuality makes them interesting is when they're straight and in a fulfilling relationship. Because apparently doing that takes some effort and thought.
now, to make characters stand out you just need to make them straight(white male is optional, but still). because everyone and their dog is making alphabet soup special snowflakes
 
A competent team could probably make a whole game just about the dwarves and the deep roads.

...Not including that one flash game.

I read an idea years ago that dwarves would be perfect to use against Solas, simply because he wouldn't consider them a threat. That and since they're cut off from the Fade, they'd be great allies. Plus, we could see Orzammar again. Which maybe then we could get references to our Warden.

But. Yknow. We got what we got instead. :shit-eating:

i hate this lore retcon so much.

and i hate that special snowflake, autistic, mary sue dwarf from Origins and Inquisition.
you can tell ^her "no recommendation" from you to the Circle Tower of Ferelden in-game, and in the Dragon Age tapestry or whatever that was.
she Still Somehow gets into the Circle before Inquisition, timeline-wise.

Dagna? I thought it was an interesting concept: someone who can't use magic but still wishes to study it. She ends up hooking up with Sera after Inquisition.
 
I was looking up something about DA and stumbled across this vide on the 10 most cursed decisions in the Dragon Age trilogy.

Anyway the reason for sharing is my hilarity on reaching #3:
Recruiting Sera
 
I was looking up something about DA and stumbled across this vide on the 10 most cursed decisions in the Dragon Age trilogy.
https://youtube.com/watch?v=TvqOHMK9K3k
Anyway the reason for sharing is my hilarity on reaching #3:
Recruiting Sera
I did some of those. Killing Bartrand, punching demon. But I what I did enjoy is kicking Sera and sacrificing chargers. Making that tranny commit 41% by the enemy is a plus in my books
 
I did some of those. Killing Bartrand, punching demon. But I what I did enjoy is kicking Sera and sacrificing chargers. Making that tranny commit 41% by the enemy is a plus in my books
I miss all the good decisions in Bioware games. Leaving Redcliffe to their fate instead of helping, letting the werewolves destroy the knife-ears, forcing Blackwall into servitude, even minor things like sleeping with one half of that stupid knife ear couple in DA:O.
 
I'm not a fan, I like settings where not everyone is a special snowflake that is good at absolutely everything and can be both a peerless swordsman and master of the arcane in 15 seconds.

Feels more real and immersive if some people are better suited for some things than others. It makes party composition/choice more impactful and meaningful too.
Magic is meant to be an addictive drug that can open you up to demonic takeover. It feels counter-intuitive for everyone to joyously take up magic; it's treated like a curse outside of Tevinter and...

Ah, fuck it. It's not like the current clowns running the circus know or care about the lore anyway. Magic for everyone, especially the triggered minorities!
 
Magic is meant to be an addictive drug that can open you up to demonic takeover. It feels counter-intuitive for everyone to joyously take up magic; it's treated like a curse outside of Tevinter and...

Ah, fuck it. It's not like the current clowns running the circus know or care about the lore anyway. Magic for everyone, especially the triggered minorities!
In Dragon Age origins mages aren't even allowed to wander around freely. If someone funds out you have the potential to learn spells they literally have the fantasy SS round you up and put you in a camp.

Morrigan is apprehensive about going into cities because she fears being hunted as a wild mage.

The sequels just completely chucked all that lore in a dumpster, now magic is just ha ha whacky zany monkeycheese like everything else.
 
Did 4chan users fuck your mom and make you watch or something
4chan hosts /pol/ and he is a literal euro trash Jew.
Feels more real and immersive if some people are better suited for some things than others
It also meant character creation was fucking meaningful. If you wanted to be a mage you had to be a human or an elf, but dwarves have one of the best origins and are hardier for melee than either.
 
The sequels just completely chucked all that lore in a dumpster, now magic is just ha ha whacky zany monkeycheese like everything else.

I don't think this is really accurate. In DA2 the Gallows is basically a magic concentration camp, and in DAI mages are simply off the leash thanks to the war. It is true that Hawke being a mage is handwaved entirely too easily, but an Inquisitor mage is actually an interesting notion since there is precedent for heretical beliefs that Andraste was a mage (and there are plenty of theories that posit that was actually true). Of course ... they don't do much with such an interesting notion.

All that said, it sure looks like your description fits the new game to a T.
 
I doubt they will appear but I'm curious as to what Celine, Cassandra, Morrigan, and Vivienne are up to if anything.
 
What's this about Dwarf magic? I thought Dagna was just a researcher/crafter not an actual mage.
I was in favor of it if it was very limited and if dwarf magic was somehow different; somehow reflects their abilities -- obvious biases towards earth, stone, resilience, construction, and something to do with golems. Think animating the earth to bring allies into battle. If anyone remembers how a little over halfway through Bard's Tale III you could turn one of your fighters into a Geomancer, I pictured it as being something like that.
I like the way Warhammer dwarf runesmith handle it. They trap magic power in the items they craft via carvings and the forge process.
They bind the Winds of Magic to an item the way a nail affixes two pieces of timber together, creating items of incredible power...
But replicating secrets from the golden age of Runesmith crafting is difficult, for it is not enough to copy the rune -- the proper ritual must be observed in full. To strike a rune of power a Runesmith must know what chanted verses will imbue the forge fires with sufficient heat, how many times to hammer the molten metals, as well as correct tempering agents.[2a]

For instance, the Master Rune of Swiftness must be slaked in quicksilver and to apply the Master Rune of Gromril requires purest metals and months of non-stop hammering in exact rhythm -- missing a single strike can diffuse its power. A Runesmith who knows all a ritual save a single element can still spend the rest of their considerable lifespan experimenting hopelessly seeking to complete it. Given time, the best Runesmiths intuitively feel stone and steel, and can eventually work out the correct course of action, be it tempering the red-hot metal in Troll's blood, or a series of sonorous chants between clanging hammer blows
The few dwarves crazy enough to use conventional magic are gradually turned to stone by its power.
 
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