Disappointing Games You've Played

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League of Legends. So much hype and so much people bitching over it, when its success is mostly based on aggressive marketing. Played for two days, easy to play but with too many dumbasses and whiny mules per game. Uninstalled to never come back.

Yaiba Ninja Gaiden Z: Another case of "mash square button to win". No depth whatsover.

SRW Endless Frontier: So, the game has little bits of what could be considered a plot hidden by dialogues consisting of roughly 90% being jokes about Kaguya's humongous rack. And forced evasion, which makes bosses block your attacks, then counter with a combo that oneshots everything. BTW, @GethN7, you plan to make a let's sperg out of this game? Good luck with the cringe in this case. You're going to need it.
 
League of Legends. So much hype and so much people bitching over it, when its success is mostly based on aggressive marketing. Played for two days, easy to play but with too many dumbasses and whiny mules per game. Uninstalled to never come back.

Yaiba Ninja Gaiden Z: Another case of "mash square button to win". No depth whatsover.

SRW Endless Frontier: So, the game has little bits of what could be considered a plot hidden by dialogues consisting of roughly 90% being jokes about Kaguya's humongous rack. And forced evasion, which makes bosses block your attacks, then counter with a combo that oneshots everything. BTW, @GethN7, you plan to make a let's sperg out of this game? Good luck with the cringe in this case. You're going to need it.

Trust me, I'm well aware.

Already plan to have some good booze on hand for the cringier parts.
 
Starbound. Full stop. After the first Alphas hit, it was clear that they had made a mess that had none of the charm, energy, or progression of Terraria.

After that, instead of making the gameplay smooth or the progression fun... They kept adding in stupid shit (GUNS THAT SHOOT RAINBOWS, ect), promising new features they could never deliver on (Customisable Mechs/Jetbikes/Tanks) and trying to put in a bootlegged version of Terraria's NPC system.

And the worst part is that the entire game is a resource hog that runs like shit for most people. Turns out this happened because the entire Dev Team based game performance on the same kickstarter-funded, unrealistically powerful Studio PCs.

They're so up their own asses and out of touch with their fanbase that they don't realize that the average gamer interested in Starbound isn't gonna have a suped-up Octal-Core PC with Solid State Drives and 64GB of DDR4 RAM.



Honorable mentions go to:

Killing Floor 2. Managed to take a game about Co-Op vs Monster Hordes using mostly realistic and well-modelled (AK-47s, SCARs, Deagles, ect) weapons. And turn it's sequel into Lootcrate/Key dress-up simulator with stupid, awkward-feeling weapons (Like the Microwave Gun, Explosive-tipped Warhammer, and Sawblade Launcher) and buggy, gimmicky physics.

Not to mention that going from "Indie" to "AAA" turned the devs into greedy, egotistical assholes.

Fortnite for letting their stupid streamerbait Battle Royale mode basically take over their entire game.

Rumor has it that after they saw Payday 2 peter out and Killing Floor 2 flop while The Culling and PuBG made it big, they decided that co-op games were dead. But they didn't want to try making a new game from scratch. So they went and moved ~80% of the Fortnite dev team to making their infamous BR mode.
 
Archeage

Holy Christ this game had potential. You had the standard MMO combat model with a PvP focus and an economy that allowed and encouraged piracy (on an ocean with player-made ships even) and raiding to make money. The game had god-like freedom of movement and a pretty great class system. You had to be part of a guild to do well and guilds had plenty of reasons to fight each-other and there was coalitions and drama that kept things interesting. There was two main factions but you could kill anyone in the game in PvP areas. You could be booted to the pirate faction if you failed to justify it to a randomly selected player jury when you died but this added value to actually participating in the servers community or playing the guild politics properly.

However, Trion and XLGames botched the game through sheer incompetence and greed. First, Trion decided to host their own servers which meant the games opening release was an especially horrible clusterfuck. People waited in 12+ hour long wait lists and would get booted and have to queue again from the back of the line. These issues literally would go on for months before the playerbase declined enough for the servers to be stable. Worse, the opening days of the game were crucial because there was a rush for limited property (subscription required) that was necessary to actually craft and make money.

Next, Trion made the game P2win by embracing the standard korean f2p model. While playing the game you'd feel it was balanced until you encountered somebody who bypassed the natural progression to get incredibly overpowered late game gear by burning money through the RNG based crafting system. Trion would also occasionally fuck up and lock necessary items behind loot boxes.

Finally, XLGames killed PvP by making safe (non pvp) trade routes profitable and Trion fucked up by encouraging multi-boxing. Only people who devoted their entires lives to farmville or threw down lots of dollars or belonged to the servers premier guild could afford to play competitively and actually enjoy the games pvp. The game also had a massive issue with power-creep as one guild would eventually amass too much power.

All of this combined lead to servers populatons burning out in months. Instead of addressing the servers or developing a model where a winner was crowned they instead let servers communities rot and started new "fresh start" servers every half a year. Even worse than that, everytime Trion opened a new "fresh start" server that opening month clusterfuck was repeated. I checked the forums following the opening of a server last month and the cycle had repeated.

Starbound.

Always take some time to investigate if the developers are goons.
 
Funny you should post this.. I just got done with a few hours of playing Archeage for funzies, and yep. Nothing has changed. Even my old guild I used to RolePlay with fucked off to another server/possibly might have just died off from the last time I checked their website. This game has interesting things, I really like the guilder system, but everything is always botched by something else. I think I only plonked down 20 or so dollars and that was to get a cool guilder skin and a more functional one.

Oh well.. At least I have ESO's Summerset Expansion to look forward too for my MMO fix.
 
Alwayss take some time to investigate if the developers are goons.
Yeah, I unfortunately just saw the shiny "By the developers of Terraria!" blurb and took it at face value. Never again.

Turns out it was just ONE person from the Terraria team (Tiy, a known drama queen) who was an artist, not a dev.

The rest of the "Starbound Team" were various random pixel-art spergs, dabbling programmers, and Tumblrette "Social Media Experts" that Tiy brought onboard.

Pretty much none of them had any experience in game design at all, let alone trying to patch together a half-assed game engine from scratch.

The end result was Tiy and his spergy artists filling the game with pointless shit to the point that it hurt performance, the coders/programmers being completely overwhelmed and lost in their own creation, and the Tumblr spergs doing constant damage control and trying to spin hype.

I knew the game was fucked and I'd wasted my money as soon as the first Alphas hit. They were garbage, the devs had no plan to improve them, and were already talking about scrapping promised features because they were "Too hard to implement".

Oh well. Lessons learned.


But back on topic: Castlevania: Lords of Shadow was garbage. I was already iffy about it being 3-D, but I decided to give it a shot, hoping it might be like Castlevania 64.

It wasn't. It was a shitty God of War clone that had zero redeeming qualities.

About two hours later, I cleared the saves, resealed it in it's box, and returned it the same day.
 
League of Legends. Played for two days, easy to play but with too many dumbasses and whiny mules per game. Uninstalled to never come back.
Welcome to the world of MoBAs, a game genre practically invented by the toxicity of the RTS world "Yay now I can blame my teammates!".

Since I rarely game these days my list is probably going to be incomplete, but here it goes:

Cuphead: Played it once, I enjoyed the look but didnt like the hit detection/Cupheads huge hitbox. Gave me flashbacks to Waynes World on the SNES where there were a million random enemies and you could barely dodge anything.

Burnout Paradise: This was actually a really fun game hampered by its "open world" focus, I preferred the courses of the games before it. Also removing the popular Crash mode was a bad move.

Nearly every Namco game after the PS2 days: Ridge Racer wasnt Ridge Racer, Ace Combat became an FMV Shooter, Soul Caliburs threw away alot of content, Tekken (and probably others) got online passes.

The very original non-EA Battlefront, it was bare bones and crude with ships on normal levels with low sky boxes. Battlefront 2 (the original) was great in part because of the first games flaws, and the team being talented enough to fix them. Also because someone decided to add a ton of single player content. I wont comment on the EA games since I never played them.

Overwatch, mostly because the only single player/co-op content that surfaces isnt exactly a part of the main game. It is a fun shooter, but I was nicked $40 for a game with no single player to it.

Command and Conquer 3: Units die too easily, I've had tier 3 units die to flame tanks and infantry groups. You're best off just spamming your basic tanks.

Cnc Generals: No silly cutscenes, the vanilla game has no "Generals", three factions yet the whole campaign is "The GLA are doing a thing, you must kill them" or "You are the GLA, do a thing", campaign has a lot of missions that are way too easy. ZH upped the difficulty but only bought 5 missions for the three sides.

CnC Red Alert 3: Income was reduced to encourage players to carefully build armys and keep them alive rather than the classic tank spam. EA also bought back the annoying General powers, so your opponent could just drop a toxic bomb on your army at any given moment. Plus the "mode" gimmick was just dumb at times, way too many specialized units too.

Heroes of the Storm: I actually liked this game at release, but ever since sometime last year thanks to the whiny community we have tanks can no longer tank, supports can barely heal and cant do squat beyond that. Much of the strategy of an already casual has been removed. If you've seen "blink" or "flash" in other MoBAs, any form of this is considered grossly OP by the community. On top of that, most of the games interesting "weird" characters have been forgotten, replaced by the devs obsession with ranged assassins.

I guess I'm old but I've been reading books more often than gaming, books dont pan handle me for each page after page 60, and they dont need $500 locked down PCs to boot.
 
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Destiny 2. Bungo fucked up by having pretty much nothing to grind for a few weeks after initial release, and then their lack of transparency started pouring in after the throttled XP system was discovered.
 
I don't expect award-winning writing from a NIS title. Most of them are practically self parody and I can always appreciate a product that laughs at itself.

Imo the best Disgaea will always be the first Prinny PSP game, 2s been fun so far but some of the outfits/characters tip the creepy scale.

StarCraft 2 was a major letdown. The huge problem of the arcade system left the map modding community dead in the water. It took so fucking long to make a goddamned lobby system that was present in every RTS they made previously that most map makers had just moved on by the time it rolled out.

If SC2s mod community isnt dead yet the most recent changes will finish it off, paid mods. I'm not going to get into the arguments over who serves money and what, its just a very controversial addition that'll break up what community's left. I mostly play SC2 just for the co-op mode myself.
 
Dead Rising 4. Goddamn I hate this game for even trying to compare itself to Dead Rising 1. Why bother hailing your game as the return of Frank West if you are going to change everything about him besides that he takes photos? I mean different voice actor, different face, different character motivations, different abilities, different character in general.

I also dislike how much they tried to make it a casual experience that leaves nothing of depth in the game anymore. They removed the timer and escorting survivors. I know people complained about having to manage time or bad survivor ai but when they took those out all that was left was just killing zombies. If all you can do is kill zombies its going to get stale sooner rather then later. At least the early games' systems forced you learn the layout of the Malls, locations of weapons and food, and the schedule that survivors would appear including the unmarked ones. It gave you reason to replay the games because you couldn't just do everything in one go on your first time. There was a feeling of accomplishment if you managed to rescue all the survivors and even better if you managed to complete the story at the same time.
 
If SC2s mod community isnt dead yet the most recent changes will finish it off, paid mods. I'm not going to get into the arguments over who serves money and what, its just a very controversial addition that'll break up what community's left. I mostly play SC2 just for the co-op mode myself.
I also only play the co-op mode, and I wish they'd make a harder difficulty than brutal that isn't the wonderful world of mutations. But holy shit, the paid arcade is the final death sentence for custom maps, essentially proving that the SC2 team has no idea what made SC:BW last for nearly 20 fucking years.
 
South Park: Fractured but Whole. I'm a big South Park fan, and absolutely loved Stick of Truth. Got it on 360 at launch, got it on PS4 now, got all achievements/trophies and it's a game I like to just pick up and play through just for fun sometimes.

For whatever reason though, outside of a few great moments Fractured but Whole was just forgettable. I played through it once, and I'm really not sure I can make myself want to do it again. Just seemed to drag on and on with a lot of unnecessary repetition. The ending sucked. And what the hell kind of tactics RPG doesn't allow you to melee attack up or down? You have to get either to the left or right of an enemy to melee attack. That's fucking bullshit. I haven't even got the DLC because I hear it's not that good either.
 
I'm trying to play pillars of eternity. I want to like it, it feels like it should be likable, but there's something a bit off about it that I can't quite put my finger on. Could be something to do with all the exposition being kinda cryptic, or the fact that I was expecting to build a party from actual characters, not randoms that you spec yourself at the pub.

Maybe I'm just a basic scrub that shouldn't try anything more hardcore than Dragon Age Origins, but there's very little sense of progression or movement in the game.
 
Starbound

Yeah, at one point they had the community vote on something, and they overwhelmingly voted to keep a feature.

They decided to then ignore the community completely because they didn't want to keep it in, and mocked everyone who got angry.

The music in Starbound is nice, but that's perhaps all I can really say about it.

But back on topic: Castlevania: Lords of Shadow

Yeah, it could have been much better but it unfortunately wasn't.

If it's any consolation, Mirror of Fate is actually a pretty neat game, it manages to feel more casltevania-y than the first one.
 
I'm trying to play pillars of eternity. I want to like it, it feels like it should be likable, but there's something a bit off about it that I can't quite put my finger on. Could be something to do with all the exposition being kinda cryptic, or the fact that I was expecting to build a party from actual characters, not randoms that you spec yourself at the pub.

Maybe I'm just a basic scrub that shouldn't try anything more hardcore than Dragon Age Origins, but there's very little sense of progression or movement in the game.
No your not wrong. They've tried to recapture the slow thoughtful pace of the Baldurs Gate series (have you played that?) and failed kinda hard. It's a decent enough experience as an RPG, I've played worse, but by the same token it just doesn't give me the raging nostalgia boner the devs thought BG and IWD players would get from, it. Pretty though.
 
Halo Wars 2

I feel like this game could have been better if it wasn't for the whole leader DLC thing going on, the new covenant style, a story that makes sense (at least in my opinion), and thr annoying generator resources income being removed.
 
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