WIP section. The features and ideas listed here are subject to change. Higher = newer.

In Progress
    fix any memory leaks (please report if you find any)

Planned
    on save breaking update
        rename post_conquest portrait addresses
    discount for slaves purchased on your own colonies (scrapped, too complicated for what it does)
    add "attempt to open the pod" option with slaves (scrapped, uses custom dialog plugin and not rules.csv)
    add timid prisoner bribe progression
    periodically decrease rep of lovers until 80 rel
    add slave production to indevo underworld governance (pushed back, not regular industry, need import indevo)
    add option to end relationship
    add option to manually decrease the aggressiveness of enemy fleet officers, allowing timid to be easily captured
    add right click menu option for breeding facility (scrapped for now)
    check out abyss paragon black vfx to use for meatship
    fix base game issue of music breaking when interacting with non-colonized planet and leaving immediately
    externalize strings
    add prisoner release dialog for aggressive, reckless
    make full use of relationship bar
        prisoners start out at -50 rel
        cannot bribe before reaching positive rel
        daily visits without rape slowly increases rel
        add variations for bribe option
            similar to base tnp, some NPCs are not bribe-able, but can be persuaded in other ways
        nerf broken officers to balance
    add facility to remove anti tampering hullmods
        tahlan daemon debuff
        sephira catastrophe debuff (scrapped. already possible in sc)
        unrestorable d mods
    add panpan sfx to prisoner break
    add pull out sfx
    add cum to facility slave comms every day
    mark facilities on map in report
    add indirect rape stat
    store all facility notifications and only report on month end
        currently, if you have a lot of facilities then you get a lot of notifications
    add comms dialog with bounty targets
        not here to claim bounty but to capture them
        set virginity status
    set breeding facility intel none as gray
    remove access to market npc if captured
        people aren't gonna care about ava quests if they captured her
    deposit prisoners off-fleet (remove clutter)
    add combat chatter
        vary based on broken state
    add notif when crew is finished with prisoner
        change to ship wide bonus instead of fleet wide
    spawn irs charlotte as fleet
        add v status
    overhaul market npc raid
        can't meet hostile market npcs in person
        raiding gives access to meet in person
        rape only available in meet in person
            goes directly into rape
    allow summoning raphaela in remnant system when remnants are not hostile
    add answer the hail interaction with slaves
    add raid to capture slaves from faction
    add raid to free slaves from non-player facilities
    add large debuff to officers in facilities
        effects decrease with time spent assigned in your fleet
    add dialog notification when prison is full
    buff give to crew option (buff lasts 2x length of duration)
        or stack buffs when they have multiple
        add indicator to prisoner ui (no space left?)
    add option to continue lovin after threshold
    add aeria lovin & go further scene transition
    play different music based on officer state
    add option to remove "unrestorable" tag from special ships w d mods
    add harem protagonist ex
    add method to pin portraits to top of selector
    add story point option to recover both traum and officer
    gaudy person for slaves
    add colony admin lover skill
    adjust description of raphaela to fit portrait
    adjust portrait of ferelith to fit description
    add player character skills
        0 cost break level 4 -> 5
    cloning facility (might remove)
        assign one slave, clones them and deposits in slave storage
        cloned skill that massively decreases max cr
    prisoner -> officer use original faction
        fixes post id (ie. ava)
    add flame out chance to harpoon high impulse tug
    add slave market
    add aeria loved portrait
    expand on custom dialog panel status menu
        add scrollbar or add separate panel section (use previous screen space for other purpose)
    broken & lover skill for market npcs
    add cum volume mechanic (replace current fill to 3 days system)
    fix duplicate people
        disable Ava spawn if captured
        disable meeting with MarketNPC if they are in your prison (Ava, Kim)
    add option to turn in captured prisoners to enemy markets
    add slave use hullmod
        assign slave for each ship
        increase use count every day
    non-broken slave item
        add brothel structure
            only non-broken, alternative to enslave after certain rape count
            earn far less per person but can stack with other prisoners
            max of 6 (undecided) prisoners assigned per structure
        low tech breeding facility
            periodically breaks prisoners for no cost, with rel penalty
    add marriage!?
        with wedding chapel structure
    remove/rework vengeance point system
    neutron star shield?
    assign bridge bunny
        custom officer skill
    increase rape counts of slaves in cargo every week
    fix repeated tick sound when hovering over skill panel in expanded slave item tooltip
        the tooltip is recreated every frame. might not be able to change this.
    add cooldown to post break rel change (when regular rape cooldowns are off)
        so you can't spam right to coop, etc.
        might make it too grindy?
    animated portraits (not very useful)
    implement dialog
        add high rel broken dialog changes
        add pagsm dialog
    flesh out felcesis prisoner interactions
        replace placeholder text
        no guilt decrease when released after broken
            rep decrease at high rel
    capture AI cores (same way as officers) and use methods to break them
    check mod cores
        immortal light
        blade breaker
        knights of ludd
    check captured unique AI officers
        siren (capturable)
        courser (maybe?)
        barrow (cryosleeper version, uncapturable)
    consider siren covenant interactions
    remove AI core from salvage for every captured ai prisoner
    revert capture chances for daemons, remnants and omega
    add AI officer interactions
    swp ideas
        rope ideas
            put rope in sprite as frame 0, use frame 1 and 2 for actual combat
            rope retraction (shrink length of links?)
            chain blade
            tentacles
            energy variant that pulls shields. web design(?)
            rocket chariot
            everspace 2 fusion hook
            whip that always appears, attacking cracks the whip.
            energy drain? change rope width as pulse.
                flux transfer? flows from your ship to enemy
            wrap around ships vertically, top section renders above, middle section collides with ship, lower section renders below
            xpdb
            bio bomb
            pandora's leech
            HoD marionette weapon, buffs fighters
                is a fighter of its own
                fake ropes? arcs only.
            tendril weapon attach to ship with crew, recover biomass
                non-automated ships become unresponsive if drained completely
                tendril drain armor from ship center
                add visual tendrils squirming around weapon during weapon charge up
                add tiny rope arcs on enemy ships to simulate burrowing into hull
                add to bombarded planet
        cursor following arrow
        omega beam
            avoid projectiles
        phase fetters
        boids
            avoid missiles & projectiles
            render some missiles one layer above and below, to simulate depth
    mascot (?) animated widget
    add cheaper breaking alternatives
    bar events providing location of good planets
    add custom stat bars (corruption, defiance, etc.)
        relationship is not solely determined by one dimensional reputation stat
    add getting rejected lmao
    add player actions affect other officers
        very complicated (custom reactions, etc.)
    add option to capture market npc as prisoner
        admins of invaded markets are no longer admins
    add (and finish?) Yimie quest if removed from uaf
    add alternative raid option to raid for prisoners of faction
    add captured crew options (like original capture officers)
        nex already does this?
    bb+ Aicie portraits
        ICEY
    scene ideas
        consensual forceful options with officers
    separate rape sfx from rape conclusion
    add rape/love benefits to player
    add player skill(?) that decreases sp cost for breaking
    add skill borders without elite
    add status condition icons
    check out exotica for container item
    fix blade breakers unable to be captured (not using dme atm)
    Redesign lustrous to be more like a monitor
    Don't store tooltip in $rs_cooldownString (old implementation)
    Make adjustments to remnant sex (ship, portraits, etc.)
    use orbitron black font for intro text
    add interacted with remnants req for mission
    add more industry mechanics (break slave after x months, etc.)
    check if comms npc boots you from comm link before adding meet in person option (problem with pagsm not resetting activeperson)
    add portraits for inari (she's getting removed rip)
    change prisoner first meet attitude based on battle result
    fix double firing of populateoptions on your own colony (not exclusive to this mod)
    add more complex breaking requirements
    add after break high rel rape dialog
    add ai core bonuses to industry
    add prisoner likes/dislikes (prefers oral, etc. Affects relationship gain)
    add custom dialog for neuko officers (uaf_robo)