| natid | type | category | damage_class | power | accuracy | pp | priority | min_max_hits | caused_effect | effect_chance | status | min_turns | max_turns | crit_rate | flinch_chance | effect | recoil | healing | range | None | None | None | padding0 | padding1 | flags | padding2 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pound | normal | 0 | 1 | 40 | 100 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Karate Chop | fighting | 0 | 1 | 50 | 100 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| DoubleSlap | normal | 0 | 1 | 15 | 85 | 10 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Comet Punch | normal | 0 | 1 | 18 | 85 | 15 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Mega Punch | normal | 0 | 1 | 80 | 85 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Pay Day | normal | 0 | 1 | 40 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Scatters money on the ground worth five times the user's level. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Fire Punch | fire | 4 | 1 | 75 | 100 | 15 | 0 | 0 | 4 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Ice Punch | ice | 4 | 1 | 75 | 100 | 15 | 0 | 0 | 3 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to freeze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| ThunderPunch | electric | 4 | 1 | 75 | 100 | 15 | 0 | 0 | 1 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Scratch | normal | 0 | 1 | 40 | 100 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| ViceGrip | normal | 0 | 1 | 55 | 100 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Guillotine | normal | 9 | 1 | 1 | 30 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Causes a one-hit KO. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Razor Wind | normal | 0 | 2 | 80 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Requires a turn to charge before attacking. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001010 | 0 |
| Swords Dance | normal | 2 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Attack by two levels. | 0 | 0 | 7 | 010000 | 020000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Cut | normal | 0 | 1 | 50 | 95 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Gust | flying | 0 | 2 | 40 | 100 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage and can hit Bounce and Fly users. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001000 | 0 |
| Wing Attack | flying | 0 | 1 | 60 | 100 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001001 | 0 |
| Whirlwind | normal | 12 | 0 | 0 | 100 | 20 | -6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Immediately ends wild battles. Forces trainers to switch Pokémon. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Fly | flying | 0 | 1 | 90 | 95 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User flies high into the air, dodging all attacks, and hits next turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000101001001011 | 0 |
| Bind | normal | 4 | 1 | 15 | 85 | 20 | 0 | 0 | 8 | 100 | 4 | 5 | 6 | 0 | 0 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Slam | normal | 0 | 1 | 80 | 75 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Vine Whip | grass | 0 | 1 | 35 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Stomp | normal | 0 | 1 | 65 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Double Kick | fighting | 0 | 1 | 30 | 100 | 30 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits twice in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Mega Kick | normal | 0 | 1 | 120 | 75 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Jump Kick | fighting | 0 | 1 | 100 | 95 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If the user misses, it takes half the damage it would have inflicted in recoil. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000001001001001 | 0 |
| Rolling Kick | fighting | 0 | 1 | 60 | 85 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Sand-Attack | ground | 2 | 0 | 0 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Accuracy by one level. | 0 | 0 | 0 | 060000 | ff0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Headbutt | normal | 0 | 1 | 70 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Horn Attack | normal | 0 | 1 | 65 | 100 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Fury Attack | normal | 0 | 1 | 15 | 85 | 20 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Horn Drill | normal | 9 | 1 | 1 | 30 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Causes a one-hit KO. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Tackle | normal | 0 | 1 | 50 | 100 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Body Slam | normal | 4 | 1 | 85 | 100 | 15 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Wrap | normal | 4 | 1 | 15 | 90 | 20 | 0 | 0 | 8 | 100 | 4 | 5 | 6 | 0 | 0 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Take Down | normal | 0 | 1 | 90 | 85 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User receives 1/4 the damage it inflicts in recoil. | -25 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Thrash | normal | 0 | 1 | 120 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits every turn for 2-3 turns, then confuses the user. | 0 | 0 | 9 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Double-Edge | normal | 0 | 1 | 120 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User receives 1/3 the damage inflicted in recoil. | -33 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Tail Whip | normal | 2 | 0 | 0 | 100 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Defense by one level. | 0 | 0 | 5 | 020000 | ff0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Poison Sting | poison | 4 | 1 | 15 | 100 | 35 | 0 | 0 | 5 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to poison the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Twineedle | bug | 4 | 1 | 25 | 100 | 20 | 0 | 34 | 5 | 20 | 1 | 0 | 0 | 0 | 0 | Hits twice in the same turn. Has a $effect_chance% chance to poison the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Pin Missile | bug | 0 | 1 | 14 | 85 | 20 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Leer | normal | 2 | 0 | 0 | 100 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Defense by one level. | 0 | 0 | 5 | 020000 | ff0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Bite | dark | 0 | 1 | 60 | 100 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Growl | normal | 2 | 0 | 0 | 100 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Attack by one level. | 0 | 0 | 5 | 010000 | ff0000 | 000000 | 83 | 83 | 0000000101011000 | 0 |
| Roar | normal | 12 | 0 | 0 | 100 | 20 | -6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Immediately ends wild battles. Forces trainers to switch Pokémon. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000101011000 | 0 |
| Sing | normal | 1 | 0 | 0 | 55 | 15 | 0 | 0 | 2 | 0 | 2 | 2 | 4 | 0 | 0 | Puts the target to sleep. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000101011000 | 0 |
| Supersonic | normal | 1 | 0 | 0 | 55 | 20 | 0 | 0 | 6 | 0 | 2 | 2 | 5 | 0 | 0 | Confuses the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000101011000 | 0 |
| SonicBoom | normal | 0 | 2 | 1 | 90 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts 20 points of damage. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Disable | normal | 13 | 0 | 0 | 100 | 20 | 0 | 0 | 13 | 0 | 2 | 4 | 4 | 0 | 0 | Disables the target's last used move for 1-8 turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Acid | poison | 6 | 2 | 40 | 100 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Defense by one level. | 0 | 0 | 5 | 040000 | ff0000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Ember | fire | 4 | 2 | 40 | 100 | 25 | 0 | 0 | 4 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Flamethrower | fire | 4 | 2 | 95 | 100 | 15 | 0 | 0 | 4 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Mist | ice | 11 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Protects the user's stats from being changed by enemy moves. | 0 | 0 | 12 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Water Gun | water | 0 | 2 | 40 | 100 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Hydro Pump | water | 0 | 2 | 120 | 80 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Surf | water | 0 | 2 | 95 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage and can hit Dive users. | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Ice Beam | ice | 4 | 2 | 95 | 100 | 10 | 0 | 0 | 3 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to freeze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Blizzard | ice | 4 | 2 | 120 | 70 | 5 | 0 | 0 | 3 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to freeze the target. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Psybeam | psychic | 4 | 2 | 65 | 100 | 20 | 0 | 0 | 6 | 10 | 2 | 2 | 5 | 0 | 0 | Has a $effect_chance% chance to confuse the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| BubbleBeam | water | 6 | 2 | 65 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Speed by one level. | 0 | 0 | 0 | 050000 | ff0000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Aurora Beam | ice | 6 | 2 | 65 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Attack by one level. | 0 | 0 | 0 | 010000 | ff0000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Hyper Beam | normal | 0 | 2 | 150 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User foregoes its next turn to recharge. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001100 | 0 |
| Peck | flying | 0 | 1 | 35 | 100 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001001 | 0 |
| Drill Peck | flying | 0 | 1 | 80 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001001 | 0 |
| Submission | fighting | 0 | 1 | 80 | 80 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User receives 1/4 the damage it inflicts in recoil. | -25 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Low Kick | fighting | 0 | 1 | 1 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts more damage to heavier targets, with a maximum of 120 power. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Counter | fighting | 0 | 1 | 1 | 100 | 20 | -5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts twice the damage the user received from the last physical hit it took. | 0 | 0 | 13 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000001001 | 0 |
| Seismic Toss | fighting | 0 | 1 | 1 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts damage equal to the user's level. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Strength | normal | 0 | 1 | 80 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Absorb | grass | 8 | 2 | 20 | 100 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half the damage inflicted. | 50 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Mega Drain | grass | 8 | 2 | 40 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half the damage inflicted. | 50 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Leech Seed | grass | 1 | 0 | 0 | 90 | 10 | 0 | 0 | 18 | 0 | 1 | 0 | 0 | 0 | 0 | Seeds the target, stealing HP from it every turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Growth | normal | 2 | 0 | 0 | 101 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 316))) | 0 | 0 | 7 | 010300 | 010100 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Razor Leaf | grass | 0 | 1 | 55 | 95 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| SolarBeam | grass | 0 | 2 | 120 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Requires a turn to charge before attacking. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001010 | 0 |
| PoisonPowder | poison | 1 | 0 | 0 | 75 | 35 | 0 | 0 | 5 | 0 | 1 | 0 | 0 | 0 | 0 | Poisons the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Stun Spore | grass | 1 | 0 | 0 | 75 | 30 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | Paralyzes the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Sleep Powder | grass | 1 | 0 | 0 | 75 | 15 | 0 | 0 | 2 | 0 | 2 | 2 | 4 | 0 | 0 | Puts the target to sleep. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Petal Dance | grass | 0 | 2 | 120 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits every turn for 2-3 turns, then confuses the user. | 0 | 0 | 9 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| String Shot | bug | 2 | 0 | 0 | 95 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Speed by one level. | 0 | 0 | 5 | 050000 | ff0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Dragon Rage | dragon | 0 | 2 | 1 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts 40 points of damage. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Fire Spin | fire | 4 | 2 | 35 | 85 | 15 | 0 | 0 | 8 | 100 | 4 | 5 | 6 | 0 | 0 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| ThunderShock | electric | 4 | 2 | 40 | 100 | 30 | 0 | 0 | 1 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Thunderbolt | electric | 4 | 2 | 95 | 100 | 15 | 0 | 0 | 1 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Thunder Wave | electric | 1 | 0 | 0 | 100 | 20 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | Paralyzes the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Thunder | electric | 4 | 2 | 120 | 70 | 10 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Rock Throw | rock | 0 | 1 | 50 | 90 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Earthquake | ground | 0 | 1 | 100 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage and can hit Dig users. | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Fissure | ground | 9 | 1 | 1 | 30 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Causes a one-hit KO. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Dig | ground | 0 | 1 | 80 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User digs underground, dodging all attacks, and hits next turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001011 | 0 |
| Toxic | poison | 1 | 0 | 0 | 90 | 10 | 0 | 0 | 5 | 0 | 1 | 15 | 15 | 0 | 0 | Badly poisons the target, inflicting more damage every turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Confusion | psychic | 4 | 2 | 50 | 100 | 25 | 0 | 0 | 6 | 10 | 2 | 2 | 5 | 0 | 0 | Has a $effect_chance% chance to confuse the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Psychic | psychic | 6 | 2 | 90 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Defense by one level. | 0 | 0 | 0 | 040000 | ff0000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Hypnosis | psychic | 1 | 0 | 0 | 60 | 20 | 0 | 0 | 2 | 0 | 2 | 2 | 4 | 0 | 0 | Puts the target to sleep. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Meditate | psychic | 2 | 0 | 0 | 101 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Attack by one level. | 0 | 0 | 7 | 010000 | 010000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Agility | psychic | 2 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Speed by two levels. | 0 | 0 | 7 | 050000 | 020000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Quick Attack | normal | 0 | 1 | 40 | 100 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Rage | normal | 0 | 1 | 20 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If the user is hit after using this move, its Attack rises by one level. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Teleport | psychic | 13 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Immediately ends wild battles. No effect otherwise. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Night Shade | ghost | 0 | 2 | 1 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts damage equal to the user's level. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Mimic | normal | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Copies the target's last used move. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000001000 | 0 |
| Screech | normal | 2 | 0 | 0 | 85 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Defense by two levels. | 0 | 0 | 0 | 020000 | fe0000 | 000000 | 83 | 83 | 0000000101011000 | 0 |
| Double Team | normal | 2 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Evasion by one level. | 0 | 0 | 7 | 070000 | 010000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Recover | normal | 3 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half its max HP. | 0 | 50 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Harden | normal | 2 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Defense by one level. | 0 | 0 | 7 | 020000 | 010000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Minimize | normal | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's evasion. | 0 | 0 | 7 | 070000 | 020000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| SmokeScreen | normal | 2 | 0 | 0 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Accuracy by one level. | 0 | 0 | 0 | 060000 | ff0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Confuse Ray | ghost | 1 | 0 | 0 | 100 | 10 | 0 | 0 | 6 | 0 | 2 | 2 | 5 | 0 | 0 | Confuses the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Withdraw | water | 2 | 0 | 0 | 101 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Defense by one level. | 0 | 0 | 7 | 020000 | 010000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Defense Curl | normal | 2 | 0 | 0 | 101 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises user's Defense by one level. | 0 | 0 | 7 | 020000 | 010000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Barrier | psychic | 2 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Defense by two levels. | 0 | 0 | 7 | 020000 | 020000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Light Screen | psychic | 11 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Reduces damage from special attacks by 50% for five turns.. | 0 | 0 | 12 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Haze | ice | 10 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Resets all Pokémon's stats, Accuracy, and Evasion. | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Reflect | psychic | 11 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Reduces damage from physical attacks by half. | 0 | 0 | 12 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Focus Energy | normal | 13 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Increases the user's chance to score a critical hit. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Bide | normal | 0 | 1 | 1 | 101 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User waits for 2-3 turns, then hits back for twice the damage it took. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000001001 | 0 |
| Metronome | normal | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Randomly selects and uses any move in the game. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Mirror Move | flying | 13 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Uses the target's last used move. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Selfdestruct | normal | 0 | 1 | 200 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts double damage. User faints. | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Egg Bomb | normal | 0 | 1 | 100 | 75 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Lick | ghost | 4 | 1 | 20 | 100 | 30 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Smog | poison | 4 | 2 | 20 | 70 | 20 | 0 | 0 | 5 | 40 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to poison the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Sludge | poison | 4 | 2 | 65 | 100 | 20 | 0 | 0 | 5 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to poison the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Bone Club | ground | 0 | 1 | 65 | 85 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Fire Blast | fire | 4 | 2 | 120 | 85 | 5 | 0 | 0 | 4 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Waterfall | water | 0 | 1 | 80 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Clamp | water | 4 | 1 | 35 | 85 | 15 | 0 | 0 | 8 | 100 | 4 | 5 | 6 | 0 | 0 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Swift | normal | 0 | 2 | 60 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Never misses. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Skull Bash | normal | 0 | 1 | 100 | 100 | 15 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | Raises the user's Defense by one level. User charges for one turn before attacking. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001011 | 0 |
| Spike Cannon | normal | 0 | 1 | 20 | 100 | 15 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Constrict | normal | 6 | 1 | 10 | 100 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Speed by one level. | 0 | 0 | 0 | 050000 | ff0000 | 0a0000 | 83 | 83 | 0000000001001001 | 0 |
| Amnesia | psychic | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Special Defense by two levels. | 0 | 0 | 7 | 040000 | 020000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Kinesis | psychic | 2 | 0 | 0 | 80 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Accuracy by one level. | 0 | 0 | 0 | 060000 | ff0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Softboiled | normal | 3 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half its max HP. | 0 | 50 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Hi Jump Kick | fighting | 0 | 1 | 130 | 90 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If the user misses, it takes half the damage it would have inflicted in recoil. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000001001001001 | 0 |
| Glare | normal | 1 | 0 | 0 | 90 | 30 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | Paralyzes the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Dream Eater | psychic | 8 | 2 | 100 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. | 50 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Poison Gas | poison | 1 | 0 | 0 | 80 | 40 | 0 | 0 | 5 | 0 | 1 | 0 | 0 | 0 | 0 | Poisons the target. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Barrage | normal | 0 | 1 | 15 | 85 | 20 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Leech Life | bug | 8 | 1 | 20 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half the damage inflicted. | 50 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Lovely Kiss | normal | 1 | 0 | 0 | 75 | 10 | 0 | 0 | 2 | 0 | 2 | 2 | 4 | 0 | 0 | Puts the target to sleep. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Sky Attack | flying | 0 | 1 | 140 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 30 | User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001010 | 0 |
| Transform | normal | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User becomes a copy of the target until it leaves battle. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Bubble | water | 6 | 2 | 20 | 100 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Speed by one level. | 0 | 0 | 5 | 050000 | ff0000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Dizzy Punch | normal | 4 | 1 | 70 | 100 | 10 | 0 | 0 | 6 | 20 | 2 | 2 | 5 | 0 | 0 | Has a $effect_chance% chance to confuse the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Spore | grass | 1 | 0 | 0 | 100 | 15 | 0 | 0 | 2 | 0 | 2 | 2 | 4 | 0 | 0 | Puts the target to sleep. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Flash | normal | 2 | 0 | 0 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Accuracy by one level. | 0 | 0 | 0 | 060000 | ff0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Psywave | psychic | 0 | 2 | 1 | 80 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts damage between 50% and 150% of the user's level. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Splash | normal | 13 | 0 | 0 | 101 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Does nothing. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000001000000000 | 0 |
| Acid Armor | poison | 2 | 0 | 0 | 101 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Defense by two levels. | 0 | 0 | 7 | 020000 | 020000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Crabhammer | water | 0 | 1 | 90 | 90 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Explosion | normal | 0 | 1 | 250 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts double damage. User faints. | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Fury Swipes | normal | 0 | 1 | 18 | 80 | 15 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Bonemerang | ground | 0 | 1 | 50 | 90 | 10 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits twice in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Rest | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User sleeps for two turns, completely healing itself. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Rock Slide | rock | 0 | 1 | 75 | 90 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Hyper Fang | normal | 0 | 1 | 80 | 90 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Sharpen | normal | 2 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Attack by one level. | 0 | 0 | 7 | 010000 | 010000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Conversion | normal | 13 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User's type changes to the type of one of its moves at random. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Tri Attack | normal | 4 | 2 | 80 | 100 | 10 | 0 | 0 | -1 | 20 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn, freeze, or paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Super Fang | normal | 0 | 1 | 1 | 90 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts damage equal to half the target's HP. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Slash | normal | 0 | 1 | 70 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Substitute | normal | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Struggle | normal | 0 | 1 | 50 | 101 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User takes 1/4 its max HP in recoil. | 0 | 231 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000001001 | 0 |
| Sketch | normal | 13 | 0 | 0 | 101 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Permanently becomes the target's last used move. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000000000 | 0 |
| Triple Kick | fighting | 0 | 1 | 10 | 90 | 10 | 0 | 51 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits three times, increasing power by 100% with each successful hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Thief | dark | 0 | 1 | 40 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Takes the target's item. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Spider Web | bug | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Prevents the target from leaving battle. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Mind Reader | normal | 13 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Ensures that the user's next move will hit the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Nightmare | ghost | 1 | 0 | 0 | 100 | 15 | 0 | 0 | 9 | 0 | 1 | 0 | 0 | 0 | 0 | Target loses 1/4 its max HP every turn as long as it's asleep. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Flame Wheel | fire | 4 | 1 | 60 | 100 | 25 | 0 | 0 | 4 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000010001001001 | 0 |
| Snore | normal | 0 | 2 | 40 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000101001000 | 0 |
| Curse | ghost | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | 0 | 0 | 13 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000000000 | 0 |
| Flail | normal | 0 | 1 | 1 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Conversion 2 | normal | 13 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Changes the user's type to a random type either resistant or immune to the last move used against it. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000000000 | 0 |
| Aeroblast | flying | 0 | 2 | 100 | 95 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001000 | 0 |
| Cotton Spore | grass | 2 | 0 | 0 | 100 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Speed by two levels. | 0 | 0 | 0 | 050000 | fe0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Reversal | fighting | 0 | 1 | 1 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Spite | ghost | 13 | 0 | 0 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the PP of the target's last used move by 4. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Powder Snow | ice | 4 | 2 | 40 | 100 | 25 | 0 | 0 | 3 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to freeze the target. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Protect | normal | 13 | 0 | 0 | 101 | 10 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Prevents any moves from hitting the user this turn. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Mach Punch | fighting | 0 | 1 | 40 | 100 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Scary Face | normal | 2 | 0 | 0 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Speed by two levels. | 0 | 0 | 0 | 050000 | fe0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Faint Attack | dark | 0 | 1 | 60 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Never misses. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Sweet Kiss | normal | 1 | 0 | 0 | 75 | 10 | 0 | 0 | 6 | 0 | 2 | 2 | 5 | 0 | 0 | Confuses the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Belly Drum | normal | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User pays half its max HP to max out its Attack. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Sludge Bomb | poison | 4 | 2 | 90 | 100 | 10 | 0 | 0 | 5 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to poison the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Mud-Slap | ground | 6 | 2 | 20 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Accuracy by one level. | 0 | 0 | 0 | 060000 | ff0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| Octazooka | water | 6 | 2 | 65 | 85 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Accuracy by one level. | 0 | 0 | 0 | 060000 | ff0000 | 320000 | 83 | 83 | 0000000001001000 | 0 |
| Spikes | ground | 11 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Scatters Spikes, hurting opposing Pokémon that switch in. | 0 | 0 | 11 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000010000 | 0 |
| Zap Cannon | electric | 4 | 2 | 120 | 50 | 5 | 0 | 0 | 1 | 100 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Foresight | normal | 1 | 0 | 0 | 101 | 40 | 0 | 0 | 17 | 0 | 1 | 0 | 0 | 0 | 0 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Destiny Bond | ghost | 13 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If the user faints this turn, the target automatically will, too. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000000000 | 0 |
| Perish Song | normal | 1 | 0 | 0 | 101 | 5 | 0 | 0 | 20 | 0 | 2 | 4 | 4 | 0 | 0 | User and target both faint after three turns. | 0 | 0 | 8 | 000000 | 000000 | 000000 | 83 | 83 | 0010100100000000 | 0 |
| Icy Wind | ice | 6 | 2 | 55 | 95 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Speed by one level. | 0 | 0 | 5 | 050000 | ff0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| Detect | fighting | 13 | 0 | 0 | 101 | 5 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Prevents any moves from hitting the user this turn. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Bone Rush | ground | 0 | 1 | 25 | 90 | 10 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Lock-On | normal | 13 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Ensures that the user's next move will hit the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Outrage | dragon | 0 | 1 | 120 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits every turn for 2-3 turns, then confuses the user. | 0 | 0 | 9 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Sandstorm | rock | 10 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Changes the weather to a sandstorm for five turns. | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Giga Drain | grass | 8 | 2 | 75 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half the damage inflicted. | 50 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Endure | normal | 13 | 0 | 0 | 101 | 10 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Prevents the user's HP from lowering below 1 this turn. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Charm | normal | 2 | 0 | 0 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Attack by two levels. | 0 | 0 | 0 | 010000 | fe0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Rollout | rock | 0 | 1 | 30 | 90 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| False Swipe | normal | 0 | 1 | 40 | 100 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Cannot lower the target's HP below 1. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Swagger | normal | 5 | 0 | 0 | 90 | 15 | 0 | 0 | 6 | 0 | 2 | 2 | 5 | 0 | 0 | Raises the target's Attack by two levels and confuses the target. | 0 | 0 | 0 | 010000 | 020000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Milk Drink | normal | 3 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half its max HP. | 0 | 50 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Spark | electric | 4 | 1 | 65 | 100 | 20 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Fury Cutter | bug | 0 | 1 | 20 | 95 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Steel Wing | steel | 7 | 1 | 70 | 90 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to raise the user's Defense by one level. | 0 | 0 | 0 | 020000 | 010000 | 0a0000 | 83 | 83 | 0000000001001001 | 0 |
| Mean Look | normal | 13 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Prevents the target from leaving battle. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Attract | normal | 1 | 0 | 0 | 100 | 15 | 0 | 0 | 7 | 0 | 3 | 0 | 0 | 0 | 0 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Sleep Talk | normal | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Heal Bell | normal | 13 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Cures the user and the user's ally of major status effects. | 0 | 0 | 6 | 000000 | 000000 | 000000 | 83 | 83 | 0000000100100000 | 0 |
| Return | normal | 0 | 1 | 1 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power increases with happiness, up to a maximum of 102. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Present | normal | 0 | 1 | 1 | 90 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Frustration | normal | 0 | 1 | 1 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power increases as happiness decreases, up to a maximum of 102. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Safeguard | normal | 11 | 0 | 0 | 101 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Protects the user's field from major status ailments and confusion for five turns. | 0 | 0 | 12 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Pain Split | normal | 13 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Sets the user's and targets's HP to the average of their current HP. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Sacred Fire | fire | 4 | 1 | 100 | 95 | 5 | 0 | 0 | 4 | 50 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. Lets frozen Pokémon thaw themselves. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000010001001000 | 0 |
| Magnitude | ground | 0 | 1 | 1 | 100 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power varies randomly from 10 to 150. | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| DynamicPunch | fighting | 4 | 1 | 100 | 50 | 5 | 0 | 0 | 6 | 100 | 2 | 2 | 5 | 0 | 0 | Has a $effect_chance% chance to confuse the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Megahorn | bug | 0 | 1 | 120 | 85 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| DragonBreath | dragon | 4 | 2 | 60 | 100 | 20 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Baton Pass | normal | 13 | 0 | 0 | 101 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Allows the trainer to switch out the user and pass effects along to its replacement. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Encore | normal | 13 | 0 | 0 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Pursuit | dark | 0 | 1 | 40 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Rapid Spin | normal | 0 | 1 | 20 | 100 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Sweet Scent | normal | 2 | 0 | 0 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Evasion by one level. | 0 | 0 | 5 | 070000 | ff0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Iron Tail | steel | 6 | 1 | 100 | 75 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Defense by one level. | 0 | 0 | 0 | 020000 | ff0000 | 1e0000 | 83 | 83 | 0000000001001001 | 0 |
| Metal Claw | steel | 7 | 1 | 50 | 95 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to raise the user's Attack by one level. | 0 | 0 | 0 | 010000 | 010000 | 0a0000 | 83 | 83 | 0000000001001001 | 0 |
| Vital Throw | fighting | 0 | 1 | 70 | 101 | 10 | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Never misses. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Morning Sun | normal | 3 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half its max HP. Affected by weather. | 0 | 50 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Synthesis | grass | 3 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half its max HP. Affected by weather. | 0 | 50 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Moonlight | normal | 3 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half its max HP. Affected by weather. | 0 | 50 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Hidden Power | normal | 0 | 2 | 1 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power and type depend upon user's IVs. Power can range from 30 to 70. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Cross Chop | fighting | 0 | 1 | 100 | 80 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Twister | dragon | 0 | 2 | 40 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | Has chance to make the target flinch. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Rain Dance | water | 10 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Changes the weather to rain for five turns. | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Sunny Day | fire | 10 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Changes the weather to sunny for five turns. | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Crunch | dark | 6 | 1 | 80 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Defense by one level. | 0 | 0 | 0 | 020000 | ff0000 | 140000 | 83 | 83 | 0000000001001001 | 0 |
| Mirror Coat | psychic | 0 | 2 | 1 | 100 | 20 | -5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts twice the damage the user received from the last special hit it took. | 0 | 0 | 13 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000001000 | 0 |
| Psych Up | normal | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Discards the user's stat changes and copies the target's. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000000000 | 0 |
| ExtremeSpeed | normal | 0 | 1 | 80 | 100 | 5 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| AncientPower | rock | 7 | 2 | 60 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to raise all of the user's stats by one level. | 0 | 0 | 0 | 080000 | 010000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Shadow Ball | ghost | 6 | 2 | 80 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Defense by one level. | 0 | 0 | 0 | 040000 | ff0000 | 140000 | 83 | 83 | 0000000001001000 | 0 |
| Future Sight | psychic | 13 | 2 | 100 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits the target two turns later. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Rock Smash | fighting | 6 | 1 | 40 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Defense by one level. | 0 | 0 | 0 | 020000 | ff0000 | 320000 | 83 | 83 | 0000000001001001 | 0 |
| Whirlpool | water | 4 | 2 | 35 | 85 | 15 | 0 | 0 | 8 | 100 | 4 | 5 | 6 | 0 | 0 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Beat Up | dark | 0 | 1 | 1 | 100 | 10 | 0 | 102 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits once for every conscious Pokémon the trainer has. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Fake Out | normal | 0 | 1 | 40 | 100 | 10 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Uproar | normal | 0 | 2 | 90 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | 0 | 0 | 9 | 000000 | 000000 | 000000 | 83 | 83 | 0000000101001000 | 0 |
| Stockpile | normal | 13 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Stores energy up to three times for use with Spit Up and Swallow. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Spit Up | normal | 0 | 2 | 1 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power is 100 times the amount of energy Stockpiled. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000001000 | 0 |
| Swallow | normal | 3 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | 0 | 25 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Heat Wave | fire | 4 | 2 | 100 | 90 | 10 | 0 | 0 | 4 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Hail | ice | 10 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Changes the weather to a hailstorm for five turns. | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Torment | dark | 1 | 0 | 0 | 100 | 15 | 0 | 0 | 12 | 0 | 1 | 0 | 0 | 0 | 0 | Prevents the target from using the same move twice in a row. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Flatter | dark | 5 | 0 | 0 | 100 | 15 | 0 | 0 | 6 | 0 | 2 | 2 | 5 | 0 | 0 | Raises the target's Special Attack by two levels and confuses the target. | 0 | 0 | 0 | 030000 | 010000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Will-O-Wisp | fire | 1 | 0 | 0 | 75 | 15 | 0 | 0 | 4 | 0 | 1 | 0 | 0 | 0 | 0 | Burns the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Memento | dark | 13 | 0 | 0 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Attack and Special Attack by two levels. User faints. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Facade | normal | 0 | 1 | 70 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power doubles if user is burned, paralyzed, or poisoned. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Focus Punch | fighting | 0 | 1 | 150 | 100 | 20 | -3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If the user takes damage before attacking, the attack is canceled. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000010001001 | 0 |
| SmellingSalt | normal | 0 | 1 | 60 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If the target is paralyzed, inflicts double damage and cures the paralysis. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Follow Me | normal | 13 | 0 | 0 | 101 | 20 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Redirects the target's single-target effects to the user for this turn. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Nature Power | normal | 13 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Uses a move which depends upon the terrain. | 0 | 0 | 13 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Charge | electric | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn. | 0 | 0 | 7 | 040000 | 010000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Taunt | dark | 13 | 0 | 0 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | For the next few turns, the target can only use damaging moves. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Helping Hand | normal | 13 | 0 | 0 | 101 | 20 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Ally's next move inflicts half more damage. | 0 | 0 | 2 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000000000 | 0 |
| Trick | psychic | 13 | 0 | 0 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User and target swap items. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Role Play | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Copies the target's ability. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000000000 | 0 |
| Wish | normal | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User will recover half its max HP at the end of the next turn. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Assist | normal | 13 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Randomly selects and uses one of the trainer's other Pokémon's moves. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Ingrain | grass | 1 | 0 | 0 | 101 | 20 | 0 | 0 | 21 | 0 | 1 | 0 | 0 | 0 | 0 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Superpower | fighting | 7 | 1 | 120 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the user's Attack and Defense by one level after inflicting damage. | 0 | 0 | 0 | 010200 | ffff00 | 646400 | 83 | 83 | 0000000001001001 | 0 |
| Magic Coat | psychic | 13 | 0 | 0 | 101 | 15 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Reflects back the first effect move used on the user this turn. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Recycle | normal | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User recovers the item it last used up. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Revenge | fighting | 0 | 1 | 60 | 100 | 10 | -4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts double damage if the user takes damage before attacking this turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Brick Break | fighting | 0 | 1 | 75 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Destroys Reflect and Light Screen. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Yawn | normal | 1 | 0 | 0 | 101 | 10 | 0 | 0 | 14 | 0 | 2 | 2 | 2 | 0 | 0 | Target sleeps at the end of the next turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Knock Off | dark | 0 | 1 | 20 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Target drops its held item. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Endeavor | normal | 0 | 1 | 1 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's HP to equal the user's. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Eruption | fire | 0 | 2 | 150 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Skill Swap | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User and target swap abilities. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001001000 | 0 |
| Imprison | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Prevents the target from using any moves that the user also knows. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000100000 | 0 |
| Refresh | normal | 13 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Cleanses the user of a burn, paralysis, or poison. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Grudge | ghost | 13 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | When the user faints, the PP of the move that fainted it will be reduced to 0. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000000000 | 0 |
| Snatch | dark | 13 | 0 | 0 | 101 | 10 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Steals the target's move, if it's self-targeted. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000000000 | 0 |
| Secret Power | normal | 0 | 1 | 70 | 100 | 20 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to inflict a status effect which depends upon the terrain. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Dive | water | 0 | 1 | 80 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User dives underwater, dodging all attacks, and hits next turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001011 | 0 |
| Arm Thrust | fighting | 0 | 1 | 15 | 100 | 20 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Camouflage | normal | 13 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User's type changes to match the terrain. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Tail Glow | bug | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 321))) | 0 | 0 | 7 | 030000 | 030000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Luster Purge | psychic | 6 | 2 | 70 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Defense by one level. | 0 | 0 | 0 | 040000 | ff0000 | 320000 | 83 | 83 | 0000000001001000 | 0 |
| Mist Ball | psychic | 6 | 2 | 70 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Attack by one level. | 0 | 0 | 0 | 030000 | ff0000 | 320000 | 83 | 83 | 0000000001001000 | 0 |
| FeatherDance | flying | 2 | 0 | 0 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Attack by two levels. | 0 | 0 | 0 | 010000 | fe0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Teeter Dance | normal | 1 | 0 | 0 | 100 | 20 | 0 | 0 | 6 | 0 | 2 | 2 | 5 | 0 | 0 | Confuses the target. | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Blaze Kick | fire | 4 | 1 | 85 | 90 | 10 | 0 | 0 | 4 | 10 | 1 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit and a $effect_chance% chance to burn the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Mud Sport | ground | 10 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | All damage from Electric moves is halved until the end of the battle. | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Ice Ball | ice | 0 | 1 | 30 | 90 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Needle Arm | grass | 0 | 1 | 60 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Slack Off | normal | 3 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half its max HP. | 0 | 50 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Hyper Voice | normal | 0 | 2 | 90 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000101001000 | 0 |
| Poison Fang | poison | 4 | 1 | 50 | 100 | 15 | 0 | 0 | 5 | 30 | 1 | 15 | 15 | 0 | 0 | Has a $effect_chance% chance to badly poison the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Crush Claw | normal | 6 | 1 | 75 | 95 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Defense by one level. | 0 | 0 | 0 | 020000 | ff0000 | 320000 | 83 | 83 | 0000000001001001 | 0 |
| Blast Burn | fire | 0 | 2 | 150 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User foregoes its next turn to recharge. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001100 | 0 |
| Hydro Cannon | water | 0 | 2 | 150 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User foregoes its next turn to recharge. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001100 | 0 |
| Meteor Mash | steel | 7 | 1 | 100 | 85 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to raise the user's Attack by one level. | 0 | 0 | 0 | 010000 | 010000 | 140000 | 83 | 83 | 0000000011001001 | 0 |
| Astonish | ghost | 0 | 1 | 30 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Weather Ball | normal | 0 | 2 | 50 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If there be weather, this move has doubled power and the weather's type. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Aromatherapy | grass | 13 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Cures the user and the user's ally of major status effects. | 0 | 0 | 6 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Fake Tears | dark | 2 | 0 | 0 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Special Defense by two levels. | 0 | 0 | 0 | 040000 | fe0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Air Cutter | flying | 0 | 2 | 55 | 95 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Overheat | fire | 7 | 2 | 140 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the user's Special Attack by two levels after inflicting damage. | 0 | 0 | 0 | 030000 | fe0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| Odor Sleuth | normal | 1 | 0 | 0 | 101 | 40 | 0 | 0 | 17 | 0 | 1 | 0 | 0 | 0 | 0 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Rock Tomb | rock | 6 | 1 | 50 | 80 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Speed by one level. | 0 | 0 | 0 | 050000 | ff0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| Silver Wind | bug | 7 | 2 | 60 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to raise all of the user's stats by one level. | 0 | 0 | 0 | 080000 | 010000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Metal Sound | steel | 2 | 0 | 0 | 85 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Special Defense by two levels. | 0 | 0 | 0 | 040000 | fe0000 | 000000 | 83 | 83 | 0000000101011000 | 0 |
| GrassWhistle | grass | 1 | 0 | 0 | 55 | 15 | 0 | 0 | 2 | 0 | 2 | 2 | 4 | 0 | 0 | Puts the target to sleep. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000101011000 | 0 |
| Tickle | normal | 2 | 0 | 0 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Attack and Defense by one level. | 0 | 0 | 0 | 010200 | ffff00 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Cosmic Power | psychic | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Defense and Special Defense by one level. | 0 | 0 | 7 | 020400 | 010100 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Water Spout | water | 0 | 2 | 150 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Signal Beam | bug | 4 | 2 | 75 | 100 | 15 | 0 | 0 | 6 | 10 | 2 | 2 | 5 | 0 | 0 | Has a $effect_chance% chance to confuse the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Shadow Punch | ghost | 0 | 1 | 60 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Never misses. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Extrasensory | psychic | 0 | 2 | 80 | 100 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Sky Uppercut | fighting | 0 | 1 | 85 | 90 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage and can hit Bounce and Fly users. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Sand Tomb | ground | 4 | 1 | 35 | 85 | 15 | 0 | 0 | 8 | 100 | 4 | 5 | 6 | 0 | 0 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Sheer Cold | ice | 9 | 2 | 1 | 30 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Causes a one-hit KO. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Muddy Water | water | 6 | 2 | 95 | 85 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Accuracy by one level. | 0 | 0 | 5 | 060000 | ff0000 | 1e0000 | 83 | 83 | 0000000001001000 | 0 |
| Bullet Seed | grass | 0 | 1 | 25 | 100 | 30 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Aerial Ace | flying | 0 | 1 | 60 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Never misses. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001001 | 0 |
| Icicle Spear | ice | 0 | 1 | 25 | 100 | 30 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Iron Defense | steel | 2 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Defense by two levels. | 0 | 0 | 7 | 020000 | 020000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Block | normal | 13 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Prevents the target from leaving battle. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Howl | normal | 2 | 0 | 0 | 101 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Attack by one level. | 0 | 0 | 7 | 010000 | 010000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Dragon Claw | dragon | 0 | 1 | 80 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Frenzy Plant | grass | 0 | 2 | 150 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User foregoes its next turn to recharge. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001100 | 0 |
| Bulk Up | fighting | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Attack and Defense by one level. | 0 | 0 | 7 | 010200 | 010100 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Bounce | flying | 4 | 1 | 85 | 85 | 5 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | User bounces high into the air, dodging all attacks, and hits next turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000101001001011 | 0 |
| Mud Shot | ground | 6 | 2 | 55 | 95 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Speed by one level. | 0 | 0 | 0 | 050000 | ff0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| Poison Tail | poison | 4 | 1 | 50 | 100 | 25 | 0 | 0 | 5 | 10 | 1 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Covet | normal | 0 | 1 | 60 | 100 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Takes the target's item. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Volt Tackle | electric | 4 | 1 | 120 | 100 | 15 | 0 | 0 | 1 | 10 | 1 | 0 | 0 | 0 | 0 | User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target. | -33 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Magical Leaf | grass | 0 | 2 | 60 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Never misses. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Water Sport | water | 10 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | All damage from Fire moves is halved until the end of the battle. | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Calm Mind | psychic | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Special Attack and Special Defense by one level. | 0 | 0 | 7 | 030400 | 010100 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Leaf Blade | grass | 0 | 1 | 90 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Dragon Dance | dragon | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Attack and Speed by one level. | 0 | 0 | 7 | 010500 | 010100 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Rock Blast | rock | 0 | 1 | 25 | 90 | 10 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Shock Wave | electric | 0 | 2 | 60 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Never misses. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Water Pulse | water | 4 | 2 | 60 | 100 | 20 | 0 | 0 | 6 | 20 | 2 | 2 | 5 | 0 | 0 | Has a $effect_chance% chance to confuse the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001000 | 0 |
| Doom Desire | steel | 13 | 2 | 140 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits the target two turns later. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Psycho Boost | psychic | 7 | 2 | 140 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the user's Special Attack by two levels after inflicting damage. | 0 | 0 | 0 | 030000 | fe0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| Roost | flying | 3 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half its max HP. | 0 | 50 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Gravity | psychic | 10 | 0 | 0 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Disables moves and immunities that involve flying or levitating for five turns. | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Miracle Eye | psychic | 1 | 0 | 0 | 101 | 40 | 0 | 0 | 17 | 0 | 1 | 0 | 0 | 0 | 0 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Wake-Up Slap | fighting | 0 | 1 | 60 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If the target is asleep, has double power and wakes it up. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Hammer Arm | fighting | 7 | 1 | 100 | 90 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers user's Speed by one level. | 0 | 0 | 0 | 050000 | ff0000 | 640000 | 83 | 83 | 0000000011001001 | 0 |
| Gyro Ball | steel | 0 | 1 | 1 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power raises when the user has lower Speed, up to a maximum of 150. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Healing Wish | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User faints. Its replacement has its HP fully restored and any major status effect removed. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Brine | water | 0 | 2 | 65 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has double power against Pokémon that have less than half their max HP remaining. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Natural Gift | normal | 0 | 1 | 1 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power and type depend on the held berry. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Feint | normal | 0 | 1 | 30 | 100 | 10 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Only works if the target uses Protect or Detect on this turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Pluck | flying | 0 | 1 | 60 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If target has a berry, inflicts double damage and uses the berry. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001001 | 0 |
| Tailwind | flying | 11 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | For three turns, friendly Pokémon have doubled Speed. | 0 | 0 | 12 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Acupressure | normal | 13 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises one of a friendly Pokémon's stats at random by two levels. | 0 | 0 | 1 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Metal Burst | steel | 0 | 1 | 1 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Strikes back at the last Pokémon to hit the user this turn with double the damage. | 0 | 0 | 13 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| U-turn | bug | 0 | 1 | 70 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User must switch out after attacking. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Close Combat | fighting | 7 | 1 | 120 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the user's Defense and Special Defense by one level after inflicting damage. | 0 | 0 | 0 | 020400 | ffff00 | 646400 | 83 | 83 | 0000000001001001 | 0 |
| Payback | dark | 0 | 1 | 50 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power is doubled if the target has already moved this turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Assurance | dark | 0 | 1 | 50 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power is doubled if the target has already received damage this turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Embargo | dark | 1 | 0 | 0 | 100 | 15 | 0 | 0 | 19 | 0 | 2 | 5 | 5 | 0 | 0 | Target cannot use held items. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Fling | dark | 0 | 1 | 1 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Throws held item at the target; power depends on the item. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Psycho Shift | psychic | 13 | 0 | 0 | 90 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Transfers the user's major status effect to the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Trump Card | normal | 0 | 2 | 1 | 101 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power increases when this move has less PP, up to a maximum of 200. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Heal Block | psychic | 1 | 0 | 0 | 100 | 15 | 0 | 0 | 15 | 0 | 2 | 5 | 5 | 0 | 0 | Prevents target from restoring its HP for five turns. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Wring Out | normal | 0 | 2 | 1 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power increases against targets with more HP remaining, up to a maximum of 110 power. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Power Trick | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User swaps Attack and Defense. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Gastro Acid | poison | 13 | 0 | 0 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Nullifies target's ability until it leaves battle. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Lucky Chant | normal | 11 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Prevents the target from scoring critical hits for five turns. | 0 | 0 | 12 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Me First | normal | 0 | 0 | 1 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Uses the target's move against it before it attacks, with power increased by half. | 0 | 0 | 3 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000001000 | 0 |
| Copycat | normal | 13 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Uses the target's last used move. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| Power Swap | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User swaps Attack and Special Attack changes with the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001001000 | 0 |
| Guard Swap | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User swaps Defense and Special Defense changes with the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001001000 | 0 |
| Punishment | dark | 0 | 1 | 1 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power increases against targets with more raised stats, up to a maximum of 200. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Last Resort | normal | 0 | 1 | 140 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Can only be used after all of the user's other moves have been used. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Worry Seed | grass | 13 | 0 | 0 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Changes the target's ability to Insomnia. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Sucker Punch | dark | 0 | 1 | 80 | 100 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Only works if the target is about to use a damaging move. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Toxic Spikes | poison | 11 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | 0 | 0 | 11 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000010000 | 0 |
| Heart Swap | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User and target swap stat changes. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001001000 | 0 |
| Aqua Ring | water | 13 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Restores 1/16 of the user's max HP each turn. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Magnet Rise | electric | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 5 | 5 | 0 | 0 | User is immune to Ground moves and effects for five turns. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000001000100000 | 0 |
| Flare Blitz | fire | 4 | 1 | 120 | 100 | 15 | 0 | 0 | 4 | 10 | 1 | 0 | 0 | 0 | 0 | User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to burn the target. | -33 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000010001001001 | 0 |
| Force Palm | fighting | 4 | 1 | 60 | 100 | 10 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Aura Sphere | fighting | 0 | 2 | 90 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Never misses. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001000 | 0 |
| Rock Polish | rock | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Speed by two levels. | 0 | 0 | 7 | 050000 | 020000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Poison Jab | poison | 4 | 1 | 80 | 100 | 20 | 0 | 0 | 5 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to poison the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Dark Pulse | dark | 0 | 2 | 80 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001000 | 0 |
| Night Slash | dark | 0 | 1 | 70 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Aqua Tail | water | 0 | 1 | 90 | 90 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Seed Bomb | grass | 0 | 1 | 80 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Air Slash | flying | 0 | 2 | 75 | 95 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001000 | 0 |
| X-Scissor | bug | 0 | 1 | 80 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Bug Buzz | bug | 6 | 2 | 90 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Defense by one level. | 0 | 0 | 0 | 040000 | ff0000 | 0a0000 | 83 | 83 | 0000000101001000 | 0 |
| Dragon Pulse | dragon | 0 | 2 | 90 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001000 | 0 |
| Dragon Rush | dragon | 0 | 1 | 100 | 75 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Power Gem | rock | 0 | 2 | 70 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Drain Punch | fighting | 8 | 1 | 75 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half the damage inflicted. | 50 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Vacuum Wave | fighting | 0 | 2 | 40 | 100 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Focus Blast | fighting | 6 | 2 | 120 | 70 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Defense by one level. | 0 | 0 | 0 | 040000 | ff0000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Energy Ball | grass | 6 | 2 | 80 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Defense by one level. | 0 | 0 | 0 | 040000 | ff0000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Brave Bird | flying | 0 | 1 | 120 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User receives 1/3 the damage inflicted in recoil. | -33 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001001 | 0 |
| Earth Power | ground | 6 | 2 | 90 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Defense by one level. | 0 | 0 | 0 | 040000 | ff0000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Switcheroo | dark | 13 | 0 | 0 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User and target swap items. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Giga Impact | normal | 0 | 1 | 150 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User foregoes its next turn to recharge. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001101 | 0 |
| Nasty Plot | dark | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Special Attack by two levels. | 0 | 0 | 7 | 030000 | 020000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Bullet Punch | steel | 0 | 1 | 40 | 100 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000011001001 | 0 |
| Avalanche | ice | 0 | 1 | 60 | 100 | 10 | -4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts double damage if the user takes damage before attacking this turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Ice Shard | ice | 0 | 1 | 40 | 100 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Shadow Claw | ghost | 0 | 1 | 70 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Thunder Fang | electric | 4 | 1 | 65 | 95 | 15 | 0 | 0 | 1 | 10 | 1 | 0 | 0 | 0 | 10 | Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Ice Fang | ice | 4 | 1 | 65 | 95 | 15 | 0 | 0 | 3 | 10 | 1 | 0 | 0 | 0 | 10 | Has a $effect_chance% chance to freeze the target and a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Fire Fang | fire | 4 | 1 | 65 | 95 | 15 | 0 | 0 | 4 | 10 | 1 | 0 | 0 | 0 | 10 | Has a $effect_chance% chance to burn the target and a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Shadow Sneak | ghost | 0 | 1 | 40 | 100 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Mud Bomb | ground | 6 | 2 | 65 | 85 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Accuracy by one level. | 0 | 0 | 0 | 060000 | ff0000 | 1e0000 | 83 | 83 | 0000000001001000 | 0 |
| Psycho Cut | psychic | 0 | 1 | 70 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Zen Headbutt | psychic | 0 | 1 | 80 | 90 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Mirror Shot | steel | 6 | 2 | 65 | 85 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Accuracy by one level. | 0 | 0 | 0 | 060000 | ff0000 | 1e0000 | 83 | 83 | 0000000001001000 | 0 |
| Flash Cannon | steel | 6 | 2 | 80 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Defense by one level. | 0 | 0 | 0 | 040000 | ff0000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Rock Climb | normal | 4 | 1 | 90 | 85 | 20 | 0 | 0 | 6 | 20 | 2 | 2 | 5 | 0 | 0 | Has a $effect_chance% chance to confuse the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Defog | flying | 13 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's evasion by one level. Removes field effects from the enemy field. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000001011000 | 0 |
| Trick Room | psychic | 10 | 0 | 0 | 101 | 5 | -7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | For five turns, slower Pokémon will act before faster Pokémon. | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001000000 | 0 |
| Draco Meteor | dragon | 7 | 2 | 140 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the user's Special Attack by two levels after inflicting damage. | 0 | 0 | 0 | 030000 | fe0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| Discharge | electric | 4 | 2 | 80 | 100 | 15 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Lava Plume | fire | 4 | 2 | 80 | 100 | 15 | 0 | 0 | 4 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Leaf Storm | grass | 7 | 2 | 140 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the user's Special Attack by two levels after inflicting damage. | 0 | 0 | 0 | 030000 | fe0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| Power Whip | grass | 0 | 1 | 120 | 85 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Rock Wrecker | rock | 0 | 1 | 150 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User foregoes its next turn to recharge. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001100 | 0 |
| Cross Poison | poison | 4 | 1 | 70 | 100 | 20 | 0 | 0 | 5 | 10 | 1 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit and a $effect_chance% chance to poison the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Gunk Shot | poison | 4 | 1 | 120 | 70 | 5 | 0 | 0 | 5 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to poison the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Iron Head | steel | 0 | 1 | 80 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Magnet Bomb | steel | 0 | 1 | 60 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Never misses. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Stone Edge | rock | 0 | 1 | 100 | 80 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Captivate | normal | 2 | 0 | 0 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Special Attack by two levels if it's the opposite gender. | 0 | 0 | 5 | 030000 | fe0000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Stealth Rock | rock | 11 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Causes damage when opposing Pokémon switch in. | 0 | 0 | 11 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000010000 | 0 |
| Grass Knot | grass | 0 | 2 | 1 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts more damage to heavier targets, with a maximum of 120 power. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Chatter | flying | 4 | 2 | 60 | 100 | 20 | 0 | 0 | 6 | 0 | 2 | 2 | 5 | 0 | 0 | Has a higher chance to confuse the target when the recorded sound is louder. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100100001000 | 0 |
| Judgment | normal | 0 | 2 | 100 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If the user is holding a plate, the damage inflicted will match it. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Bug Bite | bug | 0 | 1 | 60 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If target has a berry, inflicts double damage and uses the berry. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Charge Beam | electric | 7 | 2 | 50 | 90 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to raise the user's Special Attack by one level. | 0 | 0 | 0 | 030000 | 010000 | 460000 | 83 | 83 | 0000000001001000 | 0 |
| Wood Hammer | grass | 0 | 1 | 120 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User receives 1/3 the damage inflicted in recoil. | -33 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Aqua Jet | water | 0 | 1 | 40 | 100 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Inflicts regular damage with no additional effect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Attack Order | bug | 0 | 1 | 90 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Defend Order | bug | 2 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Raises the user's Defense and Special Defense by one level. | 0 | 0 | 7 | 020400 | 010100 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| Heal Order | bug | 3 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half its max HP. | 0 | 50 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Head Smash | rock | 0 | 1 | 150 | 80 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User receives 1/2 the damage inflicted in recoil. | -50 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Double Hit | normal | 0 | 1 | 35 | 90 | 10 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits twice in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Roar of Time | dragon | 0 | 2 | 150 | 90 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User foregoes its next turn to recharge. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001100 | 0 |
| Spacial Rend | dragon | 0 | 2 | 100 | 95 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Lunar Dance | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User faints, and its replacement is fully healed. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0001000000100000 | 0 |
| Crush Grip | normal | 0 | 1 | 1 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Power increases against targets with more HP remaining, up to a maximum of 110 power. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| Magma Storm | fire | 4 | 2 | 120 | 75 | 5 | 0 | 0 | 8 | 100 | 4 | 5 | 6 | 0 | 0 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| Dark Void | dark | 1 | 0 | 0 | 80 | 10 | 0 | 0 | 2 | 0 | 2 | 2 | 4 | 0 | 0 | Puts the target to sleep. | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| Seed Flare | grass | 6 | 2 | 120 | 85 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Defense by two levels. | 0 | 0 | 0 | 040000 | fe0000 | 280000 | 83 | 83 | 0000000001001000 | 0 |
| Ominous Wind | ghost | 7 | 2 | 60 | 100 | 5 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to raise all of the user's stats by one level. | 0 | 0 | 0 | 080000 | 010000 | 0a0000 | 83 | 83 | 0000000001001000 | 0 |
| Shadow Force | ghost | 0 | 1 | 120 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001000011 | 0 |
| 468 | dark | 2 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 277))) | 0 | 0 | 7 | 010600 | 010100 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| 469 | rock | 11 | 0 | 0 | 101 | 10 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 278))) | 0 | 0 | 12 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| 470 | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 279))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000001000 | 0 |
| 471 | psychic | 13 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 280))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000001000 | 0 |
| 472 | psychic | 10 | 0 | 0 | 101 | 10 | -7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 281))) | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001000000 | 0 |
| 473 | psychic | 0 | 2 | 80 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 282))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 474 | poison | 0 | 2 | 65 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 283))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 475 | steel | 2 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 284))) | 0 | 0 | 7 | 050000 | 020000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| 476 | bug | 13 | 0 | 0 | 101 | 20 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Redirects the target's single-target effects to the user for this turn. | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| 477 | psychic | 1 | 0 | 0 | 101 | 15 | 0 | 0 | -1 | 0 | 2 | 3 | 3 | 0 | 0 | (((something new 285))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000001001011000 | 0 |
| 478 | psychic | 10 | 0 | 0 | 101 | 10 | -7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 286))) | 0 | 0 | 10 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001000000 | 0 |
| 479 | rock | 0 | 1 | 50 | 100 | 15 | 0 | 0 | -1 | 100 | 1 | 0 | 0 | 0 | 0 | (((something new 287))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 480 | fighting | 0 | 1 | 40 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0 | (((something new 288))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 481 | fire | 0 | 2 | 70 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 289))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 482 | poison | 4 | 2 | 95 | 100 | 10 | 0 | 0 | 5 | 10 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to poison the target. | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 483 | bug | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 290))) | 0 | 0 | 7 | 030405 | 010101 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| 484 | steel | 0 | 1 | 1 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 291))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 485 | psychic | 0 | 2 | 70 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 292))) | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 486 | electric | 0 | 2 | 1 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 293))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 487 | water | 13 | 0 | 0 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 294))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| 488 | fire | 7 | 1 | 50 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 295))) | 0 | 0 | 0 | 050000 | 010000 | 640000 | 83 | 83 | 0000000001001001 | 0 |
| 489 | poison | 2 | 0 | 0 | 101 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 322))) | 0 | 0 | 7 | 010206 | 010101 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| 490 | fighting | 6 | 1 | 60 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Speed by one level. | 0 | 0 | 0 | 050000 | ff0000 | 640000 | 83 | 83 | 0000000001001001 | 0 |
| 491 | poison | 6 | 2 | 40 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 296))) | 0 | 0 | 0 | 040000 | fe0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| 492 | dark | 0 | 1 | 95 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 297))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 493 | normal | 13 | 0 | 0 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 298))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| 494 | normal | 13 | 0 | 0 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 299))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001011000 | 0 |
| 495 | normal | 13 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 300))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000000000 | 0 |
| 496 | normal | 0 | 2 | 60 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 301))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000101001000 | 0 |
| 497 | normal | 0 | 2 | 40 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 302))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000101001000 | 0 |
| 498 | normal | 0 | 1 | 70 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 303))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 499 | poison | 0 | 2 | 50 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 304))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 500 | psychic | 0 | 2 | 20 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 305))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 501 | fighting | 11 | 0 | 0 | 101 | 15 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 306))) | 0 | 0 | 12 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| 502 | psychic | 13 | 0 | 0 | 101 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 307))) | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000000000 | 0 |
| 503 | water | 4 | 2 | 80 | 100 | 15 | 0 | 0 | 4 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000010001001000 | 0 |
| 504 | normal | 13 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 308))) | 0 | 0 | 7 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| 505 | psychic | 3 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 309))) | 0 | 50 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0001100000011000 | 0 |
| 506 | ghost | 0 | 2 | 50 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 310))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 507 | flying | 0 | 1 | 60 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 311))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000101001001011 | 0 |
| 508 | steel | 2 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 312))) | 0 | 0 | 7 | 050100 | 020100 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| 509 | fighting | 0 | 1 | 60 | 90 | 10 | -6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 313))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 510 | fire | 0 | 2 | 30 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 314))) | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 511 | dark | 13 | 0 | 0 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 315))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 512 | flying | 0 | 1 | 55 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 317))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001001 | 0 |
| 513 | normal | 13 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 318))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0010000000001000 | 0 |
| 514 | normal | 0 | 1 | 70 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 319))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 515 | fighting | 0 | 2 | 1 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 320))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000000001001 | 0 |
| 516 | normal | 13 | 0 | 0 | 101 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 323))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 517 | fire | 4 | 2 | 100 | 50 | 5 | 0 | 0 | 4 | 100 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 518 | water | 0 | 2 | 50 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 324))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 519 | fire | 0 | 2 | 50 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 325))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 520 | grass | 0 | 2 | 50 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 326))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 521 | electric | 0 | 2 | 70 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User must switch out after attacking. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 522 | bug | 6 | 2 | 30 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Attack by one level. | 0 | 0 | 5 | 030000 | ff0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| 523 | ground | 6 | 1 | 60 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Speed by one level. | 0 | 0 | 4 | 050000 | ff0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| 524 | ice | 0 | 2 | 40 | 90 | 10 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 6 | 0 | (((something new 288))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 525 | dragon | 0 | 1 | 60 | 90 | 10 | -6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 313))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 526 | normal | 2 | 0 | 0 | 101 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 327))) | 0 | 0 | 7 | 010300 | 010100 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| 527 | electric | 6 | 2 | 55 | 95 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Lowers the target's Speed by one level. | 0 | 0 | 5 | 050000 | ff0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| 528 | electric | 0 | 1 | 90 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User receives 1/4 the damage it inflicts in recoil. | -25 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 529 | ground | 0 | 1 | 80 | 95 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | Has an increased chance for a critical hit. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 530 | dragon | 0 | 1 | 40 | 90 | 15 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits twice in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 531 | psychic | 0 | 1 | 60 | 100 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 532 | grass | 8 | 1 | 75 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Heals the user by half the damage inflicted. | 50 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 533 | fighting | 0 | 1 | 90 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 303))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 534 | water | 6 | 1 | 75 | 95 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Defense by one level. | 0 | 0 | 0 | 020000 | ff0000 | 320000 | 83 | 83 | 0000000001001001 | 0 |
| 535 | fire | 0 | 1 | 1 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 291))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 536 | grass | 6 | 2 | 65 | 90 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Accuracy by one level. | 0 | 0 | 0 | 060000 | ff0000 | 320000 | 83 | 83 | 0000000001001000 | 0 |
| 537 | bug | 0 | 1 | 65 | 100 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 538 | grass | 2 | 0 | 0 | 101 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 328))) | 0 | 0 | 7 | 020000 | 030000 | 000000 | 83 | 83 | 0000000000100000 | 0 |
| 539 | dark | 6 | 2 | 85 | 95 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Accuracy by one level. | 0 | 0 | 0 | 060000 | ff0000 | 280000 | 83 | 83 | 0000000001001000 | 0 |
| 540 | psychic | 0 | 2 | 100 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 282))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 541 | normal | 0 | 1 | 25 | 85 | 10 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits 2-5 times in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 542 | flying | 4 | 2 | 120 | 70 | 10 | 0 | 0 | 6 | 30 | 2 | 2 | 5 | 0 | 0 | (((something new 337))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000100001001000 | 0 |
| 543 | normal | 0 | 1 | 120 | 100 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | User receives 1/4 the damage it inflicts in recoil. | -25 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 544 | steel | 0 | 1 | 50 | 85 | 15 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Hits twice in one turn. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 545 | fire | 4 | 2 | 100 | 100 | 5 | 0 | 0 | 4 | 30 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. | 0 | 0 | 4 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 546 | normal | 0 | 2 | 85 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | If the user is holding a plate, the damage inflicted will match it. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 547 | normal | 4 | 2 | 75 | 100 | 10 | 0 | 0 | 2 | 10 | 2 | 2 | 4 | 0 | 0 | (((something new 329))) | 0 | 0 | 5 | 000000 | 000000 | 000000 | 83 | 83 | 0000000101001000 | 0 |
| 548 | fighting | 0 | 2 | 85 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 282))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 549 | ice | 6 | 2 | 65 | 95 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 330))) | 0 | 0 | 5 | 050000 | ff0000 | 640000 | 83 | 83 | 0000000001001000 | 0 |
| 550 | electric | 4 | 1 | 130 | 85 | 5 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to paralyze the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001001 | 0 |
| 551 | fire | 4 | 2 | 130 | 85 | 5 | 0 | 0 | 4 | 20 | 1 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to burn the target. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 552 | fire | 7 | 2 | 80 | 100 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to raise the user's Special Attack by one level. | 0 | 0 | 0 | 030000 | 010000 | 320000 | 83 | 83 | 0000000001001000 | 0 |
| 553 | ice | 4 | 1 | 140 | 90 | 5 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | (((something new 331))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001010 | 0 |
| 554 | ice | 4 | 2 | 140 | 90 | 5 | 0 | 0 | 4 | 30 | 1 | 0 | 0 | 0 | 0 | (((something new 332))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001010 | 0 |
| 555 | dark | 6 | 2 | 55 | 95 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Has a $effect_chance% chance to lower the target's Special Attack by one level. | 0 | 0 | 5 | 030000 | ff0000 | 640000 | 83 | 83 | 0000000101001000 | 0 |
| 556 | ice | 0 | 1 | 85 | 90 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | Has a $effect_chance% chance to make the target flinch. | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |
| 557 | fire | 7 | 1 | 180 | 95 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 334))) | 0 | 0 | 0 | 050204 | ffffff | 646464 | 83 | 83 | 0000000001001001 | 0 |
| 558 | fire | 0 | 2 | 100 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 335))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000010001001000 | 0 |
| 559 | electric | 0 | 1 | 100 | 100 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | (((something new 336))) | 0 | 0 | 0 | 000000 | 000000 | 000000 | 83 | 83 | 0000000001001000 | 0 |