- Joined
- Aug 3, 2022
I have doubts this is realI expected nothing and I'm still let down.
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I have doubts this is realI expected nothing and I'm still let down.
It's still weird to me though. I get the recognizable bit, but they gutted better studios for smaller fuck-ups that Bioware ever did.Bioware is one of the last few remaining recognisable brandname studios they still retained from the 2010s, since they already ran down and gutted Maxis, Visceral, DICE, and Westwood. Mark my words though, I doubt there's much life remaining in there before they simply shutter the Austin office or just downsize it and rename it to EA Texas or something.
Thats because DICE loves their contemporary shooters and hates sci fi.The recently cancelled battlefield mobile looked better than this.
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Weird that DICE handles shit a bit better than BioWare, and that's a low bar.Thats because DICE loves their contemporary shooters and hates sci fi.
Look at how insultingly arcadey Eafront 1 was. VEHICLE POWERUPS? are you fucking for real? For a game known for being a star wars reskin of battlefield with ai on both sides? Who then go on to put actual effort into battlefield 1? Fuck off DICE.
They’d really started falling apart as early as ME3.Weird that DICE handles shit a bit better than BioWare, and that's a low bar.
What I mean by that is that they sorta almost know what to do with the tactical shooter genre as oppose to BioWare's knowledge of a sci-fi gameThey’d really started falling apart as early as ME3.
Tactical shooters were never much of their thing.What I mean by that is that they sorta almost know what to do with the tactical shooter genre as oppose to BioWare's knowledge of a sci-fi game
That dude in full mail dropkicking a Quanari is unreal. it doesn't even look fluid, by all rights every enemy next to you should be able to insta kill you as you flop on the ground.there has been leaks of the new game! it looks like ASS!
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>Combat is completely in real-time and similar to a hack and slash. I'm told the guiding reference point was the God of War (201, and that shows.
>Player has their regular combo attack and then their abilities as well as a special bar which generates allowing you to pull off a special move. I don't really understand the comparison to FF15's wheel. It's standard Dragon Age ability wheel.
>There was no party control demonstrated. I think it's a safe bet to say you will not be able to directly control your party members in the game. That said, you likely will be able to tell them to execute certain abilities. But apparently that was locked off in the Alpha.
>The most immediate thing you noticed is that animation quality has DRASTICALLY improved. Like, for any other AAA title it's probably not that big a deal. But we've never seen animation quality this good in any BioWare game. I didn't actually play it, but I can tell it probably feels really good to control your character. No more stiff animations, it's all very fluid and seems also very responsive.
>Jumping has also been retained. So, rejoice if you enjoyed jumping a lot in DAI.
>As the character was a sword and shield dude, he was able to parry attacks from enemies and follow up with counters. It's hard to tell their exact abilities, they only had two on hotkeys along with a special. But one appears to basically be a drop kick and the other a charged sword attack. I'm not sure exactly what the special attack does.
>The UI is similar to DAI, but this is also Alpha and UI is the last thing finalized in any game. Character has a chest slot, a helmet slot, a primary weapon slot, and a shield (secondary weapon?) slot. For accessories, one amulet slot, one belt slot, and two ring slots.
BioWare has no clue how to do an actual RPG.The problem is not unrealistic physics in a fantasy game, the problem is that it is no longer a RPG de facto
Apparently it's over a year oldI have doubts this is real
Oh god, it's ME:A all over again...As for your crew, it was said that you currently cannot control them and only select the ability they can cast in combat.
To Bioware and its target audience, RPG means dating sim.BioWare has no clue how to do an actual RPG.
This is embarrassing.there has been leaks of the new game! it looks like ASS!
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>Combat is completely in real-time and similar to a hack and slash. I'm told the guiding reference point was the God of War (201, and that shows.
>Player has their regular combo attack and then their abilities as well as a special bar which generates allowing you to pull off a special move. I don't really understand the comparison to FF15's wheel. It's standard Dragon Age ability wheel.
>There was no party control demonstrated. I think it's a safe bet to say you will not be able to directly control your party members in the game. That said, you likely will be able to tell them to execute certain abilities. But apparently that was locked off in the Alpha.
>The most immediate thing you noticed is that animation quality has DRASTICALLY improved. Like, for any other AAA title it's probably not that big a deal. But we've never seen animation quality this good in any BioWare game. I didn't actually play it, but I can tell it probably feels really good to control your character. No more stiff animations, it's all very fluid and seems also very responsive.
>Jumping has also been retained. So, rejoice if you enjoyed jumping a lot in DAI.
>As the character was a sword and shield dude, he was able to parry attacks from enemies and follow up with counters. It's hard to tell their exact abilities, they only had two on hotkeys along with a special. But one appears to basically be a drop kick and the other a charged sword attack. I'm not sure exactly what the special attack does.
>The UI is similar to DAI, but this is also Alpha and UI is the last thing finalized in any game. Character has a chest slot, a helmet slot, a primary weapon slot, and a shield (secondary weapon?) slot. For accessories, one amulet slot, one belt slot, and two ring slots.
Ever since Dragon Age 3 the Bioware developmental process has consisted of the following:From the gameplay description it sounds like they stripped the last shreds of identity Dragon Age had and they're just making fantasy Mass Effect. Also lol, 0 chance they manage a 2023 release. How long has this even been in development? It still looks like early alpha.
Again, I'll never understand why EA keeps Bioware around. If it's true this is just a repurposed MP game the production must've been one hell of a money pit.
Apparently it's over a year old
*Seven years of development after firing the game director twice after other Bioware titles were poorly received.Oh, good, so this is what they managed after only seven years of development.
*Seven years of development after firing the game director twice after other Bioware titles were poorly received.
I honestly think the Edmonton studio is envious of the Austin one because they've actually been allowed to just do the same thing for a decade instead of pivoting whiplash-style after every incident of bad PR for the studio.
You underestimate how shit modern game devs are. I know a person who works as a game dev, they're making an overwatch copycat game that's been in development for 5 years with no plans for release this year. They've been making it for so long that the industry has moved on.Oh, good, so this is what they managed after only seven years of development.
This and Dragon Age's never ending production cycle really show the need to have competent management, who isn't afraid to crack the whip. They are employees, not your friends, you need them to work. I'm always shocked about Bioware's management style since the founders left. I assume it's because they have that EA money trough running through the office and they never accomplish anything until EA begins to yell at them.You underestimate how shit modern game devs are. I know a person who works as a game dev, they're making an overwatch copycat game that's been in development for 5 years with no plans for release this year. They've been making it for so long that the industry has moved on.