<2022-10-19T01:25:25.000Z> MD_Geese: I have a question
<2022-10-19T01:26:13.000Z> MD_Geese: i intend to DM for the first time, a campaign of GURPS
<2022-10-19T01:27:29.000Z> MD_Geese: and basically I'd like to do "90's arcade beat em up, the TTRPG campaign"
<2022-10-19T01:27:42.000Z> MD_Geese: i'm just wondering how to go about it
<2022-10-19T01:30:23.000Z> Tactical: hm
<2022-10-19T01:30:35.000Z> Tactical: you could do GURPS Martial Arts?
<2022-10-19T01:30:48.000Z> MD_Geese: ah.
<2022-10-19T01:32:03.000Z> MD_Geese: heres some specific goofiness I want to  throw in since this is a campaign for dudes that are autistic enough to collect CRT TVs and arcade cabinets but not autistic enough for Tabletop:
<2022-10-19T01:32:49.000Z> Tactical: huh
<2022-10-19T01:33:56.000Z> MD_Geese: 1. Special or signature moves for certain characters. say for example the urban ninja character of the group has like an Izuna Drop, the pro wrestler has a giant swing and the generic dude in a bomber jacket has like idk a ki powered haymaker
<2022-10-19T01:34:28.000Z> MD_Geese: 2. A get off me panic button move like what you'd see in Final Fight or Streets of Rage
<2022-10-19T01:34:55.000Z> MD_Geese: 3. Food recovers health.
<2022-10-19T01:36:07.000Z> MD_Geese: is this something I need pointed out in the character sheet or do I just wing a bunch of the stuff as a DM?
<2022-10-19T01:36:30.000Z> MD_Geese: thanks in advance for bearing with all the questions.
<2022-10-19T02:22:12.000Z> Tactical: hm
<2022-10-19T02:22:53.000Z> Tactical: frankly I'd just wing it with a bunch of skills and "techniques" or something
<2022-10-19T02:23:09.000Z> Tactical: status effects or something like that against enemies
<2022-10-19T02:24:40.000Z> MD_Geese: sounds good. thanks again!