Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
At least they managed to make better hair. BETTER HAIR ! Come on folks, they probably animated even more AWESOME stuff, like combat stuff and romance stuff, especially romance stuff.

https://youtube.com/watch?v=mFElmSV87pgcUecWiq.mp4
Same energy I say.

This is going to be a glorious dumpster fire and my body is ready as well as my bottles.
I'll say this. There's a point in time where Dragon Age's quality spiraled outta control like an RKO outta nowhere.
 
DA inquisition is actually a great game now that I think about it.
You fight illegal migrants by building a big, beautiful green wall and using religious larp to fund it while enduring the horrors of being surrounded by Fr*nch. That is borderline experimental.
 
It's so unpolished and uncanny that it feels more like an unfinished poorly made character college reel.
 
DA inquisition is actually a great game now that I think about it.
You fight illegal migrants by building a big, beautiful green wall and using religious larp to fund it while enduring the horrors of being surrounded by Fr*nch. That is borderline experimental.

It's endlessly amusing that the ever more woke, ever more sanctimonious BioWare has a fantasy France so broad and so on-the-nose in its stereotypes that if they portrayed an African-inspired realm the same way they'd be called the Ungabunga, have giant bones through their noses, and cook missionaries in giant pots.
 
It's endlessly amusing that the ever more woke, ever more sanctimonious BioWare has a fantasy France so broad and so on-the-nose in its stereotypes that if they portrayed an African-inspired realm the same way they'd be called the Ungabunga, have giant bones through their noses, and cook missionaries in giant pots.
There is not enough soy on this planet to make one woke enough to care about the Fr*nch.
 
DA inquisition is actually a great game now that I think about it.
You fight illegal migrants by building a big, beautiful green wall and using religious larp to fund it while enduring the horrors of being surrounded by Fr*nch. That is borderline experimental.
DA:I allows you to play as you wanted despite the Lib issues inserted in the game story. You want to play as a religious fundamentalist? Go ahead. You want to play as an anti-elf character? Go ahead. You want to depreciate your companions until they quit? Go ahead, etc. You can even let that mercenary tranny die if you want so. They don't force you to go down a route, you go based on what you feel right for your character or views despite the bias that obviously exists and that is something that doesn't exist anymore in the AAA game market.
 
We're coming up on a full decade since Inquisition came out, Dreadwolf has no release date, the project is hemorrhaging staff, what little gameplay we've seen looks heinously bad, plus all signs point to the AAA gaming market taking a downturn (Microsoft laid waste to its gaming division in its recent layoffs). What's the over-under on this being cancelled?
 
We're coming up on a full decade since Inquisition came out, Dreadwolf has no release date, the project is hemorrhaging staff, what little gameplay we've seen looks heinously bad, plus all signs point to the AAA gaming market taking a downturn (Microsoft laid waste to its gaming division in its recent layoffs). What's the over-under on this being cancelled?
Never. This will be released, come hell or high water, as it has been repeatedly stated by a few devs that this is literally do-or-die for Bioware as a studio, if not as a brand. (The implication is that EA is fucking tired of their flasgship studio delivering polished turds that can't be monetized because they fucking die after 3 months).

The only question is whether we get a CP2077 scenario (buggy but playable, maybe even fun), or a FO76 one (literal jank with no redeeming quality save the ultra-high textures and shaders).
 
Never. This will be released, come hell or high water, as it has been repeatedly stated by a few devs that this is literally do-or-die for Bioware as a studio, if not as a brand. (The implication is that EA is fucking tired of their flasgship studio delivering polished turds that can't be monetized because they fucking die after 3 months).

The only question is whether we get a CP2077 scenario (buggy but playable, maybe even fun), or a FO76 one (literal jank with no redeeming quality save the ultra-high textures and shaders).
Hey now. Fallout 76 had a really great map and some good locations with self contained story telling like any Bethesda game. The swamp can suck all the dicks in the world though. If someone ported the Fallout 76 map back to Fallout 4 I'd legit go dick around with it a bunch.
 
Never. This will be released, come hell or high water, as it has been repeatedly stated by a few devs that this is literally do-or-die for Bioware as a studio, if not as a brand. (The implication is that EA is fucking tired of their flasgship studio delivering polished turds that can't be monetized because they fucking die after 3 months).

The only question is whether we get a CP2077 scenario (buggy but playable, maybe even fun), or a FO76 one (literal jank with no redeeming quality save the ultra-high textures and shaders).
Is there a point, though, at which EA just decides to cut its losses and shutter BioWare? The merry-go-round of devs and PMs doesn't bode well, it reminds me of what was reported about Anthem. From what I understand, BioWare has been on thin ice since that shitshow.

As for your other examples, Bethesda is a cash cow and CDPR is a linchpin of the Polish economy (lol I'm actually serious), even though both have shat the bed in recent years they're still making money, and more importantly aren't answerable to EA, the most soulless video game company in existence.
 
Not sure what you are expecting, the second game was hot garbage and the third was mediocre at best - dragged down by the god awful companions. Can't wait for my Warden to be "still missing" while I have to look at Hawke's ugly mug again
 
Is there a point, though, at which EA just decides to cut its losses and shutter BioWare? The merry-go-round of devs and PMs doesn't bode well, it reminds me of what was reported about Anthem. From what I understand, BioWare has been on thin ice since that shitshow.

As for your other examples, Bethesda is a cash cow and CDPR is a linchpin of the Polish economy (lol I'm actually serious), even though both have shat the bed in recent years they're still making money, and more importantly aren't answerable to EA, the most soulless video game company in existence.
There will be, I agree. Bioware has been in a death spiral for awhile now, since Anthem. My only disagreement really, is the timing.

I can 100% believe Bioware is in all hands on deck mode for DA4, and that is usually enough for most corporate stooges to stay their hand. You can be sure that whoever the head of Bioware is is currently promising the moon to the VP in charge, irregardless of the actual situation on the ground. Remember, suits don't look at Twitter; they listen to whatever the middle managers are saying.

So, the most likely timeline is that Bioware is given enough time at least to push out this turd (no delays permitted). Once it bombs hard, and there exist hard evidence that this is yet another failure (sales figure, negative press etc), then the real axing shall begin in earnest.
 
Not sure what you are expecting, the second game was hot garbage and the third was mediocre at best - dragged down by the god awful companions. Can't wait for my Warden to be "still missing" while I have to look at Hawke's ugly mug again
BioWare gameplay quality is what it is, but it certainly used to be a much more productive studio. Mass Effect 1-3 were 2007, 2010, and 2012, respectively; and Origins/DAII/Inquisition were 2009. 2011, and 2014, respectively. The Old Republic also launched in 2011 and was financially a huge success.

Since 2014 we've only seen ME: Andromeda (more like An-BOMB-eda, amirite), and Anthem, about which the less said, the better. The only recent BioWare release that hasn't been a complete disaster has been the Mass Effect remaster, which doesn't inspire great confidence.
 
there has been leaks of the new game! it looks like ASS!


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>Combat is completely in real-time and similar to a hack and slash. I'm told the guiding reference point was the God of War (2018), and that shows.
>Player has their regular combo attack and then their abilities as well as a special bar which generates allowing you to pull off a special move. I don't really understand the comparison to FF15's wheel. It's standard Dragon Age ability wheel.
>There was no party control demonstrated. I think it's a safe bet to say you will not be able to directly control your party members in the game. That said, you likely will be able to tell them to execute certain abilities. But apparently that was locked off in the Alpha.
>The most immediate thing you noticed is that animation quality has DRASTICALLY improved. Like, for any other AAA title it's probably not that big a deal. But we've never seen animation quality this good in any BioWare game. I didn't actually play it, but I can tell it probably feels really good to control your character. No more stiff animations, it's all very fluid and seems also very responsive.
>Jumping has also been retained. So, rejoice if you enjoyed jumping a lot in DAI.
>As the character was a sword and shield dude, he was able to parry attacks from enemies and follow up with counters. It's hard to tell their exact abilities, they only had two on hotkeys along with a special. But one appears to basically be a drop kick and the other a charged sword attack. I'm not sure exactly what the special attack does.
>The UI is similar to DAI, but this is also Alpha and UI is the last thing finalized in any game. Character has a chest slot, a helmet slot, a primary weapon slot, and a shield (secondary weapon?) slot. For accessories, one amulet slot, one belt slot, and two ring slots.
I haven't played a modern CRPG released since The Witcher 2 so I don't know the lay of the land but this looks awful. The UI screams looter shooter and those bright neon colors don't belong in a fantasy setting, the little video, I know is just an 8 second clip, makes the game look like it'll be a glittery mess with fancy effects flying everywhere.
Not gonna lie, a third person hack-and-slash/rpg where you can swap between a few other characters on the fly while all of you run around in an open world beating the shit out of things sounds good, but after Andromedia and Anthem (I haven't played that one but I didn't hear a single praise for it) I don't know if they can pull it off in a satisfying manner.
 
Not sure what you are expecting, the second game was hot garbage and the third was mediocre at best - dragged down by the god awful companions. Can't wait for my Warden to be "still missing" while I have to look at Hawke's ugly mug again
Full disclosure - I’m willing to give DA2 somewhat of a pass, if only because they shat that game out in less than a year and a half, while they were still making expansions for Origins. Not a complete pass - it’s still hot garbage - but under the circumstances I can give it some leeway.

Inquisition though, yeah no such pass there. They had plenty of time to work on it, and what we got was “yeah we REALLY wanted this to be an MMO and had to rework it into a Single Player game”. It had like, one decent mission - look, I liked how many potential outcomes the Ball could produce - but fuck me if 90% of the world building wasn’t done in shit books.

DA4, with the amount of bleeding from Trannyware’s Gaping Wound of management, is likely dead in the water, and eventually some bean counter at EA is going to look at this and just ask “the fuck are we giving these retards money for”.
Is there a point, though, at which EA just decides to cut its losses and shutter BioWare? The merry-go-round of devs and PMs doesn't bode well, it reminds me of what was reported about Anthem. From what I understand, BioWare has been on thin ice since that shitshow.
Probably the only part of Bioware that’ll remain after EA gets sick of their shit is whoever’s keeping The Old Republic running. It’s apparently still bringing in enough money to justify keeping the lights on, at this point I have to assume it’s the only profit Bioware sees…
 
All three entries so far have had a "main" party member with the most narrative focus. DAO had Alistair, 2 had Varric, Inquisition had Solas.
If the main narrative party member of 4 isn't a troon (depicted as 100% identical to actual women because this is fantasy), I'll eat my hat.

Also, none of you are giving Sera enough credit. Yes, she's LOOOOOOL SO RANDUM XD and that's annoying, but you have to give her credit for how much the usual Bioware audience despises her. She has a random line in the Winter Palace section where she invalidates some stunning and brave background troon NPC, which pissed the usual crowd off enough that there are several mods to completely remove the line mentioning it. Then there's that whole thing where she's super bossy and demeaning to female-elf-Inquisitors that romance her, which is "very problematic" because how dare they give the precious uwu player-character a non-idyllic romance!?!
 
It had like, one decent mission - look, I liked how many potential outcomes the Ball could produce - but fuck me if 90% of the world building wasn’t done in shit books.

Wicked Eyes and Wicked Hearts had the potential to be the single best quest in the franchise, and they fucked it up by reducing it to a scavenger hunt with no guidance on how that hunt affected potential outcomes.
 
All three entries so far have had a "main" party member with the most narrative focus. DAO had Alistair, 2 had Varric, Inquisition had Solas.
If the main narrative party member of 4 isn't a troon (depicted as 100% identical to actual women because this is fantasy), I'll eat my hat.

Also, none of you are giving Sera enough credit. Yes, she's LOOOOOOL SO RANDUM XD and that's annoying, but you have to give her credit for how much the usual Bioware audience despises her. She has a random line in the Winter Palace section where she invalidates some stunning and brave background troon NPC, which pissed the usual crowd off enough that there are several mods to completely remove the line mentioning it. Then there's that whole thing where she's super bossy and demeaning to female-elf-Inquisitors that romance her, which is "very problematic" because how dare they give the precious uwu player-character a non-idyllic romance!?!
Bioware's a good lesson in that trying to appease SJW idiots will never work because nothing's ever enough. The self-proclaimed tranny writer Patrick Weekes shoved as much woke identity political bullshit into the game and his DA books as he possibly could, but he still got called a sexist and racist by multiple critics.
 
Bioware's a good lesson in that trying to appease SJW idiots will never work because nothing's ever enough. The self-proclaimed tranny writer Patrick Weekes shoved as much woke identity political bullshit into the game and his DA books as he possibly could, but he still got called a sexist and racist by multiple critics.
And of course, instead of looking at DAI and going "Huh, these people are retards and nothing is ever good enough for them, maybe we should just focus on making the gameplay and the story good", they will always, always double-down on it.

I'm calling it now, character creation in Dreadwolf is going to have a selection for pronouns.
 
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