- Joined
- May 22, 2023
I think I mentioned it before, but the fact that we're looking fondly back at DA2 of all games now is baffling.
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Wrong, it has nothing to do with with capitalism, the same thing would happen any time art has to fit a certain mold. In the case of capitalism, art that becomes mainstream has to fit the mold of mass appeal. If we existed under some other system, you think the most far reaching art wouldn't buckle under some pressure? Sounds like naivete to me.Capitalism and art are inherently opposed.
And as we know, all aristocratic patrons just sponsored their artists without input? Most likely not, this is the same thing as I brought up above, it's silly to think that external factors won't veer the ship off course, for better or worse.That's why in the old days, artists have patrons - sugar daddies/mommies that will give them what they need to live and more so that they can do art in peace, without worrying too much about how to pay the bills.
In DAO it's the segment that introduces Broodmothers for the first time. In DA2 it's that one monologue sarcastic Hawke can have after Following the Qun quest if you don't have any companions with you. I do think after a certain point I got bored to tears of Bioware's obsession with quippy sarcasm, but I did like that monologue. Sucks that they didn't make similar monologues for the other personalities.So speaking of acting, who are everyone’s favorite VAs or if you don’t know that the best acted scenes in the series?
Point being-capitalism places pressure on artistic endeavors that can and do its affect its content and quality. Whether that be layoffs, or a demand to meet some sort of broader casual market, or sanding off rough edges for the sake of inclusivity and evading bad press.
Every single Dragon Age game has been a product of capitalism. It's a nonsensical discussion point.
No, I don't imagine that.Imagine no Mass Effect Andromeda, no Anthem, and no stupid live service requirement, no Gaider and other people fired or being pressured to quit in 2015-2016.
I think we can imagine that in that case-the game would have come out by 2019 at the latest and would it have been a much superior product. Admittedly BioWare has to make money for their shareholders and they didn’t have the foresight to know they’ll have two flops in a row. But hindsight is 2020
Very mid game with some good ideas, but essentially falls flat on it's face for multiple reasons. It was a good sign that Bioware doesn't have much going for it without a big IP to back them up, even Dragon Age isn't anything brand new and more of a reboot of Baldur's Gate(irrelevant as now Baldur's Gate is alive again).I miss Jade Empire
Counterpoint: Mass Effect.It was a good sign that Bioware doesn't have much going for it without a big IP to back them up
Brother, are you forgetting the fact that their biggest cash cows ever were original IPs? This statement is retarded.It was a good sign that Bioware doesn't have much going for it without a big IP to back them up
To be fair, their most well-received games, the ones they built their reputation on (BG, NWN, KOTOR) were licensed titles.Brother, are you forgetting the fact that their biggest cash cows ever were original IPs? This statement is retarded.
The really funny thing is that they already had a product (Mass Effect) catering to the action RPG crowd, but they decided that games in the style of titles that put them on the map and propelled them to popularity was not worth it, only for Larian to utterly humiliate them.The jump between DAO and DA2 was wild in terms of how regressive it was and Baldur's Gate 3 winning GOTY really highlights how there was a large audience who liked turned based (not action oriented) combat that they just threw in the garbage
Never denied any of that, the statement I was arguing against was that Bioware was nothing without a pre-established IP. Which is ludicrous when you consider how most of their IPs took off. Jade Empire being a one and done thing was more the exception than the rule. The only thing you can gleam from that release is that it followed the trend Bioware would never buckle of having a very basic and binary morality system.To be fair, their most well-received games, the ones they built their reputation on (BG, NWN, KOTOR) were licensed titles.
You know, you can deal with the expectations of birthright without having to make it all fag shit every fucking time. Thats the issue, they have no other concept other than "I like cock up my arse, my father is angry because that's what 80s, 90s 2000s and 2010s television has shown me". You can take that in a myriad of different directions but the modern mainstream writer (or those trying to be that) will always go to the "oh he is a gay, that's the conflict". Couldn't just have him differ in his outlook, or wanting something else, or driven to dark thoughts by the unending pressure. Nope, gotta be the gay. If it was a woman they could have done the "I want to fuck niggers, but my father is unhappy with that choice". Do you notice how its always about sex? its never any other aspect of persons life, its always the sexual stuff.Call me a sellout, but I actually felt that Dorian’s gay stuff was handled with deftness and tact.
Mass Effect is just a spiritual successor to KOTOR much like Dragon Age is to Baldur's GateCounterpoint: Mass Effect.
Old Bioware, maybe. That one was long gone by the time they started making consolized action-RPGs for the wider masses, ie what they are actually known for today.Brother, are you forgetting the fact that their biggest cash cows ever were original IPs? This statement is retarded.
True, I forgot that 2005 was New Bioware. Did you forget you were talking about Jade Empire? lmaoOld Bioware, maybe. That one was long gone by the time they started making consolized action-RPGs for the wider masses, ie what they are actually known for today.