- Joined
- Mar 23, 2024
Happy 200 pages of Space Station content! 
Bug & feature request report @geckogoy
Bug & feature request report @geckogoy
- Cyborgs are unable to get the mining jetpack and security tasercooler upgrades;
- 'Take Image' verb for borgs is broken;
- Cyborg VTEC speed upgrade does nothing;
- HANDCUFFS CANNOT BE TAKEN OFF BY YOURSELF OR ANYONE ELSE;
- Plant clippers are broken - attack the plants instead of taking a seed sample;
- Hallucination monkeys are almost completely invisible - can only see their tails;
- Weird visual bug with xeno night vision;
- Port botanist belt from /vg/ for storing all the gear;
- Off-hand item for two-handed weapons doesn't disappear upon unwielding;
- ERT isn't properly implemented as a special role;
- have no objectives (should have a default "Assist the crew members aboard [station.name] in any way possible" objective);
- can infinetly respawn - there should be "cryo sleep pod" structures that look similar to sleepers and act as a single-use respawn structure;
- Ballistic destruction behaviours for Machinery;
- currently, machinery structures act as impenetrable barricades when even r-walls eventually melt under heavy gunfire - bullets should break machinery in a similar way that regulars tools deconstruct them;
- Computers: normal -> shattered BSOD screen -> computer frame with glass shard ejected into its tile -> metal sheet, circuit, wire and a glass shard on the tile;
- Other machinery: normal -> maintenance panel open (only if it exists for this structure), maybe with some sparks overlay effect like the one damaged airlocks have -> wired machinery fram with circuit and stock parts ejected into its tile -> metal sheet, circuit, wire and stock parts on the tile;
- currently, machinery structures act as impenetrable barricades when even r-walls eventually melt under heavy gunfire - bullets should break machinery in a similar way that regulars tools deconstruct them;
- Grabs act fairly broken when used on non-human mobs;
- have no sounds;
- stunlock you forever if a non-human mob is tabled;
- Kitchen gibber can dupe meats of a last gibbed animal until a GC error appears and deletes that animal inside the gibber;
- Can you even interact with a barsign in any way?
- lamarr_cage.dm and displaycase.dm files should be consolidated into a single structure;
- Add animation and sounds for xeno hunter lunging;
- Add a visible description to the act as well (Alien hunter (699) lunges at John Nanotrasen, tackling him on the ground!);
- Security Camera Monitor doesn't actually show the station map in the "Show Map" tab;
- N2O takes WAY too long to wear off after you stop huffing it;
- Port current eating behavior from diona nymphs to mice;
- add hunger value to both because why not?
- Make red airlocks (the ones that lead to space/shuttles) and firelocks non-opaque (should be able to see through them like through glass doors);
- More visibility is always good, especially when being able to see what's behind that airlock that's flashing funny is the question of life and death;
- I know you can examine firelocks to see the data for the air behind it but being able to actually see the huge wall of plasma fire consume your screaming colleagues from the relative safety of your own room is extremely kino;
- Same goes for the red airlocks - seeing a clown honk his horn at you from the Evac Shuttle while you yourself were mere seconds late to board it creates a very moving moment + judging by the sprite itself, it was already created with this visibility in mind;
- All neccessary sprites can be stolen from TG;
- More visibility is always good, especially when being able to see what's behind that airlock that's flashing funny is the question of life and death;
- Explosions should create fires that linger for a brief amount of time, especially the fueltank explosions - fires are !!FUN!! and we should be seeing more of them in the game;
- Improve bodythrows: thrown mobs should stun the mobs that they were thrown at and damage should be applied to both;
- additionally thrown mobs should get weakened/stunned themselves upon impact with wall/window/whatever they end up getting smashed into;
- Electric chairs are extremely broken;
- Shuttle turfs/areas shouldn't have infinite power supply (except Arrivals Shuttle I guess) and should actually have working APCs;
- The atmos rewrite should be finished to finally re-enable a good half of all the atmos equipment that's currently rotting in excluded files;
- Also thermal_plate.dm was deleted at some point but if anyone really cares about those they can just port them from /vg/;
- Floor tiles completely cover the pipe valves - valves should instead be visible regardless if the plating has a floor tile or not.
