<2022-07-19T18:41:02.000Z> mossband: What is your go-to ttrpg system? I'm getting into ttrpg and "this system vs. that system" is a common topic. I'd be curious to hear your 2 cents.
<2022-07-19T18:48:09.000Z> 14: Hey, did you send this to me just now or are my chat time stamps buggy and you actually sent this months back? If not weird coincidence because I was just rereading that thread about male/female problem players we had a ways back
<2022-07-19T19:04:39.000Z> 14: Anyway I've played with 5e and Savage Worlds mainly, I played a tiny bit of 1e as a kid5e I really do not like- the combat is a huge slog and it takes so much real life time to get through- however it is the most popular of course and so it has the most materials available for it (although in my opinion the materials are usually pretty bad, and if you're DMing I'd recommend writing your own modules/stat blocks etc. if you at all enjoy that stuff)- also they suffer from typical post modern ideological problems and I'm not just saying that because we're on poast, stuff like removing the alignment requirement for paladins or discouraging things like all orcs being evil as part of a "anyone can do anything" kind of mindset, you can undo it with homebrewing of course but there are so many problems with 5e in my opinion that you end up with more homebrew than gameSavage Worlds fixed a ton of problems I had with 5e- combat is way quicker and less crunchy, the combat system works by having 2 (or 3? I can't remember) health states that your in, and your toughness determines how much damage it takes to shift you from one state to the next, rather than tracking hit points, so you take minor cuts less often in fights, but when do do get hit it's more dramatically significant, plus not needing to track HP figures speeds things up considerably and having only three states makes the fights go faster- the way the weapons, spells and classes are laid is by template, so if you want to play in a world other than the standard 5e fantasy setting it's easy to modify it for that because you keep the stat blocks and just have to add fluff (ie the template "dart" can be a magic missile or some kind of alien technology bolt or whatever else you could reskin it as, and it provides tips on how to do that with each of them too if I recall correctly)- it also provides good guidelines for a few more challenges than the standard 5e books do, chase scenes and long term injuries spring to mind1e is very bare bones, I don't remember much of it except most of what it gets (or got, it's not common nowadays) is dungeon crawlers, I find them very dull so I can't say much on thatBy the way just as a general tip check out Scott Rehmtheangrygm.com/how-to-fing-gm/Helped me a lot in learning to GM but also just learning why I found earlier sessions so dissatisfyingHis whole "being angry" gimmick wears thin after you've read a few but there's enough good info it's worth sticking it out
<2022-07-19T19:05:33.000Z> 14: If you did actually send that ages ago and I've only just got it let me know what you did settle on in the end
<2022-07-19T22:59:23.000Z> mossband: I sent the question Jul 19, 2022, a few hours ago
<2022-07-19T23:36:31.000Z> mossband: Health being states instead of HP sounds a lot smoother. Speed and convenience in the dice-throwing, stat-tracking part of the game is good! I've had a hobby interest in game systems for a while but have only started IRL ttrpg recently. My present group has tried 5e (cuz popularity and materials), but wasn't that attracted to it. I want to try DMing after I get some more player-side experience, so I'll check out that livid loremaster.
<2022-07-20T00:29:03.000Z> mossband: So are your campaigns usually in the countryside, towns, and cities, not dungeons so much?
<2022-07-20T10:49:56.000Z> 14: If you're interested in checking it out here's the core rule book for SW attached, there's extension books as well (some made by the creators, some third party) that provide stat blocks for a lot more weapons/traits/etc., usually focused around one or another setting, so if you do plan on making your own story I'd recommend grabbing one of them and just stripping out everything that doesn't fit your lore, for example for one of my games I wanted a not-too-distance-future sci fi, so I used Interface Zero and Modern Ops as extensions and stripped all the stuff like laser rifles which didn't fit my settingHighly recommended DMing btw, it's a lot more work than being a player but rewarding tooI haven't actually run anything for a while now unfortunately, real life stuff got in the way and DMing gets time consuming so it's usually the first thing to go, but I have done games in countryside, towns and cities and dungeons too and it's usually a mix of them at once, when I say I don't like dungeon crawling I mean that play style where all that's important is combat, resource management and loot, nothing wrong with a good underground sectionAlso lol, livid loremaster https://i.poastcdn.org/136448307d0d9dc010f40b2b48e3b6cc6ed9b34f284cb31d6a84dab430b569df.pdf