🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

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Think server is shitted out, any ways sorry @Grayson Death Carlyle @ifxztykgdnfvmsdjhfbSD i'm a little to piss drunk and went more aggressive than usual, should of talked more to you guys before arresting/murderboning commenced to give you more of an even out for the situation, I promise next Saturday strictly sweeping as janny and HR paperwork as HoP lmao


 
Think server is shitted out, any ways sorry @Grayson Death Carlyle @ifxztykgdnfvmsdjhfbSD i'm a little to piss drunk and went more aggressive than usual, should of talked more to you guys before arresting/murderboning commenced to give you more of an even out for the situation, I promise next Saturday strictly sweeping as janny and HR paperwork as HoP lmao


It's just a game dude, I didn't really care after like 10 seconds, you're all good ligga
 
I had to force reboot, it was the new pathfinder. I will strive to fix that better prior to next week sorry about the disrupted round tbh
 
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Think server is shitted out, any ways sorry @Grayson Death Carlyle @ifxztykgdnfvmsdjhfbSD i'm a little to piss drunk and went more aggressive than usual, should of talked more to you guys before arresting/murderboning commenced to give you more of an even out for the situation, I promise next Saturday strictly sweeping as janny and HR paperwork as HoP lmao


What Grayson said. I'm mostly just annoyed it's getting really hard to get funny clips because every round culminates in an anticlimactic and extremely janky murderbone sesh and half the crew doesn't really know how to play, they just shuffle around and SSRI stare at you while you're dying. It's a tough crowd compared to a few months ago. Remember when every round had at least one person LARPing as Hitler and more people would do funny gimmicks? Not that it doesn't still happen but it seems like less of a focus and I don't want this server to turn into a bizarro version of literally every other server where nothing ever happens but this time it's because the game is basically just Call of Duty style TDM with half hour long respawns instead of everyone being too busy ERPing in Discord to play the game.
 
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What Grayson said. I'm mostly just annoyed it's getting really hard to get funny clips because every round culminates in an anticlimactic and extremely janky murderbone sesh and half the crew doesn't really know how to play, they just shuffle around and SSRI stare at you while you're dying. It's a tough crowd compared to a few months ago. Remember when every round had at least one person LARPing as Hitler and more people would do funny gimmicks? Not that it doesn't still happen but it seems like less of a focus and I don't want this server to turn into a bizarro version of literally every other server where nothing ever happens but this time it's because the game is basically just Call of Duty style TDM with half hour long respawns instead of everyone being too busy ERPing in Discord to play the game.
Yeah I've been meaning to be more creative™ for traitor rounds instead of defaulting to my usual panicked state of e-mag card and go with the flow, wanted to try some funny ideas like messing with power, hull breaching, chemistry ie more indirect means of traitoring to force crewmates to be more creative. Also, it literally didn't help with that one inflammatory dude today got me all pent up in aggression mode and I ended up taking out on the regulars like some 1950s office worker dad coming home to beat the kids because he got chewed out at by his boss earlier :story:
 
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THIS TIME ON RIVIERA STATION 13

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What Grayson said. I'm mostly just annoyed it's getting really hard to get funny clips because every round culminates in an anticlimactic and extremely janky murderbone sesh and half the crew doesn't really know how to play, they just shuffle around and SSRI stare at you while you're dying. It's a tough crowd compared to a few months ago. Remember when every round had at least one person LARPing as Hitler and more people would do funny gimmicks? Not that it doesn't still happen but it seems like less of a focus and I don't want this server to turn into a bizarro version of literally every other server where nothing ever happens but this time it's because the game is basically just Call of Duty style TDM with half hour long respawns instead of everyone being too busy ERPing in Discord to play the game.
The hulk smash engine moment was kino enough for me, but yeah, I will try to play off more proactive roles next week, Geneticist is too RNG reliant to get fun results most of the time.

I had to force reboot, it was the new pathfinder. I will strive to fix that better prior to next week sorry about the disrupted round tbh

Nothing was disrupted, the round was pretty much over at that point
 
LAST TIME ON RIVIERA STATION 13

11-1-25.webm

THIS TIME ON RIVIERA STATION 13

11-8-25.webm


What Grayson said. I'm mostly just annoyed it's getting really hard to get funny clips because every round culminates in an anticlimactic and extremely janky murderbone sesh and half the crew doesn't really know how to play, they just shuffle around and SSRI stare at you while you're dying. It's a tough crowd compared to a few months ago. Remember when every round had at least one person LARPing as Hitler and more people would do funny gimmicks? Not that it doesn't still happen but it seems like less of a focus and I don't want this server to turn into a bizarro version of literally every other server where nothing ever happens but this time it's because the game is basically just Call of Duty style TDM with half hour long respawns instead of everyone being too busy ERPing in Discord to play the game.
I like murder boning people
 

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A short essay, on why the gene system needs to be reworked in one way or another.

The Crux of my assessment is that any job should have natively the tools to create unique situations. And currently the geneticist lacks that due to 5 major reasons.

1-Most mutations are really weak, or outright useless.
2-Mutations are way too hard to get.
3-The Geneticists lacks of unique tools to gets its job done

4-Even the functional mutations, are too limited to be able to create fun stuff

5-Most mutations are telegraphed, meaning that they don't even have the element of surprise.



There are two ways that I see to be able to solve this problem, and make the geneticist a more dynamic class, I will start with the simplest one, or at least the easiest one to implement, in my noncoder brain.

Make Mutations easier to get, reduce collateral gene change, or make it, so the gene editor allows you to lock a certain number of blocks, making it so they would never change. That would greatly reduce the amount of time needed to clean an injection from disabilities. Since you could "Freeze" Blocks that you wanted to stay the same, be it so to maintain positive mutations, or to stop sick blocks from regaining a value higher than 8. This would not help with the mutations being weak, but it would make the job much more dynamic, by speeding the results.



The second one, would be reworking the current mutations, I have obtained most of them, and I am capable of describing why they currently have no real use.

Temperature aura: It gives a moderate amount of resistance to their respective element, but that does not help in most situations, nor allows any new interaction or gimmicks. The heat one, is the most useful, since plasma floods are a common occurrence, well it would be useful, but the protection it gives is not enough to protect the player from plasma, and that is the most common type of firedamage by far, and the main way the player will interact with fire. They should be reworked to provide absolute protection, that would add possibilities like, cold aura to be able to move through space with less resources, or warm aura to be able to mess with plasma, or to counter plasma floods.
Telekinesis: It's fun, but not really useful, it requires direct line of sight, and it can't be used to interact with objects beside trying to break them by throwing stuff at them. It can't move large objects, it can't open lockers, making it, so there are very few places where you could steal something important or useful, specially since the particle tray will trace to you, making it very obvious that you are taking stuff, that without counting the glowing blue orb on top of your head. I have two proposals to make it better, one is to simply make it stronger I don't know how the game engine calculates that, but I would simply increase it quite a bit, so it could be useful in combat. 2 is way more complex, and it would basically entail a complete rework of the mechanic, I say for telekinesis to give you a new hand slot, exclusive to it, and for its behavior to change depending on your current stance.
Remote view is broken so I will ignore it.
Your leg muscles pulsate: Increase in speed, and let you wear heavy armor without a speed debuff
No air needed, make you immune to depressurization, as it is you are still going to need a suit if you go to space, or get vacuumed by the AI
Skin feels rubbery, still not sure about what it does, but It could give you resistance against taser like weapons.
You feel better, also do not know what it does

Any mutation not mentioned, is because I forgot, have no idea about what it does, or I believe they are ok as they are.

TO finish this, I request the gene guy to be given a syringe gun, that can only be loaded by a single gene syringe. Allowing injections at a distance if the target is not armored
 
I can't really prioritize this one at the moment but I will theory craft on it a bit

Make Mutations easier to get, reduce collateral gene change, or make it, so the gene editor allows you to lock a certain number of blocks, making it so they would never change. That would greatly reduce the amount of time needed to clean an injection from disabilities. Since you could "Freeze" Blocks that you wanted to stay the same, be it so to maintain positive mutations, or to stop sick blocks from regaining a value higher than 8.
This seems like a prime candidate for interacting with RND, like scanner modules and laser modules could both help reduce collateral and potentially score a mutation sooner

TO finish this, I request the gene guy to be given a syringe gun, that can only be loaded by a single gene syringe. Allowing injections at a distance if the target is not armored
Yeah to be honest my feelings are you should probably need to either shove someone into the machine or finagle a retrovirus (ie maybe give genetics a mini viro lab or they just go use the regular viro lab or soemthing)

I would generally say a gene splicer to engineer the perfect retrovirus would also be a good idea, and mainly what you'd do in the gene lab is try to stabalize the virus and possibly make it infectious if need be

This would require a lot of work on the actual mutations to be worth the trouble though

The second one, would be reworking the current mutations
Yeah honestly the bulk of the mutations are both cartoonishly retarded and mostly useless, I'd have not merged them as they are but they are already in the game. I'm fairly amenable to stuff like heightened temperature or damage resistance, stun resistance, move speed and stuff. Heat is is arguably somewhat pointless because usually you either are not on fire, or you are really really really on fire. Cold maybe less so, you could imagine spending a fair amount of time and gene modding someone who more or less doesn't need a space suit, or at least needs less of one. It should probably take some doing to get all the mutations and maybe you need stuff like prosthetic eyes surgery to not go blind, but like its overall a somewhat reasonable idea tbh

5-Most mutations are telegraphed, meaning that they don't even have the element of surprise.
This is a bad idea. The auras are goofy but you do need some way to know there is a mutation in play
 
Genetics would actually be fun if the wacky mutations rng had actual funny mutations like growing an extra limb or making a character have snail eyes random benign visual traits on a character with slight function like the third arm giving you an extra slot, or having a mutation that can make you spit bile at people like the xeno sentinel, it would make the role like a funny mystery box with infinite potential for luls besides the trivial mutations of being retarded stutterer or glowing, sadly I highly suspect the work to put into it would be really annoying and the worst aspect of it being to set it up cohesively enough that it doesn't shit up the server coooood would be thrice the work lel.
 
This is a bad idea. The auras are goofy but you do need some way to know there is a mutation in play
I have no problem with the idea, my complaint was based around the current state of things, where auras remove the only pro you have being the surprise factor, of course if things change, this could change too.

benign visual traits
I forgot to say this, but one of the biggest problems, is that while most mutations are Meh, the disabilities can easily kill you/Getyoukilled, so yeah diluting the pool with some fun, but useless stuff would be nice

the work to put into it would be really annoying and the worst aspect of it being to set it up cohesively enough that it doesn't shit up the server coooood would be thrice the work lel
Yeah, that is why I gave the first option, reworking the mutation system could be a pain in the ass

I also would ask if it's possible for the traitor to be able to buy something that gives him a random positive mutation, or an specific one.
 
Looks like Null implemented an internal ads banner on the site that shows the very top of the thread's OP.
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Maybe somebody who's more well-off than me could pay the Cheese Fuhrer to have our thread featured?
Also shame I couldn't make it today, hope you fellas had fun.


Bug & feature request report @geckogoy
  • Port *spin and *flip gamer emotes from other servers;
  • Rejuvenate admin verb no longer heals pain damage, nor does it set the healed on their feet for some reason;
  • LASER GUNS (and maybe firearms too?) SOMETIMES SHOOT THROUGH MOBS;
  • Why not change the process() proc to trigger every second instead of every 2 seconds to make the game feel a bit faster and more responsive?;
  • Port a new headset for Miners that has both Supply and Science radio channels from /vg/;
  • For gecko's idea about people being seen inside mechas, you could make a spessman's sprite visible from inside of the mecha - here's an interesting implementation from /vg/;
    • alternatively you redraw our current icons to have transparent areas, increase them in size to be 64x64 and just slap them on top of a human sprite akin to what they did with Ripley on CM (but preferrably less ugly);
      1763318354111.png 1763318315777.png
  • Genetics ideas:
    • DNA syringes should be compatible with syringe gun cartridges;
      • alternatively add a special syringe gun variant to syndie uplinks that's only compatible with DNA syringes;
    • Upgrading genetics machinery parts should unlock unique interactions like the ones suggested by @lurker7274519
 
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