Oh dear god. Seriously, what was wrong with this:
DAO is already fairly simplified overall compared to the DND based games (BG1/2, NWN1/2). But even that still allowed a fair amount of variation and experimentation with builds and strategies.
Even Dragon Age II still has depth despite removing most of of the non-combat skills and massively upping the class restrictions on weapons and armour (no DW warrior).
Inquisiton was even more horrific, what with removing attribute points entirely and making builds rely entirely on (crafted) gear. But even that at least still gave you different trees with different combinations. They absolutely raped mages though.
This looks like the most shallow and railroaded experience you could possibly have. And if the abilities are as useless and uninteresting as the tranny makes them sound, then what is the bloody point when they will all be the same thing.
Don't worry guys, it says right here you have to use strategy! You have to pick big number!
In DAO and DA2 you have complete control over your party member's build the same way as your player character. You can literally just go and play as them in combat as if they were your PC.
You have total freedom to build your party around mutually supporting each other, and in selecting any combination of orders that will work together (I.E. A FUCKING COMBO). Actually accomplishing that is something you need to figure out, with hundreds if not thousands of possible options. Having a list of fixed options, with dedicated flashy ADHD animations will only limit and water it down.
And in this same article they talk about how all the companions function the exact same, how they have only a fraction of the number of skills the PC has.
How is that in any way an improvement in terms of party strategy?
There will be no room for strategizing or coming up with new ideas. You will be stuck with spamming the preset combos (except only 1 will actually be useful).
And the way they talk about elemental damage and effects makes me think the whole combat is going be entirely rock-paper-scissors based, rather than just a bonus.
Funnily enough, Bioware already did a game based around character specific combos.
It was one of their biggest failures:
I think someone mentioned before that encounters also got massively reduced compared to DAO, where deciding which enemies to target was extremely important. Then in the later games it's just fighting waves like a hack and slash. This is going to be the same thing but 1000x worse, and the way its designed if you do actually want to control your party to target enemies it is going to conflict with the faggot real-time action combat by having to pause every couple seconds to do so. Something that is otherwise expected in an actual RTwP system like previous games.
This doesn't even consider the fact that in reality this crap will barely work and your companions will be getting stuck and bugging out 90% of the time.
>Several hours of watching a tranny gayming
Imagine the smell.