🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
tbh idk man they were basically magic whereas the current things somewhat have rules. if they are getting tapped out too easily could possibly up their starting pressures a bit i guess idk. the station is meant to have limited air though unlike before where it was effectively infinite
There is way more nitrogen than oxygen tanks to the point that it looks like an oversight. I would like to see more oxygen added to balance out the amount of nitrogen already there. We should run out of both at the same time (close to it) when running the unaltered round start air mix.
 
There is way more nitrogen than oxygen tanks to the point that it looks like an oversight. I would like to see more oxygen added to balance out the amount of nitrogen already there. We should run out of both at the same time (close to it) when running the unaltered round start air mix.
With respect:
Intoduction-to-the-Components-of-Air-700x381.png


(HahaYes keeps having to tell me it is 80/20 on Riviera)
 
With respect:
View attachment 8367122


(HahaYes keeps having to tell me it is 80/20 on Riviera)
I'm oh jeeze nevermind then. I guess there is less than it looks extra on the N2 side. I thought it was 1/3 not 1/5.
Given how quicky it's emptied out when there are breaches I think it'd be worth boosting it.

The original gas rooms had so much that you basically never had to worry about it running out unless it was a 148 hour sextended round.
 
Given how quicky it's emptied out when there are breaches I think it'd be worth boosting it.

The original gas rooms had so much that you basically never had to worry about it running out unless it was a 148 hour sextended round.
I agree with this completely in terms of needing more to start. Not that my opinion means anything (it doesn't because I don't code things in randomly without asking permission or do what the two main cooders do and coooood)
 
I thought today was saturday and wondered where everyone was.
I taught Mike how to se up the engine (the way i do it), tried to get Dempsi drunk and then evacuated with all all the companions.
Except for the slubbermutt who too exception to being exploded, he had to be sunsetted.
Also the Pete attacked Polly but parrot got claws and paid the ultimate price.
View attachment 8366634
Virgin Solo Round: I guess I will mess with chemistry and see how I can combine smoke with polytrinic acid for grenades.


Chad Solo Round:
AkuyamigamiRescuingDepartmentPets.jpg
 
The original gas rooms had so much that you basically never had to worry about it running out unless it was a 148 hour sextended round.
That was tbh my main problem with it
Currently working on this: Proper Derelict Research Outpost setpiece instead of the current lazy r-wall solution;
TBF looked over the concept a bit i see the mapping isn't that far along but cool idea

I disagree the r-wall being lazy in a meta-sense, i will agree the interior was lazy though and am on board with some environmental storytelling therein.

After the rapening of the research outpost NT investigators did briefly enter the facility. The xenos were long gone by then although they did leave some facehuggers behind in the hopes they would get lucky. They did not. The investigators left fairly quickly and basically said the facility was a total loss to an unknown biohazard (this happened back when the xenos were not well known, pre-riviera renovation) and there was no evidence they had found any artifacts worth recovering. NT's response at the time was to hire some contractors to 'render the facility safe' as a legal indemnity against some accident later happening after it was fully abandoned. The contractors basically just welded over every visible access point with r-walls and slapped hazard signs all over it, dynamited the tunnel leading up to it and removed the air/disposal/power plumbing pointing to it in the hopes nobody would ever get the hint to go that way. As long as no accidents (that NT could reasonably get sued over) happened later on they did their jobs. They then left as quickly as possible as they were also worried about the biohazard.

This grim and somewhat overly elaborate fate is due to me always hating bay's boring as hell xenoarcheology system and it consistently being the gay pink-collar do-nothing RP job even before medical also turned into that (actually tbh for a long time you could get banned from medical for being too incompetent, how times have changed).
 
Last edited:
if someone wanted to contribute stuff with you guys would it be easy or would they have to actually learn how to code
also you guys should add zombies
 
Last edited:
Regarding mapping, maybe it would be best to port the TGM format first before any intensive mapping changes. It solves (read: makes it more practical) the problem of maps being inauditable by splitting every map into a series of rows instead of having one massive blob of text, as well as expanding all the block definitions into multiple lines. As much as TransGender Station is a hive of scum and villainy, their tooling is good – at least, better than whatever BYOND offers. Regrettably, some of it is coded in Rust, though the DMM2TGM utilities are not.
StrongDMM and FastDMM2 also support TGM, so it should be the format used if you want to map in peace without the proclivities of the BYOND editor. Note: It does work on Linux, but like with some other WINE-emulated applications, suffers from a one-off frame buffer delay that makes it highly annoying to use. Maybe fucking with WINE would solve it, I don't know. StrongDMM and FastDMM work just fine (and of course FastDMM works because it's SaaS).
 
Regarding mapping, maybe it would be best to port the TGM format first before any intensive mapping changes. It solves (read: makes it more practical) the problem of maps being inauditable by splitting every map into a series of rows instead of having one massive blob of text, as well as expanding all the block definitions into multiple lines. As much as TransGender Station is a hive of scum and villainy, their tooling is good – at least, better than whatever BYOND offers. Regrettably, some of it is coded in Rust, though the DMM2TGM utilities are not.
StrongDMM and FastDMM2 also support TGM, so it should be the format used if you want to map in peace without the proclivities of the BYOND editor. Note: It does work on Linux, but like with some other WINE-emulated applications, suffers from a one-off frame buffer delay that makes it highly annoying to use. Maybe fucking with WINE would solve it, I don't know. StrongDMM and FastDMM work just fine (and of course FastDMM works because it's SaaS).
Interestingly this appears to be an alternate encoding mode for the map that already existed, and at any rate it allows each line to be coordinates + contents. That is indeed a lot better for merging and also auditing changes. Dreammaker should absolutely fully switch over to that and deprecate the old format and just auto-convert maps to the new encoding tbh.

Anyway actually somewhat high probability we will switch over if it turns out the editor tools for this are OK or if its easy for me to fix them
 
Interestingly this appears to be an alternate encoding mode for the map that already existed, and at any rate it allows each line to be coordinates + contents. That is indeed a lot better for merging and also auditing changes. Dreammaker should absolutely fully switch over to that and deprecate the old format and just auto-convert maps to the new encoding tbh.

Anyway actually somewhat high probability we will switch over if it turns out the editor tools for this are OK or if its easy for me to fix them
It works because it's literally the same map, just written a little differently. Native DreamMaker works with it just fine. It should only be as hard as running a python script to convert from DMM to TGM, and bob's your auntie. Converting the current Riviera map should Just Work™. The only actual work with it exists in tooling and automating the tooling to actually work with TGM, so it doesn't accidentally revert to DMM. The aforementioned StrongDMM and FastDMM2 already save in TGM format; it's safeguarding against DreamMaker use that's the only real problem. I have no idea how the git automation works with gitlab, though.
 
I have no idea how the git automation works with gitlab, though.
Ah I see so you need a git hook to kick it back into "TGM" in case someone saves it in dreammaker. Hmm.

Well, maybe not a big deal if I'm honest dmm is already extremely simple (if a bit retarded and seemingly written by someone who just learned about huffman coding in comp sci 200 or something). Git hooks already support python afaik so should be kindof easily done

Honestly academics write the worst code. Anyway the alternate encoding is even simpler and much smarter so yea
 
From epic battle to suddenly drifting in space, pondering what went wrong and slowly bleeding to death from a severed leg. I TBH missed moments like this
 
From epic battle to suddenly drifting in space, pondering what went wrong and slowly bleeding to death from a severed leg. I TBH missed moments like this
output.mp4
That nukie round was wild, from pro-janny strats of being without a weapon so hiding in the locker in cargo waiting for the guns to arrive while the captain gets ACK'd, to one of the nukies getting cornered in the hallway and every one descending on him unarmed stomping and mutilating him like a pack of chimps, to three cool guys taking the disc and using the shuttle to go back to syndy base to gib back the syndicate their bomb, meanwhile, with an active shooter syndy still on station doing space columbine.
 
get rid of weird Observe verb tbh
Nigga revert this shit right now. Don't take away my observe. Just because you personally don't use it doesn't mean it's useless, I use it every round and it's the only way to know the location of the nuke disk. It also, unlike follow, actually binds you to the atom itself instead of periodically teleporting you.
I already became envious of other servers follow verb a while ago so I have simply upgraded ours instead, as I will not be maintaining two different verbs that do nearly the same thing but slightly differently
 
I already became envious of other servers follow verb a while ago so I have simply upgraded ours instead, as I will not be maintaining two different verbs that do nearly the same thing but slightly differently
They're two verbs that serve different functions. I can follow someone while I observe someone else. Follow doesn't let me return to previous position via cancel camera, by design. Follow changes my position and therefore who I hear, by design. Observe does neither. Observe is great if I want to check something real quick while I'm following the school shooter. If you Follow someone and they stop existing for whatever reason, you get booted to the respawn. Observe doesn't do that because it doesn't move your atom. They're mutually compatible and, until Follow can also follow non-mobs like bots, the nuke disk, the singularity, etc. Follow will be strictly inferior. And even if it were to do that, it'd still be a different verb serving a different function.
Also, "maintaining two different verbs" – nigga, it's the most simple verb, you don't maintain it. If it breaks, then you remove it. It currently works. I used it multiple times last Saturday. There is zero maintenance. Observe has been a thing on every server for literal decades at this point, and has remained virtually unchanged everywhere. The only addition I can possibly think of is allow using it in the commandline to type Observe Johnny Fucknuts instead of having to use the shitty menu, which most servers have. It is so simple there is no maintenance unless you fundamentally change the game that there are no more names to track. I have spent more time and more words on this verb in this post than have been spent in its entire maintenance lifetime.
 
Back
Top Bottom