#include "gldefs/realm667-female-sergeant.txt"
#include "gldefs/realm667-female-zombie.txt"
#include "gldefs/realm667-heavy-armor.txt"
#include "gldefs/realm667-phaseimp.txt"
#include "gldefs/realm667-raygun.txt"
#include "gldefs/realm667-stunnerrifle.txt"
#include "gldefs/realm667-hellsfury.txt"

pointlight ANACHRONY_PELTER
{
	color 1.0 0.25 0.0
	size 40
}

object Anachrony_PelterShot
{
	frame TNT1A { light ANACHRONY_PELTER }
}


pointlight ANACHRONY_ARMORBOOST_0
{
    color 0.0 0.6 0.0
    size 12
	dontlightself 1
}
pointlight ANACHRONY_ARMORBOOST_1
{
    color 0.0 0.6 0.0
    size 14
	dontlightself 1
}
pointlight ANACHRONY_ARMORBOOST_2
{
    color 0.0 0.6 0.0
    size 15
	dontlightself 1
}
pointlight ANACHRONY_ARMORBOOST_3
{
    color 0.0 0.6 0.0
    size 16
	dontlightself 1
}

object Anachrony_ArmorBoost
{
    frame BON4A { light ANACHRONY_ARMORBOOST_0 }
    frame BON4B { light ANACHRONY_ARMORBOOST_1 }
    frame BON4C { light ANACHRONY_ARMORBOOST_2 }
    frame BON4D { light ANACHRONY_ARMORBOOST_3 }
}

pulselight ANACHRONY_HEALTHBOOST
{
    color 0.0 0.3 0.6
    size 16
    secondarySize 18
    interval 2.0
}
object Anachrony_HealthBoost
{
	frame PTN3 { light ANACHRONY_HEALTHBOOST }
}