Dragon Age: The Veilguard - A woke disaster? Yep!

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 170 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 393 21.8%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 377 20.9%
  • Nah, I rather play Fallout76

    Votes: 862 47.8%

  • Total voters
    1,803
Bioware is one of the last few remaining recognisable brandname studios they still retained from the 2010s, since they already ran down and gutted Maxis, Visceral, DICE, and Westwood. Mark my words though, I doubt there's much life remaining in there before they simply shutter the Austin office or just downsize it and rename it to EA Texas or something.
It's still weird to me though. I get the recognizable bit, but they gutted better studios for smaller fuck-ups that Bioware ever did.
 
The recently cancelled battlefield mobile looked better than this.
View attachment 4435744
View attachment 4435748
Thats because DICE loves their contemporary shooters and hates sci fi.

Look at how insultingly arcadey Eafront 1 was. VEHICLE POWERUPS? are you fucking for real? For a game known for being a star wars reskin of battlefield with ai on both sides? Who then go on to put actual effort into battlefield 1? Fuck off DICE.
 
Thats because DICE loves their contemporary shooters and hates sci fi.

Look at how insultingly arcadey Eafront 1 was. VEHICLE POWERUPS? are you fucking for real? For a game known for being a star wars reskin of battlefield with ai on both sides? Who then go on to put actual effort into battlefield 1? Fuck off DICE.
Weird that DICE handles shit a bit better than BioWare, and that's a low bar.
 
They’d really started falling apart as early as ME3.
What I mean by that is that they sorta almost know what to do with the tactical shooter genre as oppose to BioWare's knowledge of a sci-fi game
 
What I mean by that is that they sorta almost know what to do with the tactical shooter genre as oppose to BioWare's knowledge of a sci-fi game
Tactical shooters were never much of their thing.

They were always more story focused as early as the first showing of mass effect 1 with the focus on the dialog system with interrupts and were not afraid to call tech/biotics “space magic”.

Though Casey Hudson’s god complex is somewhat to blame for the story going to hell after the first game and ME3‘s chaotic development behind the scenes. Apparently he also changed male shepard’s canon likeness to look like himself.
 
Last edited:
there has been leaks of the new game! it looks like ASS!


View attachment 4432076View attachment 4432080
1675551029335163.webm

>Combat is completely in real-time and similar to a hack and slash. I'm told the guiding reference point was the God of War (2018), and that shows.
>Player has their regular combo attack and then their abilities as well as a special bar which generates allowing you to pull off a special move. I don't really understand the comparison to FF15's wheel. It's standard Dragon Age ability wheel.
>There was no party control demonstrated. I think it's a safe bet to say you will not be able to directly control your party members in the game. That said, you likely will be able to tell them to execute certain abilities. But apparently that was locked off in the Alpha.
>The most immediate thing you noticed is that animation quality has DRASTICALLY improved. Like, for any other AAA title it's probably not that big a deal. But we've never seen animation quality this good in any BioWare game. I didn't actually play it, but I can tell it probably feels really good to control your character. No more stiff animations, it's all very fluid and seems also very responsive.
>Jumping has also been retained. So, rejoice if you enjoyed jumping a lot in DAI.
>As the character was a sword and shield dude, he was able to parry attacks from enemies and follow up with counters. It's hard to tell their exact abilities, they only had two on hotkeys along with a special. But one appears to basically be a drop kick and the other a charged sword attack. I'm not sure exactly what the special attack does.
>The UI is similar to DAI, but this is also Alpha and UI is the last thing finalized in any game. Character has a chest slot, a helmet slot, a primary weapon slot, and a shield (secondary weapon?) slot. For accessories, one amulet slot, one belt slot, and two ring slots.
That dude in full mail dropkicking a Quanari is unreal. it doesn't even look fluid, by all rights every enemy next to you should be able to insta kill you as you flop on the ground.
 
there has been leaks of the new game! it looks like ASS!


View attachment 4432076View attachment 4432080
1675551029335163.webm

>Combat is completely in real-time and similar to a hack and slash. I'm told the guiding reference point was the God of War (2018), and that shows.
>Player has their regular combo attack and then their abilities as well as a special bar which generates allowing you to pull off a special move. I don't really understand the comparison to FF15's wheel. It's standard Dragon Age ability wheel.
>There was no party control demonstrated. I think it's a safe bet to say you will not be able to directly control your party members in the game. That said, you likely will be able to tell them to execute certain abilities. But apparently that was locked off in the Alpha.
>The most immediate thing you noticed is that animation quality has DRASTICALLY improved. Like, for any other AAA title it's probably not that big a deal. But we've never seen animation quality this good in any BioWare game. I didn't actually play it, but I can tell it probably feels really good to control your character. No more stiff animations, it's all very fluid and seems also very responsive.
>Jumping has also been retained. So, rejoice if you enjoyed jumping a lot in DAI.
>As the character was a sword and shield dude, he was able to parry attacks from enemies and follow up with counters. It's hard to tell their exact abilities, they only had two on hotkeys along with a special. But one appears to basically be a drop kick and the other a charged sword attack. I'm not sure exactly what the special attack does.
>The UI is similar to DAI, but this is also Alpha and UI is the last thing finalized in any game. Character has a chest slot, a helmet slot, a primary weapon slot, and a shield (secondary weapon?) slot. For accessories, one amulet slot, one belt slot, and two ring slots.
This is embarrassing.
 
From the gameplay description it sounds like they stripped the last shreds of identity Dragon Age had and they're just making fantasy Mass Effect. Also lol, 0 chance they manage a 2023 release. How long has this even been in development? It still looks like early alpha.

Again, I'll never understand why EA keeps Bioware around. If it's true this is just a repurposed MP game the production must've been one hell of a money pit.
Ever since Dragon Age 3 the Bioware developmental process has consisted of the following:
-Dick around prototyping some revolutionary new gameplay system your team absolutely doesn't have the talent to execute for 3 years
-Get a nastygram from EA accountants, force out everyone wedded to the prototype that never worked, and crunch a game in 18 months.
-Bioware magic doesn't work anymore, game sucks at worst, is mid at best, everyone clowns on it.

I legit believe at this point that the only reason EA is still feeding them rope to hang themselves with is because The Old Republic still makes a little bit of money and Andrew Wilson got buttmad about the "where are we going papa EA" comic shortly before he was promoted to CEO.
 
Oh, good, so this is what they managed after only seven years of development.
*Seven years of development after firing the game director twice after other Bioware titles were poorly received.
I honestly think the Edmonton studio is envious of the Austin one because they've actually been allowed to just do the same thing for a decade instead of pivoting whiplash-style after every incident of bad PR for the studio.
 
*Seven years of development after firing the game director twice after other Bioware titles were poorly received.
I honestly think the Edmonton studio is envious of the Austin one because they've actually been allowed to just do the same thing for a decade instead of pivoting whiplash-style after every incident of bad PR for the studio.

Yeah, the behind the scenes stuff has been downright gruesome, and I imagine we're only seeing a fraction of it. At this point, it's not going to be wokeness that torpedoes Dragon Age, just good old, garden variety incompetence and mismanagement.
 
At least they managed to make better hair. BETTER HAIR ! Come on folks, they probably animated even more AWESOME stuff, like combat stuff and romance stuff, especially romance stuff.


Same energy I say.

This is going to be a glorious dumpster fire and my body is ready as well as my bottles.
 
Oh, good, so this is what they managed after only seven years of development.
You underestimate how shit modern game devs are. I know a person who works as a game dev, they're making an overwatch copycat game that's been in development for 5 years with no plans for release this year. They've been making it for so long that the industry has moved on.
They spend all day playing other games and shooting nerf guns at one another rather than working.
The company has 20 employees and yet has three different meetings depending upon if they're a lead dev, regular dev, or a contractor. Result is that the contractors have no idea what the lead devs have planned until shit has to be corrected, and you've got devs who've been with the company since day 1 that feel slighted because they're not allowed into the lead dev discussions. Constant squabbling.
Originally they were making it in unity, then switched to unreal engine 4, then switched to unreal engine 5 when it came out. Result is that a lot of work has periodically been discarded or needed corrections.
They've already got loads of microtransaction bullshit planned even though I doubt more than 10 people are going to play that shit.
None of the footage I've seen looks better than any $3 asset store copypaste game on steam. If it wasn't for the out of box features that come with unreal engine I'm sure they would be struggling even more.
Keep in mind that games like Project Wingman was made in three years by like three people, so there's really no excuse.
 
You underestimate how shit modern game devs are. I know a person who works as a game dev, they're making an overwatch copycat game that's been in development for 5 years with no plans for release this year. They've been making it for so long that the industry has moved on.
This and Dragon Age's never ending production cycle really show the need to have competent management, who isn't afraid to crack the whip. They are employees, not your friends, you need them to work. I'm always shocked about Bioware's management style since the founders left. I assume it's because they have that EA money trough running through the office and they never accomplish anything until EA begins to yell at them.
 
Back
Top Bottom