League of Legends. Played for two days, easy to play but with too many dumbasses and whiny mules per game. Uninstalled to never come back.
Welcome to the world of MoBAs, a game genre practically invented by the toxicity of the RTS world "Yay now I can blame my teammates!".
Since I rarely game these days my list is probably going to be incomplete, but here it goes:
Cuphead: Played it once, I enjoyed the look but didnt like the hit detection/Cupheads huge hitbox. Gave me flashbacks to Waynes World on the SNES where there were a million random enemies and you could barely dodge anything.
Burnout Paradise: This was actually a really fun game hampered by its "open world" focus, I preferred the courses of the games before it. Also removing the popular Crash mode was a bad move.
Nearly every Namco game after the PS2 days: Ridge Racer wasnt Ridge Racer, Ace Combat became an FMV Shooter, Soul Caliburs threw away alot of content, Tekken (and probably others) got online passes.
The very original non-EA Battlefront, it was bare bones and crude with ships on normal levels with low sky boxes. Battlefront 2 (the original) was great in part because of the first games flaws, and the team being talented enough to fix them. Also because someone decided to add a ton of single player content. I wont comment on the EA games since I never played them.
Overwatch, mostly because the only single player/co-op content that surfaces isnt exactly a part of the main game. It is a fun shooter, but I was nicked $40 for a game with no single player to it.
Command and Conquer 3: Units die too easily, I've had tier 3 units die to flame tanks and infantry groups. You're best off just spamming your basic tanks.
Cnc Generals: No silly cutscenes, the vanilla game has no "Generals", three factions yet the whole campaign is "The GLA are doing a thing, you must kill them" or "You are the GLA, do a thing", campaign has a lot of missions that are way too easy. ZH upped the difficulty but only bought 5 missions for the three sides.
CnC Red Alert 3: Income was reduced to encourage players to carefully build armys and keep them alive rather than the classic tank spam. EA also bought back the annoying General powers, so your opponent could just drop a toxic bomb on your army at any given moment. Plus the "mode" gimmick was just dumb at times, way too many specialized units too.
Heroes of the Storm: I actually liked this game at release, but ever since sometime last year thanks to the whiny community we have tanks can no longer tank, supports can barely heal and cant do squat beyond that. Much of the strategy of an already casual has been removed. If you've seen "blink" or "flash" in other MoBAs, any form of this is considered grossly OP by the community. On top of that, most of the games interesting "weird" characters have been forgotten, replaced by the devs obsession with ranged assassins.
I guess I'm old but I've been reading books more often than gaming, books dont pan handle me for each page after page 60, and they dont need $500 locked down PCs to boot.