- Joined
- Sep 13, 2018
From some reason I thought they could program different addresses and show a glyph move from one segment to another. As for the gate made with rubber, I guess this explains why some of the LEDs can be seen through the tip of the chevrons.From what I understand, the main gimmick of the Atlantis gate is that it's "digital" vs SG-1's "analog", i.e. the inner ring doesn't spin. In-universe, the pattern of glyphs are still in a specific order, and each segment can display whatever glyph it needs to while 'digitally' dialing. The prop, however, isn't that configurable, and each glyph segment was designed to show one specific, unchangeable glyph. Doesn't matter much when all they're fully lit, or when dialing as they flash by so fast it's hard to notice. However, when the chevrons lock on, sometimes they used CG to change the glyph to match the correct gate address for that scene. Also, I think that for pure effects shots of an already-open gate, the glyphs are digitally overlaid so they're brighter and more legible than the ones on the prop itself.
Also it's funny that they never made a full gate for the filming on location.
...and then there's the issue with different VFX houses having their own models so sometimes you get the inner ring on both sides, lol.One thing that's bothering me now that I look into it is how incredibly inconsistent the gate is lit in any given scene. Sometimes when the gate activates, only the glyphs under the chevrons stay lit. Sometimes all the glyphs light up. Sometimes when the gate is inactive, it's completely dark, sometimes the glyphs are all lit...again.
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